GuessWordPubNub | Multiplayer JavaScript game powered by PubNub | Game Engine library

 by   ocastroa JavaScript Version: Current License: Apache-2.0

kandi X-RAY | GuessWordPubNub Summary

kandi X-RAY | GuessWordPubNub Summary

GuessWordPubNub is a JavaScript library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Game Engine, Nodejs applications. GuessWordPubNub has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Multiplayer JavaScript game powered by PubNub
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            kandi-support Support

              GuessWordPubNub has a low active ecosystem.
              It has 8 star(s) with 3 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              GuessWordPubNub has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GuessWordPubNub is current.

            kandi-Quality Quality

              GuessWordPubNub has no bugs reported.

            kandi-Security Security

              GuessWordPubNub has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              GuessWordPubNub is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              GuessWordPubNub releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            GuessWordPubNub Key Features

            No Key Features are available at this moment for GuessWordPubNub.

            GuessWordPubNub Examples and Code Snippets

            No Code Snippets are available at this moment for GuessWordPubNub.

            Community Discussions

            QUESTION

            How to pass variable in js from serverside to clientside in nodejs
            Asked 2021-Feb-16 at 15:10

            I am building a project like skribble.io for school using pubnub and nodejs. base code from Guesswordpubnub. In pubnub we need to provide a channel for lobby like connection. I implemented the pubnub things in client side scripts and my code:

            in serverside "routename.js":

            ...

            ANSWER

            Answered 2021-Feb-16 at 13:37

            You can pass variables directly to your view by doing something like this:

            Source https://stackoverflow.com/questions/66224406

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GuessWordPubNub

            First things first, sign up for a free PubNub account. Once you do so, go to your developer portal to get your Publish/Subscribe keys. You can get the keys from the Demo Project App, or you can create a new app for this project and get the keys from that app. To set up ChatEngine, you will need to use different Publish/Subscribe keys from the keys used for the game. You can get your free pre-configured keys here. Since the game uses two separate chat boxes (one for messaging and the other for guessing the word), you will need to reload the page(or click here) to get different keys for the ChatEngine. Open the files in your favorite text editor, such as VS Code or Notepad++ (I personally used VS Code with the Live Server Extension). Open lobby.js and replace 'game_pub_key' and 'game_sub_key' with the keys you got from Step 1. In the same file, replace 'main_chat_pub_key' and 'main_chat_sub_key' with the first set of keys you got from Step 2. Then replace 'guess_word_chat_pub_key' and 'guess_word_chat_sub_key' with the second set of keys you also got from Step 2.
            First things first, sign up for a free PubNub account. Once you do so, go to your developer portal to get your Publish/Subscribe keys. You can get the keys from the Demo Project App, or you can create a new app for this project and get the keys from that app. Enable channel presence in your account dashboard for the app you are using. Presence allows for detection of users in the channel. In this case, game starts when there are two player's in the channel and game ends if a player leaves before the game is over. Check the box for Generate Leave on TCP FIN or RST and for Global Here Now
            To set up ChatEngine, you will need to use different Publish/Subscribe keys from the keys used for the game. You can get your free pre-configured keys here. Since the game uses two separate chat boxes (one for messaging and the other for guessing the word), you will need to reload the page(or click here) to get different keys for the ChatEngine.
            Clone the repo.
            Open the files in your favorite text editor, such as VS Code or Notepad++ (I personally used VS Code with the Live Server Extension).
            Open lobby.js and replace 'game_pub_key' and 'game_sub_key' with the keys you got from Step 1.
            In the same file, replace 'main_chat_pub_key' and 'main_chat_sub_key' with the first set of keys you got from Step 2. Then replace 'guess_word_chat_pub_key' and 'guess_word_chat_sub_key' with the second set of keys you also got from Step 2.
            Run index.html and enter a lobby name. Copy and paste the url to another tab, or preferably a new window, enter the same lobby name, and the game will start!

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/ocastroa/GuessWordPubNub.git

          • CLI

            gh repo clone ocastroa/GuessWordPubNub

          • sshUrl

            git@github.com:ocastroa/GuessWordPubNub.git

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