galaxy | 3D Super Mario Galaxy-esque orbital | Game Engine library

 by   hlorenzi JavaScript Version: Current License: No License

kandi X-RAY | galaxy Summary

kandi X-RAY | galaxy Summary

galaxy is a JavaScript library typically used in Gaming, Game Engine applications. galaxy has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A Super Mario Galaxy-esque orbital-gravity platformer engine!.
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            kandi-support Support

              galaxy has a low active ecosystem.
              It has 15 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              galaxy has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of galaxy is current.

            kandi-Quality Quality

              galaxy has 0 bugs and 0 code smells.

            kandi-Security Security

              galaxy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              galaxy code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              galaxy does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              galaxy releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed galaxy and discovered the below as its top functions. This is intended to give you an instant insight into galaxy implemented functionality, and help decide if they suit your requirements.
            • model constructor
            • create a Bezier model
            • Add a model to the graph .
            • Creates a program shaders
            • Create a sphere .
            • Create a box model .
            • Main loop
            • Main main loop .
            • Initialize the WebGL WebGL
            • Quick update handle
            Get all kandi verified functions for this library.

            galaxy Key Features

            No Key Features are available at this moment for galaxy.

            galaxy Examples and Code Snippets

            No Code Snippets are available at this moment for galaxy.

            Community Discussions

            QUESTION

            segmentation fault 'gsl_spmatrix_add'
            Asked 2022-Mar-31 at 13:16

            EDIT: I have changed the question to new code that produces the same error and is more reliable in doing so.

            I have been struggling to find a segmentation fault in my code for a while now and have boiled it down to the following code:

            ...

            ANSWER

            Answered 2022-Mar-31 at 13:16

            Looks like a bug in GSL. Please report :-)

            The line

            Source https://stackoverflow.com/questions/71385975

            QUESTION

            Flutter: how can I permanently register a sensor (and never unregister it?)
            Asked 2022-Feb-09 at 22:13

            TL;DR how can I have an Android sensor permanently running/active/registered for my app, even if I close it?

            Objective:
            I'm making a Flutter application that counts your steps using the pedometer package,
            which uses the built-in sensor TYPE_STEP_COUNTER of Android,
            which returns the # of steps taken since last boot (iOS). On Android, any steps taken before installing the app are not counted.

            How I implemented it:

            • When the app is actively running in the foreground, each step causes a myStepCount to increment by 1.
            • In all other cases (phone locked, went to home-screen, closed the app...), the android TYPE_STEP_COUNTER sensor should still be running in the background, and once I open my app again, the difference between new stepCount and last saved stepCount (saved using shared_prefs) will be calculated and added to myStepCount.

            Important:
            The TYPE_STEP_COUNTER sensor must be permanently running/stay registered in the background, even after I lock my phone, go to the home-screen, or close the app...

            Observations:

            • On my Samsung Galaxy A02s, my app works perfectly fine, as it it supposed to (as described above). That is because on that phone I also have the Google Fit app installed, which tracks your steps 24/7 (so the TYPE_STEP_COUNTER sensor is permanently registered).
            • On my Samsung Galaxy S7, my app does not work as it's supposed to. myStepCount gets incremented when I take steps while the app is running in the foreground. But steps taken while the app is closed will NOT be added to myStepCount once I open the app again.
              Note: I don't have any other step-counting-apps like Google Fit on this phone.

            Conclusion:
            I need to find a way to register the TYPE_STEP_COUNTER sensor from my Flutter app, and keep it registered even after I close the app.

            2 Attempted (but unsuccessful) Solutions:

            1st Attempt:
            Calling Native Android Code from my Flutter Code to register the sensor
            This is my main.dart file (with the unimportant parts left out for simplicity):

            ...

            ANSWER

            Answered 2022-Feb-09 at 22:13

            Update: I've contacted one of the developers of the pedometer package, and he suggested me to use flutter_foreground_service (which is developed by the same team/company as pedometer). It works.

            But I would still find it interesting, if there is another way (maybe similar to my 2 failed attempts).

