spaaace | An online HTML5 multiplayer space shooter built with Lance | Game Engine library

 by   lance-gg JavaScript Version: Current License: Apache-2.0

kandi X-RAY | spaaace Summary

kandi X-RAY | spaaace Summary

spaaace is a JavaScript library typically used in Gaming, Game Engine applications. spaaace has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

An online HTML5 multiplayer space shooter built with Lance game server.
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            kandi-support Support

              spaaace has a low active ecosystem.
              It has 74 star(s) with 32 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 4 have been closed. On average issues are closed in 1 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of spaaace is current.

            kandi-Quality Quality

              spaaace has no bugs reported.

            kandi-Security Security

              spaaace has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              spaaace is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              spaaace releases are not available. You will need to build from source code and install.

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            spaaace Key Features

            No Key Features are available at this moment for spaaace.

            spaaace Examples and Code Snippets

            No Code Snippets are available at this moment for spaaace.

            Community Discussions

            Trending Discussions on spaaace

            QUESTION

            Tile-based movement with Lance game engine?
            Asked 2019-May-29 at 07:49

            I'm using Lance for a game where the gameplay area is a tiled map. When a player presses the left-arrow key, their character should move one tile to the left, etc. I tried two approaches, see below, but got neither to work.

            Could either approach be modified to work with tile-based movement? Or is a third approach needed? Or is Lance not suited to this kind of game?

            Approach 1: Adjust the player's position directly when a key is pressed. From my GameEngine class:

            ...

            ANSWER

            Answered 2019-May-29 at 07:49

            The first approach is better. The Brawler game in the sample collection does exactly what you describe. You can look at the BrawlerGameEngine.js code in https://github.com/lance-gg/tinygames/tree/master/brawler

            Make sure that the action is processed in the method GameEngine::processInput(inputData, playerId)

            Source https://stackoverflow.com/questions/56334443

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install spaaace

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/lance-gg/spaaace.git

          • CLI

            gh repo clone lance-gg/spaaace

          • sshUrl

            git@github.com:lance-gg/spaaace.git

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