Coil | HTML5 canvas game where you defeat enemies | Game Engine library

 by   leereilly JavaScript Version: Current License: MIT

kandi X-RAY | Coil Summary

kandi X-RAY | Coil Summary

Coil is a JavaScript library typically used in Gaming, Game Engine, WebGL applications. Coil has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Coil is an addictive HTML5 game where you have to defeat your enemies by enclosing them in your trail. Most of the game is drawn on 2d canvas but if WebGL support is detected additional effects are added. Curious about how this looks in action? Check out the live demo.
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            kandi-support Support

              Coil has a low active ecosystem.
              It has 39 star(s) with 32 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Coil has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Coil is current.

            kandi-Quality Quality

              Coil has 0 bugs and 0 code smells.

            kandi-Security Security

              Coil has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Coil code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Coil is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Coil releases are not available. You will need to build from source code and install.
              Coil saves you 166 person hours of effort in developing the same functionality from scratch.
              It has 411 lines of code, 0 functions and 6 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Coil and discovered the below as its top functions. This is intended to give you an instant insight into Coil implemented functionality, and help decide if they suit your requirements.
            • Render the header .
            • Finds the intersections of intersection .
            • Creates a sprite canvas
            • create a new enemy .
            • Initialize WebGL .
            • Update the game frame .
            • Find all intersection points in trail .
            • Activates THREE . effects
            • Render an action .
            • Resize window resize handler
            Get all kandi verified functions for this library.

            Coil Key Features

            No Key Features are available at this moment for Coil.

            Coil Examples and Code Snippets

            No Code Snippets are available at this moment for Coil.

            Community Discussions

            QUESTION

            android:exported added but still getting error Apps targeting Android 12 and higher are required to specify an explicit value for android:exported
            Asked 2022-Mar-24 at 15:30

            I have added android:exported="true" to my only activity in manifest but still getting below error after updating compile sdk and target sdk version to 31.I also tried rebuilding the project , invalidating cache and restart but that didn't helped

            Error- Apps targeting Android 12 and higher are required to specify an explicit value for android:exported when the corresponding component has an intent filter defined. See https://developer.android.com/guide/topics/manifest/activity-element#exported for details.

            AndroidManifest File ...

            ANSWER

            Answered 2021-Oct-05 at 10:38

            After the build has failed go to AndroidManifest.xml and in the bottom click merged manifest see which activities which have intent-filter but don't have exported=true attribute. Or you can just get the activities which are giving error.

            Add these activities to your App manifest with android:exported="true" and app tools:node="merge" this will add exported attribute to the activities giving error.

            Example:

            Source https://stackoverflow.com/questions/69287478

            QUESTION

            ThreeJS multiple Texture with ShaderMaterial problem on iOS
            Asked 2022-Mar-22 at 23:51

            I need an help with shaders in Threejs. I've a plane where i must have a mixing between 10 different texture; now I use ShaderMaterial and I pass all textures that next are used for combining. Here my Fragment Shader code

            ...

            ANSWER

            Answered 2022-Mar-22 at 23:51

            WebGL spec requires the browser to support at least 8 combined texture units. I presume your iOS device meets that minimum requirement of 8, but you're requesting 10.

            You can visit webglreport.com on your iOS device and look for "Textures > Max Combined Texture Image Units" to see what its maximum support is. For example, my desktop allows up to 32, but my iPhone's limit is lower.

            If all you're doing to the textures is multiplying them together, you could use a 2D context, blend them together there, then use THREE.CanvasTexture to convert the layered canvas into a single texture you can use in Three.js

            Source https://stackoverflow.com/questions/71575467

            QUESTION

            Jetpack Compose Fallback Feature from Coil Library
            Asked 2022-Mar-19 at 07:35

            I am following an online tutorial on Loading Images using Coil Library in a Compose project.

            The instructor has used this code snippet to load an image from an API:

            ...

            ANSWER

            Answered 2022-Mar-19 at 07:35

            If the data param is null when you initialize rememberImagePainter it will load the image from the fallback params, which can be an Id or Drawable. I'm not sure if it's only the data param is null or also when the image byte received from the server is null that will trigger this fallback in case of the image received from the internet(http/https).

            Source https://stackoverflow.com/questions/71530589

            QUESTION

            Create a PDF Viewer in Jetpack Compose using PdfRenderer
            Asked 2022-Mar-07 at 14:09

            I'm trying to create a PDF viewer composable using the PdfRenderer and Coil for loading the bitmaps into a LazyColumn. This is what I got so far:

            ...

            ANSWER

            Answered 2021-Nov-12 at 16:32

            I managed to solve it as follows:

            Source https://stackoverflow.com/questions/69943176

            QUESTION

            Laggy/Slow Navigation between BottomNavigation composables - Jetpack Compose
            Asked 2022-Feb-19 at 14:00

            I am using a BottomNavigation with 4 composables. All of them have a LazyColumn with each item in the LazyColumn having an image populated from the network using Coil for Jetpack Compose. Similar to Twitter/YouTube.