            Source https://stackoverflow.com/questions/70975747

            QUESTION

            Which Android device has BIOMETRIC_STRONG (Class 3) face authentication?
            Asked 2022-Feb-02 at 10:46

            I have implemented biometric authentication in my application with biometric level BIOMETRIC_STRONG (Class 3). The fingerprint authentication is working as expected but I couldn't able to test the face authentication on any of my devices (Samsung Galaxy S10, Oppo A3S, etc.). I think the face authentication in those devices is not falling under Class 3.

            Are there any Android devices with BIOMETRIC_STRONG (Class 3) face authentication? It would be helpful if someone can provide a list.

            ...

            ANSWER

            Answered 2022-Feb-02 at 10:46

            Pixel 4 is currently the only device with face authentication that qualifies as BIOMETRIC_STRONG (Class 3).

            Face authentication was not added to pixel 5, and looks like there are no plans to add it back with Pixel 6 either.

            This is true as of 5th October 2021, but there might be more devices that support in the future.

            Source: https://cs.android.com/androidx/platform/frameworks/support/+/androidx-main:biometric/biometric/src/main/res/values/devices.xml

            Source https://stackoverflow.com/questions/68904823

            QUESTION

            how to implement positionindicator for bezel (Galaxy watch 4 Classic) wear os 3.0 (jetpack compose)?
            Asked 2022-Jan-28 at 17:27

            They know how to implement the scroll by bezel (Galaxy watch 4 Classic) in wear os 3.0 with jetpack compose

            In the documentation it mentions the use of ScalingLazyListState or ScrollState but so far the scroll with the rotating bezel of my device has not been recognized.

            if anyone has information or an example it would help me a lot.

            ...

            ANSWER

            Answered 2022-Jan-28 at 17:27

            In Wear Compose Alpha 15, it is now supported.

            Source https://stackoverflow.com/questions/70060650

            QUESTION

            Vibrator calls not causing watch to vibrate while watch is in ambient(?) mode
            Asked 2022-Jan-23 at 13:20

            I've been trying to write a simple vibration app for my Samsung Galaxy 4 watch but am having an issue. The watch will not vibrate when the screen is off. It will only vibrate when my application is open. Any ideas why this is? Here is some of my code:

            ...

            ANSWER

            Answered 2022-Jan-23 at 13:20

            QUESTION

            Android 12 not showing correct permissions request screen
            Asked 2022-Jan-21 at 05:14

            My app requires precise user location because it requires the user to be at specific locations to perform tasks. I have followed the documentation for the proper way to request both ACCESS_FINE_LOCATION and ACCESS_COARSE_LOCATION together.

            ...

            ANSWER

            Answered 2022-Jan-21 at 05:14

            Comparing my AndroidManifest.xml to the generated file in the built app (using the "Analyze APK" feature in Android Studio), I discovered that the generated APK file had the following entry:

            Source https://stackoverflow.com/questions/70793162

            QUESTION

            Mobile browser positions elements as if the view is 360px wide, but renders images on the page at a higher resolution. How does this work?
            Asked 2022-Jan-08 at 01:22

            I was having a hard time figuring out how to phrase this. Sorry if this is a noob question, I'm new to responsive design and mobile web design in general.

            My phone (Galaxy s10e) will render my webpage as if it's 360 pixels wide, with all elements positioned appropriately based on this width. I have several image tags on the site that are the same width. I was using src images that are 360px wide, and this looks fine on desktop because it is actually rendering my images at 360px, but on mobile the images alone appear to be rendering at a much higher resolution, causing it to look terrible due to upscaling.

            If someone could explain to me what is happening here it would really help, since I can't find information on this specific behavior. Some questions I have:

            • Is the browser choosing to position the elements based on a 360px width while rendering the actual content at the screen's resolution?
            • How do I account for this in my design? I considered rendering the images at the higher resolution and then having the page dynamically scale those images down (so even though the actual div is 360px, the browser can use the 'extra space' allotted by max-width to render the image at a higher resolution), but I want the images to remain 360px wide on desktop, not the higher max-width for mobile rendering.
            • Where can I learn all about this behavior so I know how to tackle responsive image scaling in the future?

