physics | Explorable Physics is a website with course notes | Animation library

 by   landgreen JavaScript Version: Current License: GPL-3.0

kandi X-RAY | physics Summary

kandi X-RAY | physics Summary

physics is a JavaScript library typically used in User Interface, Animation applications. physics has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

This site contains course notes for algebra based physics with explorable explanations. The explorables attempt to instill an intuitive understanding of physics, but mostly they are just fun. I wrote it for my students, but it might be useful if you are learning or teaching physics. I'm still adding content for 2020-2021. Let me know if you have any ideas or if you have found one of the numerous mistakes. It's free to use under the GNU General Public License v3.0. The diagrams are SVG written in a text editor. The math is rendered with the typesetting library KaTeX. The simulations are JavaScript outputting to canvas or SVG. Collision simulations use the Matter.js 2-D physics engine.
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            kandi-support Support

              physics has a low active ecosystem.
              It has 113 star(s) with 13 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 13 open issues and 4 have been closed. On average issues are closed in 297 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of physics is current.

            kandi-Quality Quality

              physics has no bugs reported.

            kandi-Security Security

              physics has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              physics is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              physics releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of physics
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            physics Key Features

            No Key Features are available at this moment for physics.

            physics Examples and Code Snippets

            Update physics component
            javadot img1Lines of Code : 7dot img1License : Non-SPDX
            copy iconCopy
            public void update() {
                LOGGER.info("Update Physics Game Component ");
                // Process physics.
                IntStream.range(0, numEntities)
                    .filter(i -> physicsComponents.length > i && physicsComponents[i] != null)
                    .forEach(i   
            Starts the physics component .
            javadot img2Lines of Code : 4dot img2License : Non-SPDX
            copy iconCopy
            public void start() {
                LOGGER.info("Start Physics Game Component ");
                IntStream.range(0, numEntities).forEach(i -> physicsComponents[i] = new PhysicsComponent());
              }  

            Community Discussions

            QUESTION

            Flutter Error "PageController.page cannot be accessed before a PageView is built with it."
            Asked 2021-Jun-15 at 08:10

            In PageViewBuilder, instead of swipe gesture I want to move to the next page using onTap on an ArgonTimerButton which I found on pub.dev. I created a controller and used controller.nextPage() but it gives me this error:

            ...

            ANSWER

            Answered 2021-Jun-15 at 08:10

            You are creating the controller but you are not using it.

            Instead of :

            Source https://stackoverflow.com/questions/67943276

            QUESTION

            Scrollable view passing behind another scrollable view
            Asked 2021-Jun-14 at 13:46

            I have a layout where I have two scroll views, one is a PageView which is used to display a list of pictures horizontally, the second is a SingleChildScrollView (maybe should be something else?), this scroll view is partially above the first one as initial position and can go completely over. Some screenshots to image this:

            The problem is, if I make the 2nd scroll view take all page and add internal padding to it to make it the good height, the 2nd scroll view work as expected but the first one (witch is behind) isn't working anymore. The 2nd solution would be to wrap the SingleChildScrollView with a Padding widget to make it the good height and add Clip.none parameter to the scroll view, but in this case the scroll view cannot be scrolled in PageView zone even if the SingleChildScrollViewis over.

            I wonder if someone already encountered a behavior like this and what is your solution.

            Here my actual code with second solution:

            ...

            ANSWER

            Answered 2021-Jun-14 at 13:46

            I found a little hack to do this, I passed the PageView containing the photos inside the the SingleChildScrollView so the PageView is on top and can receive touch events, to keep the PageView fixed to the top of the screen I use a Transform widget that reverse the scrollOffset of the SingleChildScrollView.

            My implementation:

            (here the Transform widget is also used to resize the PageView containing photos when the scrollOffset is under 0)

            Source https://stackoverflow.com/questions/67940018

            QUESTION

            More efficient way of creating new tuple by looping over old tuple
            Asked 2021-Jun-14 at 00:30

            I've managed to adjust color when cursor hovers over a tkinter canvas rounded rectangle button using this:

            ...

            ANSWER

            Answered 2021-Jun-13 at 23:33
            return (i + 64 if i < 128
                           else i - 64
                     for i in rgb)
            

            Source https://stackoverflow.com/questions/67963375

            QUESTION

            OpenGL (LWJGL 3) culling terrain vertices/triangles that are not in the view frustum
            Asked 2021-Jun-13 at 19:55

            I am trying to implement frustum culling in my 3D Game currently and it has worked efficiently with the entities because they have a bounding box (AABB) and its easier to check a box against the frustum. On saying that, how would I cull the terrain? (it physically cannot have a AABB or sphere)

            The frustum class (I use the inbuilt JOML one):

            ...

