kurve | Multiplayer | Game Engine library
kandi X-RAY | kurve Summary
kandi X-RAY | kurve Summary
Achtung, die Kurve! Multiplayer implementation (Jetty, Websockets, HTML5).
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of kurve
kurve Key Features
kurve Examples and Code Snippets
Community Discussions
Trending Discussions on kurve
QUESTION
I am currently working on a small project, in which a user can input on a GUI the nth iteration for a hilbert curve and the curve will be drawn with turtle and is displayed on the same window (not opening a new one). I have a calculate button, which seems to be working fine, and a restart button, which should clear the screen and reset Turtle to its initial state. This currently only works, if the process for the calculation of n has finished and the drawing too. So when you try to reset the function/process while turtle is still drawing it goes crazy. I guess I have to redefine my clear function or I seem to miss something very easy. I think I have to do a conditional statement there like, if the process (main) is unfinished, do this and that. I can't come up with it and hope for help.
Here is the code (I hope the german does not interfer with understanding it):
...ANSWER
Answered 2020-Oct-03 at 04:38Your problem is that Hilbert is recursive and that there is nothing in it to stop it until it reached the end with n==0. The only way I found to circumvent this, goes as follows: We define a global boolean variable named Flag which will carry the information that we want to stop.
My suggestion involves 3 modifications and goes like this:
In the "main()" section:
QUESTION
I've made a simple version of Curve Fever also known as "Achtung Die Kurve". I want the machine to figure out how to play the game optimally. I copied and slightly modified an existing DQN from some Atari game examples that is made with Google's Tensorflow.
I'm tyring to figure out an appropriate reward function. Currently, I use this reward setup:
- 0.1 for every frame it does not crash
- -500 for every crash
Is this the right approach? Do I need to tweak the values? Or do I need a completely different approach?
...ANSWER
Answered 2017-May-05 at 15:23It's best when the reward function exactly encodes the goal you want the agent to pursue. In Curve Fever, the goal is to be the last player alive. If you used a reward function that just gave a reward for staying in the game, the best policy would be to draw the game out indefinitely. You probably want the agent to win as quickly as possible, so you should actually give a small negative reward each timestep and some positive reward for winning a round. This is a hurry up and win reward function.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install kurve
Install grunt
Clone repository: git clone --recursive https://github.com/lukaville/kurve.git
Install npm dependencies: npm update
Build and run project: grunt buildAllAndRun
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page