            Thank you for your time. Let me know if you have any other questions. I'm using ReactJS to develop the site.

            ...

            ANSWER

            Answered 2022-Jan-08 at 01:22

            OK so in a nutshell pixels are relative sizes. One pixel is not literally one pixel on your phone.

            What happens is PPI kicks in and basically zooms in to make things readable.

            Because if you actually tried to view 360px on a phone with that pixel density you'd see nothing really.

            So lets look at some phone specs:

            6.1 INCH

            5.90 x 2.77 x 0.31 INCH

            Resolution 1440 x 3040 PX ~ 550 PIXELS PER INCH

            Viewport 360 x 760 PX 138 PIXELS PER INCH

            Now the viewport is what you actually see on screen. in this case it give you a pixel ratio of like 4. So that means your phone has a resolution 4 times that of it's viewport.

            so for a web app where a div is set to 200px wide it will display 200px as you'd expect it based on the viewport but this div is actually 800px wide relative to your phones resolution.

            Now pictures don't need this limitation. Whats the point in a high res display if your pictures only display 200px with a pixel density one fourth of your screens capability.

            So a picture lives in a dual reality on your phone. It has a box size which is the size of the image relative to your viewport but the image itself inside the box lives within your resolution relative to your devices total screen pixels.

            So when you have and image that's 200px in the viewport its display resolution is actually 800px. So when you put a picture that's only 200px and have it on a screen that does viewport scaling which nowadays is pretty much everything you're effectively stretching that image to four times its actual size. or what ever the screen pixel density ratio to viewport is. AKA it looks like crap.

            And to answer your needs on this I'm just going to direct you here to MOZ who will go over the whys and how's as well as show you what to do to combat this.

            Moz on Viewports

            Combating element position is pretty easy you just use :

            Source https://stackoverflow.com/questions/70628773

            QUESTION

            CCS conditional document direction
            Asked 2021-Dec-24 at 16:47

            I want to let the user switch the whole document between LTR and RTL. Some CSS properties have start and end values that follow the direction of the document. Most geometrical relations are though absolute.
            I want to do something like this if possible, in plain CSS without Javascript and without reloading the document:

            if dir is ltr
            use padding-left: 65px;
            if dir is rtl
            use padding-right: 65px;

            Edit: Here is i complete list of logical properties and values, so adding a conditional properties may not be needed altogether. Note though that some or all will not work on few years old browsers. My 4yo Galaxy s8 for instance, has never updated its native browser who did not support logical.

            Edit2: See now that float: inline-start and inline-end are only supported by Firefox, so back to conditional CSS,

            ...

            ANSWER

            Answered 2021-Dec-23 at 17:10

            QUESTION

            Clustering in R using K-mean
            Asked 2021-Dec-17 at 17:31

            I tried to cluster my dataset using K-mean, but there is a categorical data in column 9; so when I ran k-mean it had an error like this:

            ...

            ANSWER

            Answered 2021-Dec-17 at 17:31

            To solve your specific issue, you can generate dummy variables to run your desired clustering.

            One way to do it is using the dummy_columns() function from the fastDummies package.

            Source https://stackoverflow.com/questions/70364971

            QUESTION

            Shapes (None, 1) and (None, 3) are incompatible, multi-class classification
            Asked 2021-Dec-08 at 09:06

            So I have multi-class classification. I want to compile my model:

            ...

            ANSWER

            Answered 2021-Nov-10 at 09:26

            You can either convert your labels to one-hot encoded labels and use the categorical_crossentropy loss function:

            Source https://stackoverflow.com/questions/69905377

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            The client (aka GalaxyClientService.exe) in GOG GALAXY through 2.0.20 allows local privilege escalation from any authenticated user to SYSTEM by instructing the Windows service to execute arbitrary commands. This occurs because the attacker can inject a DLL into GalaxyClient.exe, defeating the TCP-based "trusted client" protection mechanism.

            Install galaxy

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/hlorenzi/galaxy.git

          • CLI

            gh repo clone hlorenzi/galaxy

          • sshUrl

            git@github.com:hlorenzi/galaxy.git

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