strider | 2D sci-fi platformer | Game Engine library

 by   kenamick JavaScript Version: v0.0.9 License: MIT

kandi X-RAY | strider Summary

kandi X-RAY | strider Summary

strider is a JavaScript library typically used in Manufacturing, Utilities, Aerospace, Defense, Gaming, Game Engine applications. strider has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

:bomb: Strider is a 2D sci-fi platformer (Game Off 2015 entry)
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            kandi-support Support

              strider has a low active ecosystem.
              It has 11 star(s) with 6 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              strider has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of strider is v0.0.9

            kandi-Quality Quality

              strider has no bugs reported.

            kandi-Security Security

              strider has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              strider is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              strider releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            strider Key Features

            No Key Features are available at this moment for strider.

            strider Examples and Code Snippets

            No Code Snippets are available at this moment for strider.

            Community Discussions

            QUESTION

            How do i get string from Entry in tkinter? I use .get(), but it only returns 0
            Asked 2021-May-22 at 15:53

            I have trouble returning results from Entry in tkinter. I do not use it immediately after creating tne Entry:

            ...

            ANSWER

            Answered 2021-May-22 at 15:02

            The problem lies in the fact that you don't remember the Entry widgets. You just store them to a local variable in function enchwind() and don't store them anywhere. They are created but you lose all reference.

            You could use a list as an attribute of window to store them:

            In the definition of your window, add the line:

            Source https://stackoverflow.com/questions/67650828

            QUESTION

            How to get Channel ID of videos listed in PlaylistItems in Youtube API v3?
            Asked 2018-Nov-20 at 22:08

            When I try to list videos with playlistItems.list, I seem to not be getting the channelId of the video anywhere. The video owner is different than the playlist owner, mind you.

            Here is an example in Google API Explorer

            I'm requesting one item from the playlist with an ID of PLgMGySfO8dl_IybGLflF1QhHwhBkOyZg7. The one item returned is a video with an ID of tDHxiDA1Y6s. I'm expecting to see the channel with an ID of UCOfEKi7Qkc3g5XNoQSl3D8Q somewhere, but I don't see it.

            I do see UC1bSfMYJEqh7DTSOsbe_t8Q as a channel ID, but that's the channel ID of the owner of the playlist, not of the video. Also I noticed in the fields editor that there should be a field snippet.resourceId.channelId, but even if I have it selected to be included, as you can see in the example result below, I do not get any value there.

            Is there any way to get the channel IDs included of the videos without a second request?

            This is the result I get:

            { "kind": "youtube#playlistItemListResponse", "etag": "\"XI7nbFXulYBIpL0ayR_gDh3eu1k/rEUHufzTzfkJMLVrD2pBtEz5OWY\"", "nextPageToken": "CAEQAA", "pageInfo": { "totalResults": 30, "resultsPerPage": 1 }, "items": [ { "kind": "youtube#playlistItem", "etag": "\"XI7nbFXulYBIpL0ayR_gDh3eu1k/2VurTVExuTlDwFHQ3ULfjL-KM7U\"", "id": "UExnTUd5U2ZPOGRsX0l5YkdMZmxGMVFoSHdoQmtPeVpnNy41NkI0NEY2RDEwNTU3Q0M2", "snippet": { "publishedAt": "2018-05-26T11:37:02.000Z", "channelId": "UC1bSfMYJEqh7DTSOsbe_t8Q", "title": "Unreal Tournament - Soundtrack (UMX)", "description": "Music by Alexander \"Siren\" Brandon and Michiel van den Bos.\n\"enigma\", \"seeker\", \"seeker2\" by Daniel \"Basehead\" Gardopée.\n\"FireBreath\" by Tero \"Teque\" Kostermaa and Kaj-Eerik \"Nitro\" Komppa.\n\"mechanism eight\" by Andrew \"Necros\" Sega.\n\"Razorback // Unreal mix\" by Peter \"Skaven\" Hajba.\n\nTracks:\n00:00 BOTPACK #9(By Michiel)\n04:51 BOTMCA#10 (By Michiel)\n09:13 Cannonade\n11:11 Colossus (Michiel)\n15:30 The Course\n20:01 Room of Champions\n22:17 Shared Dig\n28:03 Into the darkness (Ending.umx)\n29:53 unreal add-on (enigma)\n33:19 -xTREMELY xECUTABLE-\n35:31 FireBreath\n38:48 Foregone Destruction\n43:02 Go Down\n46:05 Guardian\n47:50 Nightvision - Sandman/KFM\n51:58 Lock\n54:44 mechanism eight - necros\n1:01:38 Mission Landing\n1:05:53 Nether Animal\n1:10:56 Organic\n1:14:01 Phantom\n1:20:04 Razorback // Unreal mix\n1:24:56 RipCord\n1:27:08 Riverb3\n1:29:05 Run\n1:33:41 Dream Tear Down\n1:38:54 Save Me (SaveMe.umx)\n1:40:47 Save Me (Savemeg.umx)\n1:42:41 unreal add-on (seeker)\n1:46:34 unreal add-on (seeker2)\n1:50:01 Skyward Fire\n1:55:00 Into the darkness (Strider.umx)\n1:57:45 Submarinebase 2\n2:01:51 SuperFist\n2:03:51 Underworld II\n2:07:02 Unreal Tournament Menu\n2:09:04 Unreal Tournament Title\n2:10:33 Three Wheels Turning\n\nA few titles and credits information taken from the Liandri Archives.", "thumbnails": { "default": { "url": "https://i.ytimg.com/vi/tDHxiDA1Y6s/default.jpg", "width": 120, "height": 90 }, "medium": { "url": "https://i.ytimg.com/vi/tDHxiDA1Y6s/mqdefault.jpg", "width": 320, "height": 180 }, "high": { "url": "https://i.ytimg.com/vi/tDHxiDA1Y6s/hqdefault.jpg", "width": 480, "height": 360 }, "standard": { "url": "https://i.ytimg.com/vi/tDHxiDA1Y6s/sddefault.jpg", "width": 640, "height": 480 }, "maxres": { "url": "https://i.ytimg.com/vi/tDHxiDA1Y6s/maxresdefault.jpg", "width": 1280, "height": 720 } }, "channelTitle": "amcsi", "playlistId": "PLgMGySfO8dl_IybGLflF1QhHwhBkOyZg7", "position": 0, "resourceId": { "kind": "youtube#video", "videoId": "tDHxiDA1Y6s" } }, "contentDetails": { "videoId": "tDHxiDA1Y6s", "videoPublishedAt": "2011-05-02T19:50:49.000Z" } } ] }

