shooter | This is an RPG shooter game built with Phaser3 framework | Game Engine library

 by   paulzay JavaScript Version: Current License: No License

kandi X-RAY | shooter Summary

kandi X-RAY | shooter Summary

shooter is a JavaScript library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Game Engine applications. shooter has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

The player fights against a non-lethal enemy, a shooting enemy and a boss enemy. In order to fight the boss, the player has to acquire a set amount of points by shooting the first two enemies. Once the score is reached, the player now faces the boss. The game has no win scenario, the goal is to acquire as much points as you can before running out of lives.
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            kandi-support Support

              shooter has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 5 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of shooter is current.

            kandi-Quality Quality

              shooter has no bugs reported.

            kandi-Security Security

              shooter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              shooter does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              shooter releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            shooter Key Features

            No Key Features are available at this moment for shooter.

            shooter Examples and Code Snippets

            No Code Snippets are available at this moment for shooter.

            Community Discussions

            QUESTION

            I am having the error CS1513, even though I have the right amount of brackets. (Unity)
            Asked 2021-Jun-05 at 00:26

            (Solved) I recently started Unity to code, and am making a single player shooter. It is giving me the error CS1513, even though I believe I have all of the ending brackets that I need. The exact error message is:

            Assets\PlayerShoot.cs(32,36): error CS1513: } expected

            Even if I delete the else statement or change the variables to private, it still shows the error. Here is the code to look through, although be advised that the line numbers are not part of the code:

            ...

            ANSWER

            Answered 2021-Jun-04 at 21:45

            QUESTION

            How to make different animations for keyboard input
            Asked 2021-Jun-03 at 18:13

            I'm making a top-down shooter game in java where I have a stationary player who can turn side to side and can shoot a gun at enemies that move to the center(where the player is). I have made different faces for each side when my player turns, but I'm not able to figure out how to switch the faces when I use the arrow keys. Here is my main panel:

            ...

            ANSWER

            Answered 2021-Jun-01 at 16:38

            I have some suggestions that might help:

            Don’t use the variable faces, instead, have an ImageIcon called playerFace with a default direction of up

            Source https://stackoverflow.com/questions/67791913

            QUESTION

            Trying to make a top down shooter on pygame and having trouble trying to figure out how to scroll the map when the player moves
            Asked 2021-May-26 at 08:58

            I am currently trying to make a top down shooter game, but I am having a bit of trouble trying to figure out how to move the map when the character moves (Up, down, left, and right). I want the map to always fill the screen but when the character moves the map will move with it. I have looked online trying to find some solutions but having a hard time trying to implement it into my own program.

            ...

            ANSWER

            Answered 2021-May-26 at 08:58

            You can move the camera like in this question:

            Basically, every sprite has a position, and is drawn on the screen like this:

            Source https://stackoverflow.com/questions/67699196

            QUESTION

            Pygame block sprites not being drawn on screen
            Asked 2021-May-25 at 00:07

            I'm very new to python and pygame and I was trying to make a top-down shooter style game. I managed to get many components working but I cant get the blocks that I shoot at to show up in the rooms I created in the game. I moved the code for it to the game function and it shows up on screen but when you move between rooms they stay the same, for the time being I commented that part out. I want each room to have their own blocks that I can shoot, but when I try putting the code into each room class it does not show up on the screen. I'm pretty sure nothing is drawn over it. I want to know why the walls are being drawn but not the blocks. Any help is appreciated.

            ...

            ANSWER

            Answered 2021-May-25 at 00:07

            You need to make the blocks list a property of the room class, and then draw them in draw. Notice how in draw, I call

            Source https://stackoverflow.com/questions/67679503

            QUESTION

            How do I make an instantiated object keep following my player after its instantiated?
            Asked 2021-May-18 at 05:28

            So I drew a little red animation thing for when my player gets hit. I have an arrow shooter in my level but my problem is the red damage effect instantiates where my player is at, but when my player moves the object stays in the player's old position. Like lets say my player is at x:10. The effect will spawn at x:10 but when I move to x:17 the effect will stay at x:10. Here's my code

            ...

            ANSWER

            Answered 2021-May-17 at 23:26

            Try something like this.

            in the effects' 'Update' script:

            Source https://stackoverflow.com/questions/67578072

            QUESTION

            scratch sprite not registering hit consistently
            Asked 2021-May-15 at 14:29

            This simple shooter game is supposed to result in the sprite shattering and disappearing when hit. It will work maybe 40% of the time. Here's the link to the project and the relevant code block:

            https://scratch.mit.edu/projects/524150880/editor

            ...

