super-mario | Create a Super Mario game in vanilla JS from scratch | Game Engine library
kandi X-RAY | super-mario Summary
kandi X-RAY | super-mario Summary
Create a Super Mario game in vanilla JavaScript from scratch. This project is built during my YouTube series Code Super Mario in JS; a series by my channel Meth Meth Method.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Main entry point .
- Create a drone
- Sets up keyboard mapping
- Initialize the level .
- Load the entities from audio files .
- Create Koa instance
- Load a sprite sheet
- Create a background layer .
- Create a particle factory .
- Create a level loader
super-mario Key Features
super-mario Examples and Code Snippets
Community Discussions
Trending Discussions on super-mario
QUESTION
I tried to get dynamically the directory of the images using require but doesn't work
...ANSWER
Answered 2021-Sep-30 at 17:48It's necessary to indicate the type of image. In your case, it is a png.
QUESTION
In my sheet I have the range E10:E34 which contains URLS.
I also have the range C10:C34 which contains the references.
In the range I10:I34 the following formula should go:
=IF(SEARCH("URL";URL cell A1notation);"reference";"")
This formula, converted to real data, would look like this;
=IF(SEARCH("https://collaresmolones.com/wp-content/uploads/2021/01/Mi-vecino-Totoro.jpg";E10);"322";"")
I am working with Google Apps Script so that it converts the formula automatically with the data of each row, that is, with the URL, the A1notation cell of the URL and the value of the reference.
This is my code so far:
...ANSWER
Answered 2021-Jul-11 at 10:31You can arrange all formulas in a map function and put them in a range by using setFormulas() function.
QUESTION
For lazy-loading visualization, I'm attempting to apply a fade-in animation style class only to images that have not been cached in the browser.
To determine if an image was previously loaded and cached in the browser, we can employ the HTMLImageElement.complete property in a function like this:
...ANSWER
Answered 2020-Jun-29 at 08:31Setting a specific wait time to determine if an image is in the browser disk cache is required, and while most of the time it's a very small wait time (<5 milliseconds), the value can fluctuate dramatically depending on the event loop stack and hardware.
This can be accomplished by racing promises: a loading image vs. a timeout.
For my specific use-case, if an image loads in under 25ms I can assume it's cached, otherwise I'll assume it has never been loaded and apply the fade-in style.
QUESTION
I wrote this code to scrape from a game database at here.
It actually works pretty well, and I'm able to scrape the data and manipulate it appropriately, but it seems like I must be doing it in an inefficient way because it spits out the data I want 50 times over... Let me explain:
Below is the code for my crawler:
...ANSWER
Answered 2020-May-13 at 00:14You need to use relative XPath:
QUESTION
This is my code, I want to collide my two pictures, but I get the Error below. I really need help on my school project. What is the problem of my code and how can I fix it?
I tried print(pygame.sprite.collide_rect(bg1rect, bg2rect))
and keep getting the following error:
...
ANSWER
Answered 2020-Feb-07 at 20:09bg1rect
and bg2rect
are no pygame.sprite.Sprite
objects, but they are pygame.Rect
objects.
You have to use the method colliderect
rather than pygame.sprite.collide_rect()
:
print(pygame.sprite.collide_rect(bg1rect, bg2rect))
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install super-mario
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page