kurve | Multiplayer | Game Engine library

 by   nbsp-team JavaScript Version: Current License: No License

kandi X-RAY | kurve Summary

kandi X-RAY | kurve Summary

kurve is a JavaScript library typically used in Gaming, Game Engine applications. kurve has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Achtung, die Kurve! Multiplayer implementation (Jetty, Websockets, HTML5).
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              kurve has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 51 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of kurve is current.

            kandi-Quality Quality

              kurve has no bugs reported.

            kandi-Security Security

              kurve has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              kurve does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              kurve releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of kurve
            Get all kandi verified functions for this library.

            kurve Key Features

            No Key Features are available at this moment for kurve.

            kurve Examples and Code Snippets

            No Code Snippets are available at this moment for kurve.

            Community Discussions

            QUESTION

            How to make restart button for Turtle tkinter? (Turtle, Tkinter, hilbert curve)
            Asked 2020-Oct-03 at 04:38

            I am currently working on a small project, in which a user can input on a GUI the nth iteration for a hilbert curve and the curve will be drawn with turtle and is displayed on the same window (not opening a new one). I have a calculate button, which seems to be working fine, and a restart button, which should clear the screen and reset Turtle to its initial state. This currently only works, if the process for the calculation of n has finished and the drawing too. So when you try to reset the function/process while turtle is still drawing it goes crazy. I guess I have to redefine my clear function or I seem to miss something very easy. I think I have to do a conditional statement there like, if the process (main) is unfinished, do this and that. I can't come up with it and hope for help.

            Here is the code (I hope the german does not interfer with understanding it):

            ...

            ANSWER

            Answered 2020-Oct-03 at 04:38

            Your problem is that Hilbert is recursive and that there is nothing in it to stop it until it reached the end with n==0. The only way I found to circumvent this, goes as follows: We define a global boolean variable named Flag which will carry the information that we want to stop.

            My suggestion involves 3 modifications and goes like this:

            In the "main()" section:

            Source https://stackoverflow.com/questions/64140982

            QUESTION

            Reward function for learning to play Curve Fever game with DQN
            Asked 2017-May-06 at 16:39

            I've made a simple version of Curve Fever also known as "Achtung Die Kurve". I want the machine to figure out how to play the game optimally. I copied and slightly modified an existing DQN from some Atari game examples that is made with Google's Tensorflow.

            I'm tyring to figure out an appropriate reward function. Currently, I use this reward setup:

            • 0.1 for every frame it does not crash
            • -500 for every crash

            Is this the right approach? Do I need to tweak the values? Or do I need a completely different approach?

            ...

            ANSWER

            Answered 2017-May-05 at 15:23

            It's best when the reward function exactly encodes the goal you want the agent to pursue. In Curve Fever, the goal is to be the last player alive. If you used a reward function that just gave a reward for staying in the game, the best policy would be to draw the game out indefinitely. You probably want the agent to win as quickly as possible, so you should actually give a small negative reward each timestep and some positive reward for winning a round. This is a hurry up and win reward function.

            Source https://stackoverflow.com/questions/43804248

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install kurve

            Build and run project:.
            Install grunt
            Clone repository: git clone --recursive https://github.com/lukaville/kurve.git
            Install npm dependencies: npm update
            Build and run project: grunt buildAllAndRun

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/nbsp-team/kurve.git

          • CLI

            gh repo clone nbsp-team/kurve

          • sshUrl

            git@github.com:nbsp-team/kurve.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by nbsp-team

            MaterialFilePicker

            by nbsp-teamJava

            translator-plus

            by nbsp-teamJava

            kurve-server

            by nbsp-teamJava

            queuer

            by nbsp-teamJava