snake | Closed the Gestalt , made a snake without dependencies | Game Engine library
kandi X-RAY | snake Summary
kandi X-RAY | snake Summary
I've wanted a snake for a long time, and right now I'm drunk enough to close this Gestalt.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of snake
snake Key Features
snake Examples and Code Snippets
def check_collisions(snake):
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH:
return True
elif y < 0 or y >= GAME_HEIGHT:
return True
for body_part in snake.coordinates[1:]:
if x == body_
private Identifier convertToSnakeCase(final Identifier identifier) {
if (identifier == null) {
return identifier;
}
final String regex = "([a-z])([A-Z])";
final String replacement = "$1_$2";
final
public static String toSnakeCase(String input) {
Matcher matcher = Pattern.compile("[A-Z]{2,}(?=[A-Z][a-z]+[0-9]*|\\b)|[A-Z]?[a-z]+[0-9]*|[A-Z]|[0-9]+").matcher(input);
List matchedParts = new ArrayList<>();
while (match
Community Discussions
Trending Discussions on snake
QUESTION
zebra_owner(Owner) :-
houses(Hs),
member(h(Owner,zebra,_,_,_), Hs).
water_drinker(Drinker) :-
houses(Hs),
member(h(Drinker,_,_,water,_), Hs).
houses(Hs) :-
length(Hs, 5), % 1
member(h(english,_,_,_,red), Hs), % 2
member(h(spanish,dog,_,_,_), Hs), % 3
member(h(_,_,_,coffee,green), Hs), % 4
member(h(ukrainian,_,_,tea,_), Hs), % 5
adjacent(h(_,_,_,_,green), h(_,_,_,_,white), Hs), % 6
member(h(_,snake,winston,_,_), Hs), % 7
member(h(_,_,kool,_,yellow), Hs), % 8
Hs = [_,_,h(_,_,_,milk,_),_,_], % 9
Hs = [h(norwegian,_,_,_,_)|_], % 10
adjacent(h(_,fox,_,_,_), h(_,_,chesterfield,_,_), Hs), % 11
adjacent(h(_,_,kool,_,_), h(_,horse,_,_,_), Hs), % 12
member(h(_,_,lucky,juice,_), Hs), % 13
member(h(japanese,_,kent,_,_), Hs), % 14
adjacent(h(norwegian,_,_,_,_), h(_,_,_,_,blue), Hs), % 15
member(h(_,_,_,water,_), Hs), % one of them drinks water
member(h(_,zebra,_,_,_), Hs). % one of them owns a zebra
adjacent(A, B, Ls) :- append(_, [A,B|_], Ls).
adjacent(A, B, Ls) :- append(_, [B,A|_], Ls).
...ANSWER
Answered 2021-Jun-14 at 21:46The houses list Hs
is not empty at all, ever. It is created right at the very beginning with
QUESTION
I'm creating a machine-learning program to recognize images that are shown on webcam. I've used Google Teachable Machine to generate the model and it works fine.
The matter I'm having issues with is printing the results of a prediction array, when an element of this array achieves a certain value (if it's equal to or more than 0.9 for an element, print a specific message).
Let's say when element prediction[0] >= 0.9 I want to execute print("Up") as it recognizes the image of an arrow facing up or if element prediction[1] >= 0.9 I'd do a print("Down") etc.
But when I try do that using the if statement I am presented with a
...ANSWER
Answered 2021-Jun-10 at 17:11The problem is that your prediction
has an "incorrect" shape when you're trying to check for each of the values. The following illustrates this:
QUESTION
I am trying to build a strictly typed factory for my TS project and having issues figuring out if it is possible to automatically infer a schema from the passed argument.
