waveforms | explorable explanation about the peculiar magic | Animation library

 by   joshwcomeau JavaScript Version: Current License: MIT

kandi X-RAY | waveforms Summary

kandi X-RAY | waveforms Summary

waveforms is a JavaScript library typically used in Institutions, Learning, Education, User Interface, Animation applications. waveforms has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

This interactive guide introduces and explores waveforms. It covers how to read waveform graphs, goes over the fundamental physics of sound, teaches how it relates to music and harmony, and demonstrates how to build complex tones from simple ones. This guide is aimed at a general audience–no prior knowledge is required.
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            kandi-support Support

              waveforms has a medium active ecosystem.
              It has 1345 star(s) with 61 fork(s). There are 17 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 3 have been closed. On average issues are closed in 7 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of waveforms is current.

            kandi-Quality Quality

              waveforms has 0 bugs and 0 code smells.

            kandi-Security Security

              waveforms has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              waveforms code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              waveforms is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              waveforms releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed waveforms and discovered the below as its top functions. This is intended to give you an instant insight into waveforms implemented functionality, and help decide if they suit your requirements.
            • Build the production build .
            • Observer for intersection .
            • scale a canvas
            • Convert the client environment environment to static paths
            • Returns the bounding client rect in IE .
            • The intersection entry point .
            • Determines the intersection between two rect objects .
            • Throttle a function .
            • Get an empty rectangle s properties .
            • Ensures a path is a slash and returns the slash .
            Get all kandi verified functions for this library.

            waveforms Key Features

            No Key Features are available at this moment for waveforms.

            waveforms Examples and Code Snippets

            No Code Snippets are available at this moment for waveforms.

            Community Discussions

            QUESTION

            How to graph a wave with increasing wavelengths?
            Asked 2022-Apr-14 at 17:22

            I was looking at a bunch of electromagnetic spectrum diagrams and realized that the wave they show never actually corresponds with the given wavelengths in the diagram. For example, the wavelength of the wave at infrared (lambda = 800 nm) should appear 800 times longer than the wavelength at X-ray (lambda = 1 nm).

            How can I plot a wave in r such that the wavelength increases proportional to the specified wavelength? i.e. f(x) = lambda and f(n * x) = n * lambda

            Simple example just over a small part of the electromagnetic spectrum:

            ...

            ANSWER

            Answered 2022-Apr-14 at 17:22

            I think you need the cumulative sum of the reciprocal of wavelength (obviously you have to skip 0 because otherwise your cumulative sum would be infinite):

            Source https://stackoverflow.com/questions/71874749

            QUESTION

            Machine state does not change output
            Asked 2022-Apr-04 at 09:41

            As you can see in the code below, I have a machine state with a state called start. This state should take the value of coord_x_reg , increment it by one and assign it to the output port using the assign instruction at the end. The problems are:

            1. The output coord_x does not change in the simulation as you can see in the photo
              I imagine that the problem is that I cannot write and read from the register at the same time. How can I achieve the effect I want then? (I also tried using coord_x_reg as a integer variable)

            2. When using reset, I have to comment some signals, other way I get Illegal left hand side of nonblocking assignment error.

            ...

            ANSWER

            Answered 2022-Apr-04 at 09:41

            By investigating, I came to the conclusion that the sensibility list was giving problems. I modified the code so the machine state is inside the always @(posedge CLK, posedge RST). Now works as expected. The new code:

            Source https://stackoverflow.com/questions/71712606

            QUESTION

            S3 Upload Failing Silently in Production
            Asked 2022-Mar-07 at 19:36

            I'm struggling to debug a NextJS API that is working in development (via localhost) but is silently failing in production.

            Below, the two console.log statements are not returning, so I suspect that the textToSpeech call is not executing correctly, potentially in time?

            I'm not sure how to rectify, happy to debug as directed to resolve this!

            ...

            ANSWER

            Answered 2022-Mar-07 at 19:36

            Replace the async fragments something like this, assuming they are meant to be executed sequentially.