            ANSWER

            Answered 2021-Jun-13 at 19:55

            One way to determine what section of your terrain should be culled is to use a quadtree (for a heightmap) or an octree (for a voxel map). Basically, you divide your terrain into little chunks that then get divided further accordingly. You can then test if these chunks are in your viewing frustum and cull them if necessary. This technique was already discussed in great detail:

            I saw some websites saying to use GL_DYNAMIC_DRAW instead of GL_STATIC_DRAW, but I did not understand it.

            These are usage hints to OpenGL on how the data will be accessed so the implementation has the ability to apply certain optimizations on how to store/use it.

            usage is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make more intelligent decisions that may significantly impact buffer object performance. (https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glBufferData.xhtml)

            Please note that these are only indications, no restrictions:

            It does not, however, constrain the actual usage of the data store.

            Because you will likely update your VBO's and IBO's constantly (see culling) and only want to draw them GL_DYNAMIC_DRAW would be a good choice:

            The data store contents will be modified repeatedly (because of culling) and used many times. The data store contents are modified by the application and used as the source for GL drawing and image specification commands.

            as I have googled that it can affect the performance of the game

            Well, it will cost some performance to cull your terrain but in the end, it will likely gain performance because many vertices (triangles) can be discarded. This performance gain may grow with larger terrains.

            Source https://stackoverflow.com/questions/67958723

            QUESTION

            how to make each grid with different color
            Asked 2021-Jun-13 at 15:25

            I'm trying to make each grid with different color the value is coming from the controller (from api)

            I cant reach every grid because using the map doesn't provide an index for each grid.

            is there another way to view these grids or another way to color each one with different color?

            here is the code :

            ...

            ANSWER

            Answered 2021-Jun-13 at 15:25

            Generate the List of Color before and then modify your code a little (convert your controller.letters to Map:

            Source https://stackoverflow.com/questions/67956348

            QUESTION

            How to add spaces between string in a list that are in a lot of lists in a text file?
            Asked 2021-Jun-13 at 14:36

            I'm trying to add multiple lists into a text file, but all the strings inside are closed together when I try this method. My goal is to separate the strings inside.

            ...

            ANSWER

            Answered 2021-Jun-13 at 14:36

            QUESTION

            Mule 4 : DW transformation : How to concatenate the values of a nested node in XML?
            Asked 2021-Jun-13 at 14:28

            Scenario : From the following XML, Concatenate the marks and subject of a student with a "-" and put it as output in JSON.

            Input:

            ...

            ANSWER

            Answered 2021-Jun-13 at 14:28

            This script produces the expected result.

            Source https://stackoverflow.com/questions/67958761

            QUESTION

            Provider state management for PageController in Flutter
            Asked 2021-Jun-13 at 12:56

            I made a website with PageController to control the scroll of some screens. And I made a menu section with screen names, and when any of them are pressed, the user will navigate to the respective screen.

            The app is working fine. But I refactored the menu button so I can control it's style, and to add animation in the future.

            But when I refactored the button, I can't pass the PageController index, or the nextPage function.

            That's why I thought of using the provider package. However, I didn't the package before, and my setup seems complex. For I should pass the PageController state to the button, and the button should send the nextPage function with a new number.

            How can I achieve this?

            Here's my code:

            The button:

            ...

            ANSWER

            Answered 2021-Jun-12 at 16:17

            Using Provider you could wrap the widget that will need PageController with a ChangeNotifierProvider.value

            Source https://stackoverflow.com/questions/67923192

            QUESTION

            Mule 4 : XML transformation : How to transform XML with multiple nodes having same names and attributes to a valid JSON as output?
            Asked 2021-Jun-13 at 12:43

            Scenario: Need to convert Incoming XML message to JSON but maintain all the data. Input :

            ...

            ANSWER

            Answered 2021-Jun-13 at 12:43

            The solution for this will be :

            Source https://stackoverflow.com/questions/67957328

            QUESTION

            SingleChildScrollView is not scrolling with Stack Widget Flutter
            Asked 2021-Jun-13 at 07:25

            Here when I type inside text fields Keyboard covers the Login button. So I need to scroll down to the Login button when typing. I tried wrapping LayoutBuilder with SingleChildScrollView and tried using Positioned widget inside Stack but nothing solved my issue. And I set physics to AlwaysScrollableScrollPhysics() inside SingleChildScrollView but it also didn't solve the problem. I can't figure out what I've done wrong. I would be grateful if anyone can help me with this issue

            Here's my code

            ...

            ANSWER

            Answered 2021-Jun-13 at 07:25

            Here I found that the issue is with the height of the stack. As @sajithlakmal mentioned in the comments, height of the stack is small and there is nothing to scroll. But in my case, I don't want to make an extra height than the screen height because this is just a login screen. I could easily solve the issue by replacing Material widget with Scaffold. inside the body of the Scaffold gives the required height when typing and able to scroll down.

            Here's the working code.

            Source https://stackoverflow.com/questions/67951249

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install physics

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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