...ANSWER
Answered 2021-Jun-08 at 15:23You should narrow References
type instead of declaring it explicitly:
QUESTION
typedef struct TILE{
char p[4];
char ladder,snake;
char end;
int boardLoc;
struct TILE *pointer;
}tile;
tile *myTable = (tile*) calloc(row*col,sizeof(tile));
//This code works (using brackets [])
(myTable+90)->p[0] = 'a';
(myTable+90)->p[1] = 'b';
(myTable+90)->p[2] = 'c';
(myTable+90)->p[3] = 'd';
//This code does not work (using pointer arithmetic)
*(myTable+90).(*(p+0)) = 'a';
*(myTable+90).(*(p+1)) = 'b';
*(myTable+90).(*(p+2)) = 'c';
*(myTable+90).(*(p+3)) = 'd';
//This code does not work either (arrow operator and pointer arithmetic to access array)
(myTable+90)->(*(p+0)) = 'a';
(myTable+90)->(*(p+1)) = 'b';
(myTable+90)->(*(p+2)) = 'c';
(myTable+90)->(*(p+3)) = 'd';
...ANSWER
Answered 2021-Jun-07 at 11:10The following are all equivalent:
QUESTION
I'm doing a snake game in a way of attaching turtles together and move each of them individually each time. Let's say we have a white snake on a black screen which consists of multiple adjacent 'square' turtles. If the snake move and hit the wall, it should be removed. So what's the best way to do it? Loop through all segments and use hideturtle() to hide each turtle element? Or simply move every segment out of the screen.
...ANSWER
Answered 2021-Jun-06 at 07:35The simplest way would be when the brick moves and hits the wall it has each segment be set to invisible. These can all be cleaned up or removed at an intermediary screen like a play again/etc
QUESTION
I am trying to access the values of questionText from questions. When I am trying to extract String values from a map, the following error is displayed on Flutter. (The code is written in Dart):
The argument type 'Object?' can't be assigned to the parameter type 'String'.dart(argument_type_not_assignable)
Error:
This is my main.dart file:
...ANSWER
Answered 2021-Jun-05 at 20:09You need to let dart know the type of questions[_questionIndex]['questionText']
Try this:
Change questions[_questionIndex]['questionText']
to questions[_questionIndex]['questionText'] as String
In the error line
QUESTION
In the following snippet the state.copyWith function is not available.
...ANSWER
Answered 2021-Jun-05 at 10:51Only properties that are common to all constructors will generate a copyWith
method, as mentioned in the README docs.
QUESTION
I want to save all the scores of my game (a simple snake game) to a file and then read all the scores. Problem is, i dont know how to save them without knowing how many there will be.
...ANSWER
Answered 2021-Jun-01 at 20:11From what you describe, what you want is:
- open the file for writing
- write to the file
- be done with writing to the file
- open the file for reading
- read from the file
- be done with reading form the file.
So your code should reflect that sequence!
The key point is that you are ever only reading or writing from the file at any given moment, so the ifstream
and the ofstream
should never exist at the same time!
There's a few ways to go about that, but the simplest is to use functions to isolate them. Here's what that would look like in your case:
QUESTION
I'm trying to build a simple JS snake game using classes. I've ran into a problem in which a variable declared in the constructor does not change. Here's my code:
...ANSWER
Answered 2021-May-30 at 20:27 document.addEventListener("keydown", this.changeDirection());
QUESTION
i made a linked list and filled it with 4 "#" characters, i wanted to print them in screen with the ncurses library because i'm trying to make a snake game but idk why it doesn't print, here's the code:
...ANSWER
Answered 2021-May-29 at 07:48Your programs have several bugs, I have fixed them. The most serious is that your code cannot be compiled in C++. If it's intended to build it under C++, you need to fix the compile errors at first.
newPiece = malloc(sizeof(struct snake));
, need a convertion here:newPiece = (snake *)malloc(sizeof(struct snake));
, generally it's not recomended to usemalloc
in c++, it's more naturally to usenew
first = addNewPiece("#");
Pass string literal aschar
argument, need to pass a character here.mvwprintw(win, y, x, t);
, you have misunderstand the API, should be fixed asmvwprintw(win, y, x, "%c", t->piece);
, you need to see the document before use a library API to see what types of arguments it expectsYou forget to refresh the screen after printing the screen!
You haven't increment the index in for loop, it's an infinite loop.
Your code is somewhat c style, if you are trying to write with C++, it needs to be refactored, some suggestions:
- use
std::vector
to store the snake body, then we don't need to manage the memory by hand. And avoid the error-prone linked list processing. Then most part of your code can be simplified. - Use a logging library and print logs to help to debug
The fixed code should work, I get a vertical snake on my console.
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