nodegame | Complete nodegame repository with examples and documentation | Game Engine library

 by   nodeGame JavaScript Version: Current License: MIT

kandi X-RAY | nodegame Summary

kandi X-RAY | nodegame Summary

nodegame is a JavaScript library typically used in Gaming, Game Engine applications. nodegame has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i nodegame-test' or download it from GitHub, npm.

Fast, scalable JavaScript for large-scale, online, multiplayer, real-time games and experiments.
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            kandi-support Support

              nodegame has a low active ecosystem.
              It has 95 star(s) with 20 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 100 open issues and 64 have been closed. On average issues are closed in 157 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of nodegame is current.

            kandi-Quality Quality

              nodegame has 0 bugs and 0 code smells.

            kandi-Security Security

              nodegame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              nodegame code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              nodegame is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              nodegame releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed nodegame and discovered the below as its top functions. This is intended to give you an instant insight into nodegame implemented functionality, and help decide if they suit your requirements.
            • starts the server
            • Install node packages .
            • Magic module .
            • Initialize a Spinner .
            • Get all git modules
            • Configures the logger .
            • Prints the program .
            • Clones a module
            • Checks that the parent nodes are renamed
            • Prints a node game .
            Get all kandi verified functions for this library.

            nodegame Key Features

            No Key Features are available at this moment for nodegame.

            nodegame Examples and Code Snippets

            No Code Snippets are available at this moment for nodegame.

            Community Discussions

            QUESTION

            Can R Shiny display different views for two simultaneous users, interacting with one another?
            Asked 2019-Jun-08 at 18:58

            Typically a Shiny server would spawn separate instances for individual users, so that multiple people can individually use the same app at the same time. This answer shows how to make a simple multi-user chat room using Shiny, and this answer explains how multiple users can connect to the same session via direct IP. I got the chat example to work, two users both see the messages immediately as they're being sent, and as such can chat to one another.

            I'm wondering if it is at all possible to use Shiny for an (experiment) scenario where two users, interacting with one another, would see different GUI elements on their respective screens, and different output, depending on who's turn it is to "play". For example, if user1 is the "starting player", he would see three buttons and click one of them, a relevant image would pop up for user2 (not for user1), user2 clicks a button (that he thinks matches the image), and then a relevant image pops up for user1, and user1 clicks a "correct"/"incorrect" button to send feedback; they should not see who clicks which button, nor the image the other one sees (if actually hiding GUI elements is tricky, graying out/disabling them intermittently is also fine, as long as they don't see what the other does).

            Or more graphically:

            ...

            ANSWER

            Answered 2019-Jun-08 at 18:58

            I had the same challenge a couples of years ago when i implemented "Risk" (the board game) as a shiny app.

            A quick outline how i approached it back then:

            If you use the session parameter in the server function, you can create a local/secret reactiveValue() within that session / for that user and you can set reactiveValues() outside the server function for "global infos" that are accessible across sessions.

            The latter approach is probably the more surprising one as we are usually "forced" to define reactive behaviour within the server function. But it works, see the example below.

            Reproducible example:

            Source https://stackoverflow.com/questions/56463169

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install nodegame

            nodeGame comes with a default game taken from the academic literature of game theory. It is called the Ultimatum game. To play it follows the steps:.
            Download the latest version of node.js for your platform
            Download the latest version of git for your platform
            Download installer, and install nodegame: node nodegame-installer
            Enter installation directory.
            Start the server with the command: node launcher.js
            Open one tab pointing to localhost:8080
            Select Ultimatum game
            Open more tabs, or start a bot through the waiting room interface
            Check the monitor interface at localhost:8080/ultimatum/monitor

            Support

            Complete documentation is available in the nodeGame wiki.
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/nodeGame/nodegame.git

          • CLI

            gh repo clone nodeGame/nodegame

          • sshUrl

            git@github.com:nodeGame/nodegame.git

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