threex.geometricglow | js extension to make any object glow | Game Engine library

 by   jeromeetienne JavaScript Version: Current License: No License

kandi X-RAY | threex.geometricglow Summary

kandi X-RAY | threex.geometricglow Summary

threex.geometricglow is a JavaScript library typically used in Gaming, Game Engine, Unity, Three.js applications. threex.geometricglow has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Try this [Geometric Glow Mesh] and its [source] It will shows you how to build a geometric glow mesh. It depends on [threex.atmospherematerial.js] and [threex.dilategeometry.js] How to create a glowMesh for a mesh ? just like this. example of customization of the default glowMesh. to help fine tuning you may use dat.gui helpers.
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            kandi-support Support

              threex.geometricglow has a low active ecosystem.
              It has 175 star(s) with 28 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 2 have been closed. On average issues are closed in 5 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of threex.geometricglow is current.

            kandi-Quality Quality

              threex.geometricglow has 0 bugs and 0 code smells.

            kandi-Security Security

              threex.geometricglow has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              threex.geometricglow code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              threex.geometricglow does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              threex.geometricglow releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              threex.geometricglow saves you 401 person hours of effort in developing the same functionality from scratch.
              It has 952 lines of code, 0 functions and 16 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed threex.geometricglow and discovered the below as its top functions. This is intended to give you an instant insight into threex.geometricglow implemented functionality, and help decide if they suit your requirements.
            • creates a new face
            • Get the UV vertex
            • Filled function .
            • Add a vertex to face map
            • Map an edge to a mesh
            • this function is used for debugging
            • Add an edge map to a vertex map
            • add a v1 to a vertex
            • Log a warn message .
            • debug stuff here
            Get all kandi verified functions for this library.

            threex.geometricglow Key Features

            No Key Features are available at this moment for threex.geometricglow.

            threex.geometricglow Examples and Code Snippets

            No Code Snippets are available at this moment for threex.geometricglow.

            Community Discussions

            QUESTION

            3d-force-graph and Three.js - Add geometric glow / atmospheric material / simple texture to individual nodes and node groups
            Asked 2020-Feb-11 at 16:52

            I am working on a 3D force-graph visualisation and I'm using the great library:

            https://github.com/vasturiano/3d-force-graph

            I would like to try to get some sort of glowing effect on the nodes of the force-graph and I was having a look at something like this to accomplish it, but it is proving a challenge:

            https://github.com/jeromeetienne/threex.geometricglow

            So far I only have the ability to add new shapes and texture them. I have also added text sprites that follow the nodes, so I suspect an approach that combines these two might be possible. See below the code.

            Adding a glow effect or texture to this base code would also be very helpful:

            https://github.com/vasturiano/3d-force-graph/blob/master/example/async-load/index.html

            ...

            ANSWER

            Answered 2020-Feb-11 at 16:52

            I've been interested in getting this to work as well.

            I used this threex example and seen that these two lines were necessary:

            Source https://stackoverflow.com/questions/60072100

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install threex.geometricglow

            You can download it from GitHub.

            Support

            dilation fails: seems to fails on eroded cube. fix viewVector is false…​ better to take vector from vertex to camera.
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          • HTTPS

            https://github.com/jeromeetienne/threex.geometricglow.git

          • CLI

            gh repo clone jeromeetienne/threex.geometricglow

          • sshUrl

            git@github.com:jeromeetienne/threex.geometricglow.git

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