            ANSWER

            Answered 2021-May-12 at 02:31

            If you are going to make a shooter game, you probably want to use create clone of [myself] block and then do this:
            when i start as a clone
            show
            repeat until < or >
            || point in direction (DIRECTION OF YOUR SHOOTER)
            || move (ADD YOUR NUMBER HERE)
            start sound (meow)
            change [score] by (1)
            repeat (5)
            || change [mosaic] effect by (2)
            delete this clone

            For the bullet, you would need this script:
            when green flag clicked
            forever
            if then
            || create clone of myself

            However if you would like to add a cooldown to the bullets, make a new variable called cooldown and reduce it by 0.1 every millisecond (0.1 second), but do make sure that when cooldown is 0 it doesn't go into the negatives, and when cooldown is 0, you can shoot and it resets the cooldown to the number of seconds you want it to be, if you want it your code should look like this:

            when green flag clicked
            forever
            if then
            || if cooldown < 0.1
            || || create clone of myself

            The reason it is || if cooldown < 0.1 and not || if cooldown = 0 is because if you screw up and accidentally make it 4.25 instead of 4.2 the bullet would still shoot

            Source https://stackoverflow.com/questions/67458267

            QUESTION

            Client disconnect when shooting in Unity (Mirror)
            Asked 2021-May-09 at 10:09

            I am making an online multiplayer game in Unity with Mirror Networking. In this script I am trying to shoot a bullet by calling, from the client, a command on the server ( CmdFire() ) that instantiate a projectile from a shot position using the rotation of the player camera. The issue that I have is that when I try to shoot a bullet from the client machine he disconnect where if the host tries to shoot the projectile is not visible to the client. This is my code:

            ...

            ANSWER

            Answered 2021-May-09 at 10:09

            I ended up changing the whole way the player shoots projectiles.

            First of all I avoided using the player camera to understand the direction for spawning the projectile and I used another gameObject that was basically having the same behaviour of the camera but that was placed IN the player prefab.

            The other thing I did was using non-network identity projectiles. So i spawned the projectile both in the Client and in the Server.

            Source https://stackoverflow.com/questions/67389373

            QUESTION

            How to detect for collisions with instantiated prefabs
            Asked 2021-May-03 at 12:09

            I am making a first person shooter using bullets and I'm trying to find a way to delete the instances when it hits an enemy or the wall but its not working. The way I've done it is to give all the walls and enemy's a tag for specific collision detection but it doesn't seem to be working for me.

            plz help

            ...

            ANSWER

            Answered 2021-May-02 at 20:42

            I have two things to say.

            The first is, it seems a little unnecessary to have a bullet object if you are using raycasting to find where you have hit, but it's alright if you want to do it like that.

            The second is that the bullet object is not instant, so when you add forces to the bullet in Shoot(), the bullet still hasn't moved yet. You are then checking if it has collided with anything on the same frame, also in Shoot(), which still means the bullet hasn't moved yet. I would recommend moving the collision detection out of the Shoot() method and into a separate method that I would then call in update(), separately from Input().

            Hope this helped :D

            Source https://stackoverflow.com/questions/67360874

            QUESTION

            Audio playback slows down game
            Asked 2021-May-02 at 09:09

            I am trying to develop a simple game using nw.js (node.js + chromium page).

            ...

            ANSWER

            Answered 2021-May-02 at 09:09

            It is possible to reuse buffer, a bit hackish way.
            First create

            Source https://stackoverflow.com/questions/67293032

            QUESTION

            Infinitely animating sprite in pygame
            Asked 2021-Apr-27 at 14:32

            i'm making a plane shooter game. I have made different plane sprites and i'm looking for a way to animate them so that my plane looks like its turning its propeller infinitely. myPlane (in position 1)

            ...

            ANSWER

            Answered 2021-Apr-27 at 14:32

            Make a list of the images for animation:

            Source https://stackoverflow.com/questions/67284918

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install shooter

            Open up your browser and navigate to http://localhost:8080/dist/ and start the game. To run the unit tests.

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            Contributions, issues and feature requests are welcome!. Feel free to check the issues page.
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            https://github.com/paulzay/shooter.git

          • CLI

            gh repo clone paulzay/shooter

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            git@github.com:paulzay/shooter.git

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