particles | A Particle Dream | Game Engine library

 by   nopjia JavaScript Version: Current License: BSD-3-Clause

kandi X-RAY | particles Summary

kandi X-RAY | particles Summary

particles is a JavaScript library typically used in Gaming, Game Engine applications. particles has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A Particle Dream
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          Reuse

            kandi-support Support

              particles has a low active ecosystem.
              It has 159 star(s) with 36 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 1 have been closed. On average issues are closed in 205 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of particles is current.

            kandi-Quality Quality

              particles has 0 bugs and 0 code smells.

            kandi-Security Security

              particles has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              particles code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              particles is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              particles releases are not available. You will need to build from source code and install.
              It has 380 lines of code, 0 functions and 36 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of particles
            Get all kandi verified functions for this library.

            particles Key Features

            No Key Features are available at this moment for particles.

            particles Examples and Code Snippets

            Checks if two particles are equal
            javadot img1Lines of Code : 22dot img1License : Permissive (MIT License)
            copy iconCopy
            @Override
            	public boolean equals(Object obj) {
            		if (this == obj)
            			return true;
            		if (obj == null)
            			return false;
            		if (getClass() != obj.getClass())
            			return false;
            		Swarm other = (Swarm) obj;
            		if (Double.doubleToLongBits(bestFitness) != Doub  
            Spawn particles .
            javadot img2Lines of Code : 4dot img2License : Non-SPDX
            copy iconCopy
            public void spawnParticles() {
                LOGGER.info("Spawning particles");
                numberOfSpawnedParticles++;
              }  
            Get an array of all the particles in this panel .
            javadot img3Lines of Code : 3dot img3License : Permissive (MIT License)
            copy iconCopy
            public Particle[] getParticles() {
            		return particles;
            	}  

            Community Discussions

            QUESTION

            In Perl Windows, how do you replace everything after a word?
            Asked 2022-Apr-12 at 07:30

            I'm new to Perl and I'd like to replace a text from this

            ...

            ANSWER

            Answered 2022-Apr-12 at 07:30

            how do I make it so that replacing something deletes everything that comes after it?

            Need to match all that after it, as well, but leave it out in the replacement

            Source https://stackoverflow.com/questions/71822585

            QUESTION

            Cannot find name 'GlobalCompositeOperation'
            Asked 2022-Apr-10 at 13:59

            While working with ng-lottie for animations. It is suddenly having build issues. Know more .

            Hence, in search of alternatives I am trying ng-particles.

            I have installed it and added the configs as per docs.

            But, now I am getting Cannot find name 'GlobalCompositeOperation'

            Package.json

            ...

            ANSWER

            Answered 2022-Apr-10 at 13:59

            this an issue with typescript version and for me details you can take a look at here :

            https://github.com/matteobruni/tsparticles/issues/3853

            Source https://stackoverflow.com/questions/71796111

            QUESTION

            How would I convert the position of a point in a normalized coordinate system, to a regular coordinate system that has a relative position?
            Asked 2022-Mar-18 at 02:47

            This math is not platform specific and I'll take any language as an answer. This is difficult to explain why I'm doing this, but I'll try to include images.

            I have a view (View A) that overlays a map as a container. The purpose is to contain our content while remaining fixed to the map as the user drags the map. That view has a coordinate system where it's origin is in the top left of the screen. It will be our absolute coordinate system, where we are trying to convert the positions to and from.

            Next, we have a Rectangle that is formed in the intersection between View A and what is visible on the screen. I achieved that with the following property in my UIView:

            ...

            ANSWER

            Answered 2022-Mar-18 at 02:47

            I found the answer and have used Python for legibility.

            View A is 1270*680.

            Source https://stackoverflow.com/questions/71491825

            QUESTION

            Dramatic drop in numpy fromfile performance when switching from python 2 to python 3
            Asked 2022-Mar-16 at 23:53
            Background

            I am analyzing large (between 0.5 and 20 GB) binary files, which contain information about particle collisions from a simulation. The number of collisions, number of incoming and outgoing particles can vary, so the files consist of variable length records. For analysis I use python and numpy. After switching from python 2 to python 3 I have noticed a dramatic decrease in performance of my scripts and traced it down to numpy.fromfile function.

            Simplified code to reproduce the problem

            This code, iotest.py

            1. Generates a file of a similar structure to what I have in my studies
            2. Reads it using numpy.fromfile
            3. Reads it using numpy.frombuffer
            4. Compares timing of both
            ...

            ANSWER

            Answered 2022-Mar-16 at 23:52

            TL;DR: np.fromfile and np.frombuffer are not optimized to read many small buffers. You can load the whole file in a big buffer and then decode it very efficiently using Numba.

            Analysis

            The main issue is that the benchmark measure overheads. Indeed, it perform a lot of system/C calls that are very inefficient. For example, on the 24 MiB file, the while loops calls 601_214 times np.fromfile and np.frombuffer. The timing on my machine are 10.5s for read_binary_npfromfile and 1.2s for read_binary_npfrombuffer. This means respectively 17.4 us and 2.0 us per call for the two function. Such timing per call are relatively reasonable considering Numpy is not designed to efficiently operate on very small arrays (it needs to perform many checks, call some functions, wrap/unwrap CPython types, allocate some objects, etc.). The overhead of these functions can change from one version to another and unless it becomes huge, this is not a bug. The addition of new features to Numpy and CPython often impact overheads and this appear to be the case here (eg. buffering interface). The point is that it is not really a problem because there is a way to use a different approach that is much much faster (as it does not pay huge overheads).

