Impact | Impact is an HTML5 Game Engine | Game Engine library

 by   phoboslab JavaScript Version: Current License: MIT

kandi X-RAY | Impact Summary

kandi X-RAY | Impact Summary

Impact is a JavaScript library typically used in Gaming, Game Engine applications. Impact has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Impact is an HTML5 Game Engine. More info & documentation: Various example games to get you started are available on Impact is published under the MIT Open Source License. Note that Weltmeister (Impact's level editor) uses jQuery which comes with its own license.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Impact has a medium active ecosystem.
              It has 1856 star(s) with 195 fork(s). There are 65 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 37 open issues and 37 have been closed. On average issues are closed in 43 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Impact is current.

            kandi-Quality Quality

              Impact has 0 bugs and 0 code smells.

            kandi-Security Security

              Impact has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Impact code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Impact is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Impact releases are not available. You will need to build from source code and install.
              Impact saves you 445 person hours of effort in developing the same functionality from scratch.
              It has 1051 lines of code, 13 functions and 41 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Impact
            Get all kandi verified functions for this library.

            Impact Key Features

            No Key Features are available at this moment for Impact.

            Impact Examples and Code Snippets

            Impact of "immediate flow" on Tee-streams
            npmdot img1Lines of Code : 28dot img1no licencesLicense : No License
            copy iconCopy
            const tee = new Minipass()
            t.pipe(dest1)
            t.pipe(dest2)
            t.write('foo') // goes to both destinations
            
            
            // WARNING! WILL LOSE DATA!
            const src = new Minipass()
            src.write('foo')
            src.pipe(dest1) // 'foo' chunk flows to dest1 immediately, and is gone
            src.pi  
            Evaluate the given computation .
            pythondot img2Lines of Code : 121dot img2License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def outside_compilation(
                computation: Callable[..., Any], *args, **kwargs
                ) -> Any:
              """Builds part of a computation outside any current TPU replicate scope.
            
              `tf.tpu.outside_compilation()` is used to run ops in `computation` on CPU
              i  
            Enables TensorFloat32 evaluation .
            pythondot img3Lines of Code : 50dot img3License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def enable_tensor_float_32_execution(enabled):
              """Enable or disable the use of TensorFloat-32 on supported hardware.
            
              [TensorFloat-32](https://blogs.nvidia.com/blog/2020/05/14/tensorfloat-32-precision-format),
              or TF32 for short, is a math mode   
            Arrange out the output of a tensor .
            pythondot img4Lines of Code : 32dot img4License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def relayout(tensor: ops.Tensor, layout: layout_lib.Layout) -> ops.Tensor:
              """Changes the layout of `tensor`.
            
              Changes the layout of `tensor` to `layout`. This is used to fine-tune the
              behavior of ops following/connected to `tensor`, such as  

            Community Discussions

            QUESTION

            Web-Safe font not displaying in iOS emails
            Asked 2021-Jun-15 at 17:57

            Trying to use Impact font in my html email, which is working fine in Outlook 365 windows and web clients, as well as Gmail client in browser, but the iOS native Mail app, Gmail app and Outlook apps all default back to arial. What am I missing?

            Here's the table in question. Class is leftover from a MS port, and I'm leaving it in in the hopes that it improves mso performance, but all it's really doing is setting default font-family, font-size and margin (0).

            ...

            ANSWER

            Answered 2021-Jun-15 at 05:24

            Impact may not be 'websafe' then, as it appears to NOT be installed on Androids and iOS (mobile), otherwise it would work. Unless the class "MsoNormal" has a different font-family on it. (I would remove that, it's not necessary or related to performance.)

            If that fails, you'll need you to use @font-face to load it in from a public website. Keep in mind @font-face is not supported on everything: https://www.caniemail.com/features/css-at-font-face/

            As a fallback, you might like to use a similar font, via Google Fonts which is already setup for this: https://fonts.google.com/specimen/Anton

            But to make it work on absolutely everything, you'll need to save it as an image, and load in as

            Source https://stackoverflow.com/questions/67980114

            QUESTION

            How to disable ESLint during build phase in React
            Asked 2021-Jun-15 at 14:34

            I'm using create-react-app and have configured my project for eslint. Below is my .eslintrc file.

            ...

            ANSWER

            Answered 2021-Jun-15 at 12:54

            You can do it by adding DISABLE_ESLINT_PLUGIN=true to the "build" in the "scripts" part in your package.json:

            Source https://stackoverflow.com/questions/67986657

            QUESTION

            Angular and ASP.NET Core MVC: "Uncaught SyntaxError: Unexpected token '<'" for index file references when deployed
            Asked 2021-Jun-15 at 06:41

            I have an application using ASP.NET Core MVC and an Angular UI framework.

            I can run the application in IIS Express Development Environment without issue. When I switch to the IIS Express Production environment or deploy to an IIS host, my index referenced files cannot be read showing a browser error:

            Uncaught SyntaxError: Unexpected token '<'

            These pages look like they are loading the index page as opposed to the .js or .css files.

            Here is a snippet of the underlying runtime.js as it should be loaded into browser, it is not loaded with index.html.

            ...