            Source https://stackoverflow.com/questions/71385403

            QUESTION

            Adding an MMIO peripheral to Rocket-chip as a submodule
            Asked 2022-Mar-03 at 16:36

            I followed the MMIO Peripherals page from the Chipyard documentation to learn about adding modules to rocket-chip within Chipyard framework - and all that seems to have worked pretty well. I summed up my experiences and tried to write it in a slower pace on the pages of the Chisel Learning Journey <== adding that only if the person answering question may want to take a look and see that I've got everything working correctly. In other words, I added the MMIO with in the example package of Chipyard and it compiles, generates simulator, responds properly to toy benchmark I devised, I even see the corresponding waveforms in gtkwave.

            Now, the next step I would like to take is to separate this dummy design (it literally just reads from a memory mapped register that holds a hardcoded value) from the chipyard/rocket-chip infrastructure in the sense that it is housed in a separate repo, that will become a submodule of my chipyard. So, to do that, I've started from this page and took all the steps as given there:

            1. a new repo was created, called it my-chip
            2. into the my-chip I added build.sbt of the following content:
            ...

            ANSWER

            Answered 2022-Mar-03 at 16:36

            The error comes from the - in lazy val my-chip and package my-chip. If you want to use a - in a scala name you can wrap the name in backticks, like `my-chip`.

            Source https://stackoverflow.com/questions/71237637

            QUESTION

            Can you use a float array in a WebGL Shader?
            Asked 2022-Jan-07 at 16:42

            I'm trying to use a WebGL shader to visualize some audio data. I have an array of number which represent a normalized .wav file:

            ...

            ANSWER

            Answered 2022-Jan-07 at 16:42

            While you could certainly convert your normalized data to unsigned bytes you may just use floating point textures via the OES_texture_float extension (not needed with WebGL2 contexts). 1MB of data is not that much considering that a single RGBA FullHD framebuffer already is ~8.3MB and the minimum supported max texture size is 4096(=67.1MB). Whether you can sparsely sample the data depends on your requirements / usecase.

            Source https://stackoverflow.com/questions/70616544

            QUESTION

            Keras custom Layer: "input_shape" is not suscriptable
            Asked 2021-Dec-02 at 14:57

            Hi i'm trying to get a custom spectrogram layer going and I can't

            ...

            ANSWER

            Answered 2021-Dec-02 at 14:57

            TensorFlow can't compute the output shape of your layer. As Conv2D requires a specific shape (4 dimensions), it will fail if the output shape of the previous layer is not known (None).

            To fix that, you need to specify which axis you want to squeeze in you call function.

            Here, I specify that this is the last axis that need to be squeezed (the channel axis).

            Source https://stackoverflow.com/questions/70183877

            QUESTION

            Restarting perpetual animation after stopping in SwiftUI
            Asked 2021-Jul-29 at 22:41
            Background

            In this learning app, I've followed and excellent tutorial from Hacking with Swift on generating a wave-like animation. I've modified this app further adding some functionalities:

            • Providing Start/Stop mechanism for the wave animation
            • Perpetually generating random numbers for the duration of the animation
            • Modifying animation if an "interesting" number is found. Initially, I've implemented logic that defines even numbers as interesting but that could be easily changes to flag prime numbers, etc.
            Problem

            After stopping the animation does not "run" again. This is demonstrated in the gif below.

            After stopping the animation does not restart.

            Code ...

            ANSWER

            Answered 2021-Jul-29 at 22:41

            I made your project works, you can see the changed code // <<: Here!, the issue was there that you did not show the Animation the changed value! you showed just one time! and after that you keep it the same! if you see your code in your question you are repeating self.phase = .pi * 2 it makes no meaning to Animation! I just worked on your ContentView the all project needs refactor work, but that is not the issue here.

            Source https://stackoverflow.com/questions/68582774

            QUESTION

            Verilog waveform of inputs is identical, however, output is different
            Asked 2021-Jul-16 at 00:30

            I'm currently trying to implement an up/down counter in Verilog with dataflow modeling. While trying to add a limit to the counter (so that the counter will reset to the appropriate value when the limit is reached) I stumbled into an error. Even though the waveforms of clear_q, clear, and clear_s are the same, likewise the waveforms of preset_q, preset, and preset_s are the same, the behaviors of Q, R, and S are different, notably Q is different from R and S.