            ...

            ANSWER

            Answered 2018-Nov-20 at 22:08

            As you suspected, a call to PlaylistItems returns the channel ID of the playlist owner. To get the original channel ID of the videos in the playlist, you'll need a second call to the videos endpoint with the video IDs.

            Source https://stackoverflow.com/questions/53373429

            QUESTION

            Firebase Database Rules Permission Denied but Simulation Working
            Asked 2018-Oct-04 at 18:21

            I've been trying to create a mostly public database with a few restrictions using database rules and hosting through CLI. I can access the database if I declare it open under rules, but if I remove the read/write from the top level and try to access it just one child "rules" I encounter a permissions error:

            [2018-10-04T16:13:56.926Z] @firebase/database: FIREBASE WARNING: set at /2019/statistics/topTens/Strider Balance Bike/1 failed: permission_denied
            Uncaught (in promise) Error: PERMISSION_DENIED: Permission denied

            My database rules are:

            ...

            ANSWER

            Answered 2018-Oct-04 at 18:20

            Examine the error message very closely:

            set at /2019/statistics/topTens/Strider Balance Bike/1 failed

            Your write is rooted at /2019, not at /statistics, as your rule is expecting. Your rules don't allow any writes starting with /2019.

            Source https://stackoverflow.com/questions/52652554

            QUESTION

            Regex to match pattern consisting of several groups
            Asked 2018-Mar-11 at 22:28

            I have the following regular expression, but it only matches the last occurrence of the pattern found. The regular expression is designed to match the following pattern:

            A single digit followed by a \

            A word followed by \

            Another word followed by \

            The forth group can either be a single word followed by a \ or 2 or 3 words followed by \

            The fifth group must be a floating point number in the format 00.00

            The regular expression is:

            ...

            ANSWER

            Answered 2018-Mar-11 at 22:28

            The regex you provided doesn't appear to work at all. I can't make out what you're trying to do with that, especially the '+' and '-' characters. To perfectly match your definition, I've got this:

            Source https://stackoverflow.com/questions/49225593

            QUESTION

            How can I tile an image into patches of (constant) arbitrary size at (constant) arbitrary stride in MATLAB?
            Asked 2017-Nov-27 at 14:32

            I have an image of arbitrary dimensions ROWS and COLS. I want to tile this image into patches of arbitrary, but constant size blockSize = [blockSizeR, blockSizeC], given an arbitrary, but constant stride stride = [strideR, strideC]. When the number of patches in row or column direction times the respective block size doesn't equal the number of rows or columns, respectively (i.e. if there were spare rows or columns), I don't care about them (i.e. they can be ignored). It's sufficient if the image is tiled into all possible patches that fit completely into the image starting from the top left pixel.

            There is a bunch of possible solutions floating around the web, but some don't allow overlap, some don't allow outputs if there are spare rows or columns, some are making inefficient use of for loops.

            The closest thing to what I need is probably the solution posted on https://de.mathworks.com/matlabcentral/answers/330357-how-do-i-store-a-series-of-rgb-images-in-a-2d-array:

            ...

            ANSWER

            Answered 2017-Nov-27 at 14:32

            The code above did not fully work, so I came up with the following solution based on it. Variable names are chosen such that they are self-explanatory.

            Source https://stackoverflow.com/questions/47474425

            QUESTION

            Boats, Trouble with code
            Asked 2017-Jan-26 at 10:50

            I have a bit trouble with my code. What I want is to use the if statement to compare the amount of masts the ships have. To put it in code I want this.

            ...

            ANSWER

            Answered 2017-Jan-26 at 00:07

            Your method should be:

            Source https://stackoverflow.com/questions/41863352

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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