waveforms | explorable explanation about the peculiar magic | Animation library
kandi X-RAY | waveforms Summary
kandi X-RAY | waveforms Summary
This interactive guide introduces and explores waveforms. It covers how to read waveform graphs, goes over the fundamental physics of sound, teaches how it relates to music and harmony, and demonstrates how to build complex tones from simple ones. This guide is aimed at a general audience–no prior knowledge is required.
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- Build the production build .
- Observer for intersection .
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- Returns the bounding client rect in IE .
- The intersection entry point .
- Determines the intersection between two rect objects .
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- Get an empty rectangle s properties .
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waveforms Key Features
waveforms Examples and Code Snippets
Community Discussions
Trending Discussions on waveforms
QUESTION
I was looking at a bunch of electromagnetic spectrum diagrams and realized that the wave they show never actually corresponds with the given wavelengths in the diagram. For example, the wavelength of the wave at infrared (lambda = 800 nm) should appear 800 times longer than the wavelength at X-ray (lambda = 1 nm).
How can I plot a wave in r such that the wavelength increases proportional to the specified wavelength? i.e. f(x) = lambda and f(n * x) = n * lambda
Simple example just over a small part of the electromagnetic spectrum:
...ANSWER
Answered 2022-Apr-14 at 17:22I think you need the cumulative sum of the reciprocal of wavelength (obviously you have to skip 0 because otherwise your cumulative sum would be infinite):
QUESTION
As you can see in the code below, I have a machine state with a state called start. This state should take the value of coord_x_reg , increment it by one and assign it to the output port using the assign instruction at the end. The problems are:
The output coord_x does not change in the simulation as you can see in the photo
I imagine that the problem is that I cannot write and read from the register at the same time. How can I achieve the effect I want then? (I also tried using coord_x_reg as a integer variable)When using reset, I have to comment some signals, other way I get Illegal left hand side of nonblocking assignment error.
ANSWER
Answered 2022-Apr-04 at 09:41By investigating, I came to the conclusion that the sensibility list was giving problems. I modified the code so the machine state is inside the always @(posedge CLK, posedge RST)
. Now works as expected. The new code:
QUESTION
I'm struggling to debug a NextJS
API that is working in development (via localhost) but is silently failing in production.
Below, the two console.log statements
are not returning, so I suspect that the textToSpeech
call is not executing correctly, potentially in time?
I'm not sure how to rectify, happy to debug as directed to resolve this!
...ANSWER
Answered 2022-Mar-07 at 19:36Replace the async fragments something like this, assuming they are meant to be executed sequentially.
QUESTION
I followed the MMIO Peripherals page from the Chipyard documentation to learn about adding modules to rocket-chip within Chipyard framework - and all that seems to have worked pretty well. I summed up my experiences and tried to write it in a slower pace on the pages of the Chisel Learning Journey <== adding that only if the person answering question may want to take a look and see that I've got everything working correctly. In other words, I added the MMIO with in the example
package of Chipyard and it compiles, generates simulator, responds properly to toy benchmark I devised, I even see the corresponding waveforms in gtkwave.
Now, the next step I would like to take is to separate this dummy design (it literally just reads from a memory mapped register that holds a hardcoded value) from the chipyard/rocket-chip infrastructure in the sense that it is housed in a separate repo, that will become a submodule of my chipyard. So, to do that, I've started from this page and took all the steps as given there:
- a new repo was created, called it
my-chip
- into the
my-chip
I addedbuild.sbt
of the following content:
ANSWER
Answered 2022-Mar-03 at 16:36The error comes from the -
in lazy val my-chip
and package my-chip
. If you want to use a -
in a scala name you can wrap the name in backticks, like `my-chip`
.
QUESTION
I'm trying to use a WebGL shader to visualize some audio data. I have an array of number which represent a normalized .wav file:
...ANSWER
Answered 2022-Jan-07 at 16:42While you could certainly convert your normalized data to unsigned bytes you may just use floating point textures via the OES_texture_float
extension (not needed with WebGL2 contexts). 1MB of data is not that much considering that a single RGBA FullHD framebuffer already is ~8.3MB and the minimum supported max texture size is 4096(=67.1MB). Whether you can sparsely sample the data depends on your requirements / usecase.
QUESTION
Hi i'm trying to get a custom spectrogram layer going and I can't
...ANSWER
Answered 2021-Dec-02 at 14:57TensorFlow can't compute the output shape of your layer. As Conv2D
requires a specific shape (4 dimensions), it will fail if the output shape of the previous layer is not known (None
).
To fix that, you need to specify which axis you want to squeeze in you call
function.
Here, I specify that this is the last axis that need to be squeezed (the channel axis).
