particles | A Particle Dream | Game Engine library
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kandi X-RAY | particles Summary
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of particles
particles Key Features
particles Examples and Code Snippets
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Swarm other = (Swarm) obj;
if (Double.doubleToLongBits(bestFitness) != Doub
public void spawnParticles() {
LOGGER.info("Spawning particles");
numberOfSpawnedParticles++;
}
public Particle[] getParticles() {
return particles;
}
Community Discussions
Trending Discussions on particles
QUESTION
I'm new to Perl and I'd like to replace a text from this
...ANSWER
Answered 2022-Apr-12 at 07:30how do I make it so that replacing something deletes everything that comes after it?
Need to match all that after it, as well, but leave it out in the replacement
QUESTION
While working with ng-lottie
for animations. It is suddenly having build issues.
Know more .
Hence, in search of alternatives I am trying ng-particles
.
I have installed it and added the configs as per docs.
But, now I am getting Cannot find name 'GlobalCompositeOperation'
Package.json
...ANSWER
Answered 2022-Apr-10 at 13:59this an issue with typescript version and for me details you can take a look at here :
QUESTION
This math is not platform specific and I'll take any language as an answer. This is difficult to explain why I'm doing this, but I'll try to include images.
I have a view (View A) that overlays a map as a container. The purpose is to contain our content while remaining fixed to the map as the user drags the map. That view has a coordinate system where it's origin is in the top left of the screen. It will be our absolute coordinate system, where we are trying to convert the positions to and from.
Next, we have a Rectangle that is formed in the intersection between View A and what is visible on the screen. I achieved that with the following property in my UIView:
...ANSWER
Answered 2022-Mar-18 at 02:47I found the answer and have used Python for legibility.
View A is 1270*680.
QUESTION
I am analyzing large (between 0.5 and 20 GB) binary files, which contain information about particle collisions from a simulation. The number of collisions, number of incoming and outgoing particles can vary, so the files consist of variable length records. For analysis I use python and numpy. After switching from python 2 to python 3 I have noticed a dramatic decrease in performance of my scripts and traced it down to numpy.fromfile function.
Simplified code to reproduce the problemThis code, iotest.py
- Generates a file of a similar structure to what I have in my studies
- Reads it using numpy.fromfile
- Reads it using numpy.frombuffer
- Compares timing of both
ANSWER
Answered 2022-Mar-16 at 23:52TL;DR: np.fromfile
and np.frombuffer
are not optimized to read many small buffers. You can load the whole file in a big buffer and then decode it very efficiently using Numba.
The main issue is that the benchmark measure overheads. Indeed, it perform a lot of system/C calls that are very inefficient. For example, on the 24 MiB file, the while
loops calls 601_214 times np.fromfile
and np.frombuffer
. The timing on my machine are 10.5s for read_binary_npfromfile
and 1.2s for read_binary_npfrombuffer
. This means respectively 17.4 us and 2.0 us per call for the two function. Such timing per call are relatively reasonable considering Numpy is not designed to efficiently operate on very small arrays (it needs to perform many checks, call some functions, wrap/unwrap CPython types, allocate some objects, etc.). The overhead of these functions can change from one version to another and unless it becomes huge, this is not a bug. The addition of new features to Numpy and CPython often impact overheads and this appear to be the case here (eg. buffering interface). The point is that it is not really a problem because there is a way to use a different approach that is much much faster (as it does not pay huge overheads).
The main solution to write a fast implementation is to read the whole file once in a big byte buffer and then decode it using np.view
. That being said, this is a bit tricky because of data alignment and the fact that nearly all Numpy function needs to be prohibited in the while loop due to their overhead. Here is an example:
QUESTION
I have a DataFrame of multiple particles, that have gotten the group numbers (1,2,3,4) like this:
...ANSWER
Answered 2022-Mar-09 at 10:52IIUC, you could use a custom function to find the height/width of the bounding box and compute the average of both dimensions:
QUESTION
I'm in a bit unusual situation. There are seven different proteins stored in a single file according to their residues names. Each protein has different sequence length. Now I need to calculate the center of mass of each protein and generate a time series data.I know how to do with a single protein, but do not with multiple protein system. For single protein I can do something like this:
...ANSWER
Answered 2022-Mar-01 at 15:49I would load the system from the TPR file to maintain the bond information. Then MDAnalysis can determine fragments (namely, your proteins). Then loop over the fragments to determine the COM time series:
QUESTION
Quick question - title says it all:
In my OpenGL-code (3.3), I'm using the line
...ANSWER
Answered 2022-Feb-14 at 15:34Alpha test is a (since ages deprecated) method to only draw fragments when they match some alpha function. Nowadays this can easily be done inside a shader by just discarding the fragments. Alpha testing in itself is also very limited, because it can only decide to draw a fragment or not.
In general, enabling GL_ALPHA_TEST
without setting a proper glAlphaFunc
will do nothing since the default comparison function is GL_ALWAYS
which means that all fragments will pass the test.
Your code doesn't seem to rely on alpha testing, but on blending (I assume that since you are setting the glBlendFunc
). Somewhere in your code there's probably also a glEnable(GL_BLEND)
.
QUESTION
I have some pretty complicated objects. They contain member variables of other objects. I understand the beauty of copy constructors cascading such that the default copy constructor can often work. But, the situation that may most often break the default copy constructor (the object contains some member variables which are pointers to its other member variables) still applies to a lot of what I've built. Here's an example of one of my objects, its constructor, and the copy constructor I've written:
...ANSWER
Answered 2022-Jan-30 at 02:54C++ Copy Constructors: must I spell out all member variables in the initializer list?
Yes, if you write a user defined copy constructor, then you must write an initialiser for every sub object - unless you wish to default initialise them, in which case you don't need any initialiser - or if you can use a default member initialiser.
the object contains some member variables which are pointers to its other member variables)
This is a design that should be avoided when possible. Not only does this force you to define custom copy and move assignment operators and constructors, but it is often unnecessarily inefficient.
But, in case that is necessary for some reason - or custom special member functions are needed for any other reason - you can achieve clean code by combining the normally copying parts into a separate dummy class. That way the the user defined constructor has only one sub object to initialise.
Like this:
QUESTION
I am currently trying to implement a structure of arrays. I want to implement the IntoIterator for the SOA in a way that yields the base structure on the fly, as if I was iterating over an array of structures. Here is the to types: the structure and its SOA,
...ANSWER
Answered 2022-Jan-27 at 22:01You could return a boxed iterator, so in case your implementation changes, the return type wouldn't need to:
QUESTION
I have a program that simulates the paths of particles using the Differential Equations package of Julia. The simulation allows for particles to hit devices - to prevent the continued simulation of such particles, I use the unstable_check
of the solver (specifically of the EulerHeun
solver). However, this leads to warnings like the following:
ANSWER
Answered 2022-Jan-20 at 13:12There is Suppressor.jl
, although I don't know whether this reduces the overhead you get from the warnings being created, so a DiffEq-specific setting might be the better way to go here (I don't know much about DiffEq though, sorry!)
Here's an example from the readme:
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