physics | Explorable Physics is a website with course notes | Animation library
kandi X-RAY | physics Summary
kandi X-RAY | physics Summary
This site contains course notes for algebra based physics with explorable explanations. The explorables attempt to instill an intuitive understanding of physics, but mostly they are just fun. I wrote it for my students, but it might be useful if you are learning or teaching physics. I'm still adding content for 2020-2021. Let me know if you have any ideas or if you have found one of the numerous mistakes. It's free to use under the GNU General Public License v3.0. The diagrams are SVG written in a text editor. The math is rendered with the typesetting library KaTeX. The simulations are JavaScript outputting to canvas or SVG. Collision simulations use the Matter.js 2-D physics engine.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of physics
physics Key Features
physics Examples and Code Snippets
public void update() {
LOGGER.info("Update Physics Game Component ");
// Process physics.
IntStream.range(0, numEntities)
.filter(i -> physicsComponents.length > i && physicsComponents[i] != null)
.forEach(i
public void start() {
LOGGER.info("Start Physics Game Component ");
IntStream.range(0, numEntities).forEach(i -> physicsComponents[i] = new PhysicsComponent());
}
Community Discussions
Trending Discussions on physics
QUESTION
In PageViewBuilder, instead of swipe gesture I want to move to the next page using onTap on an ArgonTimerButton which I found on pub.dev. I created a controller and used controller.nextPage() but it gives me this error:
...ANSWER
Answered 2021-Jun-15 at 08:10You are creating the controller but you are not using it.
Instead of :
QUESTION
I have a layout where I have two scroll views, one is a PageView
which is used to display a list of pictures horizontally, the second is a SingleChildScrollView
(maybe should be something else?), this scroll view is partially above the first one as initial position and can go completely over. Some screenshots to image this:
The problem is, if I make the 2nd scroll view take all page and add internal padding to it to make it the good height, the 2nd scroll view work as expected but the first one (witch is behind) isn't working anymore. The 2nd solution would be to wrap the SingleChildScrollView
with a Padding
widget to make it the good height and add Clip.none
parameter to the scroll view, but in this case the scroll view cannot be scrolled in PageView
zone even if the SingleChildScrollView
is over.
I wonder if someone already encountered a behavior like this and what is your solution.
Here my actual code with second solution:
...ANSWER
Answered 2021-Jun-14 at 13:46I found a little hack to do this, I passed the PageView
containing the photos inside the the SingleChildScrollView
so the PageView
is on top and can receive touch events, to keep the PageView
fixed to the top of the screen I use a Transform
widget that reverse the scrollOffset
of the SingleChildScrollView
.
(here the Transform
widget is also used to resize the PageView
containing photos when the scrollOffset
is under 0)
QUESTION
I've managed to adjust color when cursor hovers over a tkinter canvas rounded rectangle button using this:
...ANSWER
Answered 2021-Jun-13 at 23:33return (i + 64 if i < 128
else i - 64
for i in rgb)
QUESTION
I am trying to implement frustum culling in my 3D Game currently and it has worked efficiently with the entities because they have a bounding box (AABB) and its easier to check a box against the frustum. On saying that, how would I cull the terrain? (it physically cannot have a AABB or sphere)
The frustum class (I use the inbuilt JOML one):
...ANSWER
Answered 2021-Jun-13 at 19:55One way to determine what section of your terrain should be culled is to use a quadtree (for a heightmap) or an octree (for a voxel map). Basically, you divide your terrain into little chunks that then get divided further accordingly. You can then test if these chunks are in your viewing frustum and cull them if necessary. This technique was already discussed in great detail:
- Efficient (and well explained) implementation of a Quadtree for 2D collision detection
- https://www.rastertek.com/tertut05.html
- https://gamedev.stackexchange.com/questions/15697/quadtree-terrain-splitting-i-dont-get-it
I saw some websites saying to use GL_DYNAMIC_DRAW instead of GL_STATIC_DRAW, but I did not understand it.
These are usage hints to OpenGL on how the data will be accessed so the implementation has the ability to apply certain optimizations on how to store/use it.
usage is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make more intelligent decisions that may significantly impact buffer object performance. (https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glBufferData.xhtml)
Please note that these are only indications, no restrictions:
It does not, however, constrain the actual usage of the data store.
Because you will likely update your VBO's and IBO's constantly (see culling) and only want to draw them GL_DYNAMIC_DRAW would be a good choice:
The data store contents will be modified repeatedly (because of culling) and used many times. The data store contents are modified by the application and used as the source for GL drawing and image specification commands.
as I have googled that it can affect the performance of the game
Well, it will cost some performance to cull your terrain but in the end, it will likely gain performance because many vertices (triangles) can be discarded. This performance gain may grow with larger terrains.
QUESTION
I'm trying to make each grid with different color the value is coming from the controller (from api)
I cant reach every grid because using the map doesn't provide an index for each grid.
is there another way to view these grids or another way to color each one with different color?
here is the code :
...ANSWER
Answered 2021-Jun-13 at 15:25Generate the List
of Color
before and then modify your code a little (convert your controller.letters
to Map
:
QUESTION
I'm trying to add multiple lists into a text file, but all the strings inside are closed together when I try this method. My goal is to separate the strings inside.
...ANSWER
Answered 2021-Jun-13 at 14:36One way:
QUESTION
Scenario : From the following XML, Concatenate the marks and subject of a student with a "-" and put it as output in JSON.
Input:
...ANSWER
Answered 2021-Jun-13 at 14:28This script produces the expected result.
QUESTION
I made a website with PageController to control the scroll of some screens. And I made a menu section with screen names, and when any of them are pressed, the user will navigate to the respective screen.
The app is working fine. But I refactored the menu button so I can control it's style, and to add animation in the future.
But when I refactored the button, I can't pass the PageController index, or the nextPage function.
That's why I thought of using the provider package. However, I didn't the package before, and my setup seems complex. For I should pass the PageController state to the button, and the button should send the nextPage function with a new number.
How can I achieve this?
Here's my code:
The button:
...ANSWER
Answered 2021-Jun-12 at 16:17Using Provider you could wrap the widget that will need PageController with a ChangeNotifierProvider.value
QUESTION
Scenario: Need to convert Incoming XML message to JSON but maintain all the data. Input :
...ANSWER
Answered 2021-Jun-13 at 12:43The solution for this will be :
QUESTION
Here when I type inside text fields Keyboard covers the Login button. So I need to scroll down to the Login button when typing. I tried wrapping LayoutBuilder with SingleChildScrollView and tried using Positioned widget inside Stack but nothing solved my issue. And I set physics to AlwaysScrollableScrollPhysics() inside SingleChildScrollView but it also didn't solve the problem. I can't figure out what I've done wrong. I would be grateful if anyone can help me with this issue
Here's my code
...ANSWER
Answered 2021-Jun-13 at 07:25Here I found that the issue is with the height of the stack. As @sajithlakmal mentioned in the comments, height of the stack is small and there is nothing to scroll. But in my case, I don't want to make an extra height than the screen height because this is just a login screen. I could easily solve the issue by replacing Material widget with Scaffold. inside the body of the Scaffold gives the required height when typing and able to scroll down.
Here's the working code.
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