rot.js | ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, test | Game Engine library

 by   ondras JavaScript Version: v0.5.0 License: BSD-3-Clause

kandi X-RAY | rot.js Summary

kandi X-RAY | rot.js Summary

rot.js is a JavaScript library typically used in Gaming, Game Engine applications. rot.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i rot-js' or download it from GitHub, npm.

ROguelike Toolkit in JavaScript. For more info, see
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            kandi-support Support

              rot.js has a medium active ecosystem.
              It has 2200 star(s) with 251 fork(s). There are 92 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 42 open issues and 87 have been closed. On average issues are closed in 224 days. There are 10 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of rot.js is v0.5.0

            kandi-Quality Quality

              rot.js has 0 bugs and 0 code smells.

            kandi-Security Security

              rot.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              rot.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              rot.js is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              rot.js releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              rot.js saves you 9586 person hours of effort in developing the same functionality from scratch.
              It has 19559 lines of code, 0 functions and 149 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            rot.js Key Features

            No Key Features are available at this moment for rot.js.

            rot.js Examples and Code Snippets

            No Code Snippets are available at this moment for rot.js.

            Community Discussions

            QUESTION

            MediaWiki API, polish characters
            Asked 2020-Jan-07 at 10:29

            I wrote some application, which query search string for MediaWiki API and return results. However, this piece of code is not working while trying to put polish characters into URL string.

            My GET request function

            ...

            ANSWER

            Answered 2020-Jan-07 at 10:29

            Try to encode the url before sending the request, to avoid having special characters inside:

            Source https://stackoverflow.com/questions/59626438

            QUESTION

            Implementing smooth coloring of Mandelbrot set
            Asked 2019-May-08 at 18:15

            Recreating the way I color my Mandelbrot set I'm having a hard time implementing it in JavaScript. I currently use the common "escape time" algorithm:

            ...

            ANSWER

            Answered 2019-May-07 at 14:47

            The linear_interpolate function is supposed to calculate a color between two colors, based on the linear function y = mx + b. To apply the linear function to colors, y is the output color, m is the difference between the two colors, b is the start color and x is a value between 0 and 1. When x is 0, this function outputs the start color. When x is 1, this function outputs the end color.

            To do this calculation we need the color in the form of three numbers. If you need to use hex strings, you'll have to split them and parse each two characters as a 16 bit number. I'm going to use a palette that is already in number form, because it is easier.

            Here's my three color palette. I'm not recommending that you use these colors, it's just for demonstration:

            Source https://stackoverflow.com/questions/56022350

            QUESTION

            Why is this not drawn as an perfect square?
            Asked 2018-Aug-18 at 19:10

            Here is my code:

            ...

            ANSWER

            Answered 2018-Aug-18 at 19:10

            The issue you are having is that your canvas size is too small and it's clipping the image to the size. You're drawing the pixels correctly, it's just outside the bounds of the canvas. Try setting the width & height of the canvas element to something large enough to hold your image:

            Source https://stackoverflow.com/questions/51911556

            QUESTION

            sequelize model's .create() method seems to have gone missing
            Asked 2018-Apr-09 at 06:10

            So I've got a small REST API built with express.js and sequelize that I've refactored out into several files, because I wanted to be but in the process the .create() method for my models seems to have 'disappeared'. (I'm new to JS btw)

            ...

            ANSWER

            Answered 2018-Apr-09 at 06:10

            I think what you need to change is :

            Source https://stackoverflow.com/questions/49719116

            QUESTION

            Three JS animesh rewrite or fix. It won't play in the new version even if MorphAnimMesh.js is included
            Asked 2018-Jan-07 at 22:30

            Here it is the code, it is the "webgl_terrain_dynamic" example rewriten to include the birds.

            This is the new example, without the birds: https://threejs.org/examples/webgl_terrain_dynamic.html

            This is the old example that works with birds - and the old version of three.js: http://alteredqualia.com/three/examples/webgl_terrain_dynamic.html

            This is the code I've made. It all works but the birds do not move and they also look a bit pixelated on textures (especially the parrot).

            ...

            ANSWER

            Answered 2018-Jan-07 at 22:30

            :) I just solved it this way:

            In MorphAnimMesh.js I defined the variable clip like this: var clip = this.geometry.animations[ 0 ];

            instead of var clip = THREE.AnimationClip.findByName( this, label );

            and then called mesh.playAnimation(0.0003); in the function where I add the morph.

            I hope it helps somebody. :)

            Source https://stackoverflow.com/questions/48025766

            QUESTION

            state in react is returning back to the original value
            Asked 2017-Dec-27 at 06:01

            I'am trying to implement a rogue like dungeon crawler game in react,I render the map before component mounts once and i later re-render the level using levelRender() function,but my state is returning back to its orginal value which is set by componentWillMount() function.Debugging shows that state is being chaged by levelRender() function but at end it returns to original state,which i think shouldn't be happening.I know my code is bit long but i guess problem lies with way i call componentWillMount() and levelRender() function.

            In the game,brown box is the portal which should trigger the levelRender,when it is run over by player which is red box.

            here is link to my codepen,use arrow keys to move around :)

            ...

            ANSWER

            Answered 2017-Dec-27 at 06:01

            You are setting the state in levelRender and overwriting the same with the previous state.

            On line 452, this.leverRender is being invoked, which actually sets the new game state (desired). Later, on line 485, state is being overwritten with the variable map which has got the old values, which is responsible for the undesired output. This has to be resolved by setting the state only once, or setting it twice but with updated values of map.

            Source https://stackoverflow.com/questions/47986675

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rot.js

            You can install using 'npm i rot-js' or download it from GitHub, npm.

            Support

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