simple_canvas_game | Quick tutorial on how to make a simple HTML5 Canvas game | Game Engine library
kandi X-RAY | simple_canvas_game Summary
kandi X-RAY | simple_canvas_game Summary
Quick tutorial on how to make a simple HTML5 Canvas game
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QUESTION
I'm trying to use react to develop the classic game tutorial how-to-make-a-simple-html5-canvas-game.
Everything went well until I found my movement is a little bit glitchy, online test link and code.
While the original game written in JS is much smoother:
So I dig into it a little bit and found the actual fps is different:
React:
It is weird that after I added some code to calc fps I get "60 fps" in both react hook and useEffect:
...ANSWER
Answered 2020-Mar-01 at 11:28Dev tools can add a lot of additional load on the device. Much more so when you are recording a performance log.
React is the last thing I would use for a real-time app as it adds allot of behind the scene JS to even simplest tasks.
Calculating performance by measuring the time between frames does not give you an accurate indication of performance.
PerformanceTo measure the performance of a function use the performance
API. The simplest way is via performance.now
using it to get the time a function takes to complete.
For example to get the time of the main loop function in a game
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