            Picture of Waveforms

            Of note, the rising edge of the three clear signals is not aligned with the falling edge of the clock, however, Q going from 0 to F is aligned with the rising edge of the three clear signals.

            From the code, it is clear that the only difference between clear_q and clear_s, and preset_q and preset_s, is the simple inclusion of "& 1'b1". The only way that Q would go to F from 0 is if preset_q goes low and clear_q goes high momentarily, however from the waveform preset_q stays high.

            The purpose of the "& 1'b1" is to temporarily simulate the equality checker commented out.

            What exactly is wrong with the "& 1'b1" or is there another issue at hand?

            limited_ud_counter.v

            ...

            ANSWER

            Answered 2021-Jul-16 at 00:30

            I've figured out the issue. What was happening was while the values of preset_q and clear_q were being computed, there was a moment where both preset_q and clear_q went low. Since these were fed into SR-latches, an error would occur.

            All at the same time (t=12), preset_q and clear_q went like this:

            • preset_q = 1, clear_q = 0
            • preset_q = 0, clear_q = 0 <- this is the problem
            • preset_q = 1, clear_q = 1

            Since these all happened at the same time, only the final values were visible on the waveform. To fix this, I chose to make both preset and clear signals go high if they were both low at the SR-latch level.

            Source https://stackoverflow.com/questions/68387410

            QUESTION

            Animate CAShapelayer content when new item is added
            Asked 2021-May-29 at 12:59

            I need to render moving audio waveform like iOS voice memo app. Here I maintain waveform:[Int] rms amplitude of waves. Now when new waves come add it in waveform[Int] and I add new UIBezierPath line at right of CAShapeLayer and translate whole CAShapeLayer by 5 points.

            But translation animation is not so smooth. Could you please suggest any better approach for it?

            My current implementation:

            ...

            ANSWER

            Answered 2021-May-29 at 12:59

            Don't try to do your animation in draw(rect:). That puts all the work on the CPU, not the GPU, and does not take advantage of the hardware-accelerated animation in iOS.

            I would suggest instead using a CAShapeLayer and a CABasicAnimation to animate your path.

            Install the CGPath from your UIBezierPath into the CAShapeLayer, and then create a CABasicAnimation that changes the path property of the shape layer.

            The trick to getting smooth shape animations is to have the same number of control points for every step in the animation. Thus you should not add more and more points to your path, but rather create a new path that contains a graph of the last n points of your waveform.

            I would suggest keeping a ring buffer of the n points you want to graph, and building a GCPath/UIBezierPath out of that ring buffer. As you add more points, the older points would "age out" of the ring buffer and you'd always graph the same number of points.

            Edit:

            Ok, you need something simpler than a ring buffer: Let's call it a lastNElementsBuffer. It should let you add items, discarding the oldest element, and then always return the most recent elements added.

            Here is a simple implementation:

            Source https://stackoverflow.com/questions/67660015

            QUESTION

            Spinner Text not visible when changing to dark theme
            Asked 2021-May-12 at 18:59

            When I change the theme from light mode to dark mode the spinner text isn't visible by default or when a value is selected. I tried setting the text color to android:textColor="?android:textColorPrimary" but that didn't work. I've also tried setting text color to black but result is still the same. The app works perfectly fine in light mode.

            Here are some screenshots : Spinner in dark mode:

            Spinner in light mode

            When I select any option "Sin" or "Cos" form the spinner, the spinner value gets selected in code but the text is not visible, it remains empty white space.

            Here is my xml code for the activity :

            ...

            ANSWER

            Answered 2021-May-12 at 18:59

            You have the white background set for the Spinner as android:background="#FFFFFF" in the code. The light and dark mode won't switch this color as it a fixed color and not depending on the theme. You should use a style supporting Spinner background if needed which can be different as per the need for light and dark modes.

            Source https://stackoverflow.com/questions/67508148

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install waveforms

            You can download it from GitHub.

            Support

            Please open issues describing changes you'd like to contribute before spending any time working on them; this is a personal side-project, and I open-sourced it primarily as an educational thing, for those curious how it was built. I'm not actively seeking external contributions, and there would be a bit of friction (this repo is no longer the "source of truth" for the project, as it lives on The Pudding).
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