            When I navigate between these items, the composables get destroyed and recompose only when navigated back to them. Even the coil images are cleared and re-fetched (from memory or local storage) when navigated between these composables. This is of course the expected behavior.

            The problem is that this is causing the navigation between them to be too slow. Coil images take about 400ms to 700ms to load the image for every navigation. Apps like YouTube/LinkedIn are literally instant in their BottomBar navigations.

            When I was using XML for this, I would make the fragments(used as bottom nav items ) with an appear/disappear logic to avoid this time delay while navigating between them.

            How do I achieve the same with Compose ?

            I am using the following versions:

            ...

            ANSWER

            Answered 2022-Feb-19 at 14:00

            Well I had the same problem using emulator or phone both work well with small simplistic composables. And when I create more complex Composable and try animating the navigation, using the accompanist animation library it gets very laggy. But then I tried building the release APK file, since it is usually optimized and way faster, and that will significantly speed up your app. Here is link on how you can generate signed APK then install it on your phone or emulator and see if that fixes your problem!

            You could also check if you accidentally disabled the hardware acceleration from the manifest. Make sure you set android:hardwareAccelerated="true" in you activity tag.

            In case that does not help either, then you have to implement your own animation and use Shared ViewModel, for communication and triggering the transition from one Composable to another. The idea is that you can use modifier offset property to show/hide the Composable by placing it outside the screen.

            First set your ViewModel, and add mutable state variable, that will trigger the transition from Home to Settings and vice versa.

            This is not the best practice, since there is no way to directly pass data from one composable to another as you would normally do with the normal navigation. But you can still share data using the Shared ViewModel. Using this method it will not recompose your Composable, and thus be really fast. So far I have no problem with any out of memory exceptions even on some very old/slow devices with 2GB RAM.

            Source https://stackoverflow.com/questions/69806098

            QUESTION

            How can I get a new image not cached in android coil?
            Asked 2022-Feb-16 at 04:58

            I am developing an android app using the Jetpack Compose with Coil ImageLoader library.

            It shows a user's profile image.

            I receive the profile data from the API. GET: /users/{userId}

            The response contains userId and profileImgKey.

            For the user profile image, Backend provides GET: /photo/{userId} API.

            But the problem is that if some user update his/her profile image, other users still see the previous profile image not the new image.

            Because it is cached by Coil.

            If I turn-off the caching option, it may work fine. But I don't want to do it. I don't want to lose the performance benefit.

            When the user update their profile image, the profileImgKey is changed. So I want to use this as a cache key.

            But I don't know how to use this.

            ...

            ANSWER

            Answered 2022-Feb-16 at 04:58

            In Coil 2.0.0 working with network cache is significantly simplified, but it's not yet released - the latest version right now is 2.0.0-alpha08.

            Specify diskCacheKey and memoryCacheKey in rememberAsyncImagePainter, also key is still needed to trigger recomposition.

            Source https://stackoverflow.com/questions/71120310

            QUESTION

            Loading local drawables with Coil Compose
            Asked 2022-Feb-16 at 03:31

            I recently migrated from Accompanist's ImagePainter to Coil's, below is the pertinent code after my updates.

            ...

            ANSWER

            Answered 2021-Aug-26 at 04:24

            You don't need coil to load local resources. You can use system painterResource:

            Source https://stackoverflow.com/questions/68932422

            QUESTION

            Variable ImagePainter on Jetpack Compose
            Asked 2022-Feb-15 at 16:21

            I'm working on an Android app using Jetpack Compose 1.0.0 and I'm trying to make a composable that uses a nullable image URL string and, if it's null, it will show a placeholder with painterResource and, if it's not null, it will display the actual image using rememberImagePainter.

            The way I was doing that was:

            ...

            ANSWER

            Answered 2021-Aug-07 at 05:13

            You can use set placeholder using builder, like this:

            Source https://stackoverflow.com/questions/68685975

            QUESTION

            How do I create a Jetpack Compose Image that resizes automatically based on a remotely loaded image size?
            Asked 2022-Feb-15 at 16:20

            I would like to display an image with the following rules:

            • The image is remote and needs to load on runtime.
            • We don't know what the image size is until it's loaded.
            • The Image view should take the full width of the parent, and it should automatically adjust its height to match the remotely loaded image, so that no cropping/stretching occurs.

            I tried using the Coil dependency and I have this code:

            ...

            ANSWER

            Answered 2021-Oct-11 at 15:56

            As you set flexible width with fillMaxWidth, you need to use ContentScale.FillWidth for your contentScale:

            Source https://stackoverflow.com/questions/68848663

            QUESTION

            Conditionally show image from the gallery or drawable resource using Coil and Jetpack Compose
            Asked 2022-Feb-15 at 16:17

            I am trying to show an image from the gallery if anything chosen by the user, or an image from an image file in the drawable resource as the default image, which is not working. I am using Coil for Compose and added the dependency already. Here is the code:

            ...

            ANSWER

            Answered 2021-Aug-09 at 14:39

            You can use the builder parameter to set a placeholder:

            Source https://stackoverflow.com/questions/68713558

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            You can download it from GitHub.

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