QUESTION
In this learning app, I've followed and excellent tutorial from Hacking with Swift on generating a wave-like animation. I've modified this app further adding some functionalities:
- Providing Start/Stop mechanism for the wave animation
- Perpetually generating random numbers for the duration of the animation
- Modifying animation if an "interesting" number is found. Initially, I've implemented logic that defines even numbers as interesting but that could be easily changes to flag prime numbers, etc.
After stopping the animation does not "run" again. This is demonstrated in the gif below.
After stopping the animation does not restart.
Code ...ANSWER
Answered 2021-Jul-29 at 22:41I made your project works, you can see the changed code // <<: Here!
, the issue was there that you did not show the Animation the changed value! you showed just one time! and after that you keep it the same! if you see your code in your question you are repeating self.phase = .pi * 2
it makes no meaning to Animation! I just worked on your ContentView
the all project needs refactor work, but that is not the issue here.
QUESTION
I'm currently trying to implement an up/down counter in Verilog with dataflow modeling. While trying to add a limit to the counter (so that the counter will reset to the appropriate value when the limit is reached) I stumbled into an error. Even though the waveforms of clear_q, clear, and clear_s are the same, likewise the waveforms of preset_q, preset, and preset_s are the same, the behaviors of Q, R, and S are different, notably Q is different from R and S.
Of note, the rising edge of the three clear signals is not aligned with the falling edge of the clock, however, Q going from 0 to F is aligned with the rising edge of the three clear signals.
From the code, it is clear that the only difference between clear_q and clear_s, and preset_q and preset_s, is the simple inclusion of "& 1'b1". The only way that Q would go to F from 0 is if preset_q goes low and clear_q goes high momentarily, however from the waveform preset_q stays high.
The purpose of the "& 1'b1" is to temporarily simulate the equality checker commented out.
What exactly is wrong with the "& 1'b1" or is there another issue at hand?
limited_ud_counter.v
...ANSWER
Answered 2021-Jul-16 at 00:30I've figured out the issue. What was happening was while the values of preset_q and clear_q were being computed, there was a moment where both preset_q and clear_q went low. Since these were fed into SR-latches, an error would occur.
All at the same time (t=12), preset_q and clear_q went like this:
- preset_q = 1, clear_q = 0
- preset_q = 0, clear_q = 0 <- this is the problem
- preset_q = 1, clear_q = 1
Since these all happened at the same time, only the final values were visible on the waveform. To fix this, I chose to make both preset and clear signals go high if they were both low at the SR-latch level.
QUESTION
I need to render moving audio waveform like iOS voice memo app. Here I maintain waveform:[Int] rms amplitude of waves.
Now when new waves come add it in waveform[Int] and I add new UIBezierPath
line at right of CAShapeLayer
and translate whole CAShapeLayer
by 5 points.
But translation animation is not so smooth. Could you please suggest any better approach for it?
My current implementation:
...ANSWER
Answered 2021-May-29 at 12:59Don't try to do your animation in draw(rect:)
. That puts all the work on the CPU, not the GPU, and does not take advantage of the hardware-accelerated animation in iOS.
I would suggest instead using a CAShapeLayer
and a CABasicAnimation
to animate your path.
Install the CGPath
from your UIBezierPath
into the CAShapeLayer
, and then create a CABasicAnimation
that changes the path property of the shape layer.
The trick to getting smooth shape animations is to have the same number of control points for every step in the animation. Thus you should not add more and more points to your path, but rather create a new path that contains a graph of the last n points of your waveform.
I would suggest keeping a ring buffer of the n points you want to graph, and building a GCPath/UIBezierPath out of that ring buffer. As you add more points, the older points would "age out" of the ring buffer and you'd always graph the same number of points.
Edit:Ok, you need something simpler than a ring buffer: Let's call it a lastNElementsBuffer. It should let you add items, discarding the oldest element, and then always return the most recent elements added.
Here is a simple implementation:
QUESTION
When I change the theme from light mode to dark mode the spinner text isn't visible by default or when a value is selected. I tried setting the text color to android:textColor="?android:textColorPrimary"
but that didn't work. I've also tried setting text color to black but result is still the same. The app works perfectly fine in light mode.
Here are some screenshots : Spinner in dark mode:
When I select any option "Sin" or "Cos" form the spinner, the spinner value gets selected in code but the text is not visible, it remains empty white space.
Here is my xml code for the activity :
...ANSWER
Answered 2021-May-12 at 18:59You have the white background set for the Spinner
as android:background="#FFFFFF"
in the code. The light and dark mode won't switch this color as it a fixed color and not depending on the theme. You should use a style supporting Spinner background if needed which can be different as per the need for light and dark modes.
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