memory-card-game | card game in which all of the cards are laid face | Game Engine library
kandi X-RAY | memory-card-game Summary
kandi X-RAY | memory-card-game Summary
(Memory Game project for Udacity Front-end web developer Nanodegree program.). It is a card game in which all of the cards are laid face down and two cards are flipped face up over each turn. The object of the game is to turn over pairs of matching cards. Link to the game:
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QUESTION
I'm testing out the following game (repo here) which has been set to the following css properties:
...ANSWER
Answered 2021-Apr-03 at 20:49If the aspect ratio is right, I think you could use background-size: contain;
in the figure css
QUESTION
I'm modifying a memory game (originally in this repo) which shows a pop up message with the game results once the game is completed:
When the pop up message is introduced, the rest of the screen is assigned a "game-over" css class that darkens the screen (behind the pop up).
...ANSWER
Answered 2021-Apr-03 at 20:13Add this
message-box
popup.
QUESTION
import React, {useState, useEffect} from 'react';
import MakeCard from './MakeCard.js';
export default function GameCards(props) {
const [images, setImages] = useState([{}]);
// Render component after fetching images
useEffect(() => {
getImages(props.cards).then(images => setImages(images));
}, [props.cards]);
// shuffle images and update state.
const shuffleCards = (e) => {
console.log("clicked");
let newImages = images;
for (let i = newImages.length - 1; i >= 0; i--) {
let temp, j;
j = Math.floor(Math.random() * i);
temp = newImages[i];
newImages[i] = images[j];
newImages[j] = temp;
}
setImages(newImages);
console.log("newImages: ", images);
}
if (images.length === 0) {
return (Loading...)
} else {
return (
{
images.map((image, i) => )
}
)
}
}
...ANSWER
Answered 2021-Mar-23 at 18:24You are mutating the original images array.
You set newImages = images (which is just a reference not a copy) and then change positions in newImages.
That effectively changes the original array, and so when react compares the newImages you pass to setImages with the previous images they are the same array and so, no change is detected.
You can fix it with let newImages = [...images];
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