            Faster Numpy code

            The main solution to write a fast implementation is to read the whole file once in a big byte buffer and then decode it using np.view. That being said, this is a bit tricky because of data alignment and the fact that nearly all Numpy function needs to be prohibited in the while loop due to their overhead. Here is an example:

            Source https://stackoverflow.com/questions/71411907

            QUESTION

            Average diameter of complex shapes from pixels in df, Python
            Asked 2022-Mar-09 at 11:08

            I have a DataFrame of multiple particles, that have gotten the group numbers (1,2,3,4) like this:

            ...

            ANSWER

            Answered 2022-Mar-09 at 10:52

            IIUC, you could use a custom function to find the height/width of the bounding box and compute the average of both dimensions:

            Source https://stackoverflow.com/questions/71407987

            QUESTION

            How to calculate center of mass of proteins using MDAnalysis?
            Asked 2022-Mar-01 at 15:49

            I'm in a bit unusual situation. There are seven different proteins stored in a single file according to their residues names. Each protein has different sequence length. Now I need to calculate the center of mass of each protein and generate a time series data.I know how to do with a single protein, but do not with multiple protein system. For single protein I can do something like this:

            ...

            ANSWER

            Answered 2022-Mar-01 at 15:49

            I would load the system from the TPR file to maintain the bond information. Then MDAnalysis can determine fragments (namely, your proteins). Then loop over the fragments to determine the COM time series:

            Source https://stackoverflow.com/questions/71295833

            QUESTION

            glEnable(GL_ALPHA_TEST) gives invalid enum (seems to be depreciated - code works though - but why?)
            Asked 2022-Feb-14 at 15:50

            Quick question - title says it all:

            In my OpenGL-code (3.3), I'm using the line

            ...

            ANSWER

            Answered 2022-Feb-14 at 15:34

            Alpha test is a (since ages deprecated) method to only draw fragments when they match some alpha function. Nowadays this can easily be done inside a shader by just discarding the fragments. Alpha testing in itself is also very limited, because it can only decide to draw a fragment or not.

            In general, enabling GL_ALPHA_TEST without setting a proper glAlphaFunc will do nothing since the default comparison function is GL_ALWAYS which means that all fragments will pass the test.

            Your code doesn't seem to rely on alpha testing, but on blending (I assume that since you are setting the glBlendFunc). Somewhere in your code there's probably also a glEnable(GL_BLEND).

            Source https://stackoverflow.com/questions/71114091

            QUESTION

            C++ Copy Constructors: must I spell out all member variables in the initializer list?
            Asked 2022-Jan-30 at 04:18

            I have some pretty complicated objects. They contain member variables of other objects. I understand the beauty of copy constructors cascading such that the default copy constructor can often work. But, the situation that may most often break the default copy constructor (the object contains some member variables which are pointers to its other member variables) still applies to a lot of what I've built. Here's an example of one of my objects, its constructor, and the copy constructor I've written:

            ...

            ANSWER

            Answered 2022-Jan-30 at 02:54

            C++ Copy Constructors: must I spell out all member variables in the initializer list?

            Yes, if you write a user defined copy constructor, then you must write an initialiser for every sub object - unless you wish to default initialise them, in which case you don't need any initialiser - or if you can use a default member initialiser.

            the object contains some member variables which are pointers to its other member variables)

            This is a design that should be avoided when possible. Not only does this force you to define custom copy and move assignment operators and constructors, but it is often unnecessarily inefficient.

            But, in case that is necessary for some reason - or custom special member functions are needed for any other reason - you can achieve clean code by combining the normally copying parts into a separate dummy class. That way the the user defined constructor has only one sub object to initialise.

            Like this:

            Source https://stackoverflow.com/questions/70911220

            QUESTION

            How to find the associated type `IntoIter` when implementing `IntoIterator` by using iterator composition in Rust?
            Asked 2022-Jan-28 at 01:24

            I am currently trying to implement a structure of arrays. I want to implement the IntoIterator for the SOA in a way that yields the base structure on the fly, as if I was iterating over an array of structures. Here is the to types: the structure and its SOA,

            ...

            ANSWER

            Answered 2022-Jan-27 at 22:01

            You could return a boxed iterator, so in case your implementation changes, the return type wouldn't need to:

            Source https://stackoverflow.com/questions/70885941

            QUESTION

            Julia Differential Equations suppress warning of detected instabilities
            Asked 2022-Jan-23 at 11:43

            I have a program that simulates the paths of particles using the Differential Equations package of Julia. The simulation allows for particles to hit devices - to prevent the continued simulation of such particles, I use the unstable_check of the solver (specifically of the EulerHeun solver). However, this leads to warnings like the following:

            ...

            ANSWER

            Answered 2022-Jan-20 at 13:12

            There is Suppressor.jl, although I don't know whether this reduces the overhead you get from the warnings being created, so a DiffEq-specific setting might be the better way to go here (I don't know much about DiffEq though, sorry!)

            Here's an example from the readme:

            Source https://stackoverflow.com/questions/70785510

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install particles

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/nopjia/particles.git

          • CLI

            gh repo clone nopjia/particles

          • sshUrl

            git@github.com:nopjia/particles.git

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