            ANSWER

            Answered 2021-Jun-14 at 14:39

            QUESTION

            If else creates new variable/column but it doesn't appear in R dataframe
            Asked 2021-Jun-15 at 04:55

            I am using an if else statement to convert the values in column X into bins in a new column Y. Code:

            ...

            ANSWER

            Answered 2021-Jun-15 at 04:55

            Please copy and paste this snippet and let us know if it gets the result you want.

            Source https://stackoverflow.com/questions/67979619

            QUESTION

            What is the recommended way to disable the automount of service account in kubernetes
            Asked 2021-Jun-14 at 16:55

            We need to disable the automount of service account from our existing deployments in AKS cluster. There are 2 ways to do by adding the property "automountserviceaccount : false" in either in the service account manifest or pod template.

            We are using separate service account specified in our application deployments, however when we looked in the namespace, there are default service account also created.

            So inorder to secure our cluster, do we need to disable the automount property for both default and application specific service accounts?.

            Since our app already live, will there be any impact by adding this to the service account s.

            How to know the used service accounts of a pod and it's dependencies ?

            ...

            ANSWER

            Answered 2021-Jun-14 at 16:55

            So inorder to secure our cluster, do we need to disable the automount property for both default and application specific service accounts?.

            The design behind the default ServiceAccount is that it does not have any rights unless you give them some. So from a security point of view there is not much need to disable the mount unless you granted them access for some reason. Instead, whenever an application truly needs some access, go ahead and create a ServiceAccount for that particular application and grant it the permissions it needs via RBAC.

            Since our app already live, will there be any impact by adding this to the service account s.

            In case you truly want to disable the mount there won't be an impact on your application if it didn't use the ServiceAccount beforehand. What is going to happen though, is that a new Pod will be created and the existing one is being delete. However, if you properly configured readinessProbes and a rolling update strategy, then Kubernetes will ensure that there will be no downtime.

            How to know the used service accounts of a pod and it's dependencies ?

            You can check what ServiceAccount a Pod is mounting by executing kubectl get pods -o yaml. The output is going to show you the entirety of the Pod's manifest and the field spec.serviceAccountName contains information on which ServiceAccount the Pod is mounting.

            Source https://stackoverflow.com/questions/67973799

            QUESTION

            Django migration with 2 DBs?
            Asked 2021-Jun-14 at 16:41

            I've the databases db1 and db2. The schemas of both DBs should be created with the same migration script.

            The Django docs mention DATABASE_ROUTERS and RunPython, but I didn't manage to get it working so far. The function is called, but migrations.CreateModel() has no impact when called from the function: the table is not created.

            Migration script:

            ...

            ANSWER

            Answered 2021-Jun-14 at 16:41

            migrations.CreateModel does not create a model in the database upon instantiation. It is supposed to be present in the operations list where the migrations system will then use it to create the model. Furthermore you shouldn't be writing this migration manually anyway! Just write the code for the model in models.py:

            Source https://stackoverflow.com/questions/67973673

            QUESTION

            Free() function in a function make my entire programm crash in c
            Asked 2021-Jun-14 at 16:36

            I get a weird problem when running my code, I had a perfectly running code, in order to improve it I coded a little obj file loader function (which seems to work fine even if, at the moment it is not impacting the end result of the code).

            The problem is, in this function I use malloc() to create tables and, due to this, I need to free() the memory at the end of the function, this free(some_pointers) don't work and mess up the whole code. I need to tell you that I'm 100% sure this line is the one causing the problem because if I remove it everything work fine (but the memory is still allocated). To sum up, in a function:

            *I allocate memory (double *x = malloc(sizeof(double)*integer);)

            *I'm modifying this memory (until here everything work fine)

            *I free the memory free(x); (adding this line cause the program to crash)

            As asked here's the full code of my function:

            ...

            ANSWER

            Answered 2021-Apr-20 at 11:02
            *(all_x + sizeof(double)*i) = one;
            

            Source https://stackoverflow.com/questions/67177167

            QUESTION

            Can I leverage Multi-Threaded PHP for slow sql queries
            Asked 2021-Jun-14 at 09:42

            Ive been tasked with linking the ids of two different API's, the linking will be done based on names, therefore the searches use wildcard are a bit slow.

            For example- One api uses the name Lionel Messi, while the other uses Lionel Andrés Messi. To solve this queries are done by doing

            ...

            ANSWER

            Answered 2021-Jun-14 at 09:42

            Yes, it sounds like this can be done multi-threaded, as each operation (linking a single pair of IDs) doesn't depend on the results of previous operations. To get the best performance, you would split the input (the table) into as many lists as you have processor cores. The split could be done multiple ways depending on your requirements, e.g. ID ranges, splitting into several different tables, etc. And yes, running the script in multiple browser windows should create the desired parallelisation, making use of all available CPU cores. It may depend on how your server (Apache, nginx, etc) is configured, but I think most servers in their default configuration will get this right.

            To elaborate on why the index doesn't have any effect -- an index is just a data structure that allows you to kind of reverse the way the basic function of selecting a row works, in order to find rows where a column matches a particular value. So instead of the input being a row number (not an id but an actual offset into the data that locates the row in physical storage) and the output being a row, the input is a column value (e.g. a numeric ID or a string) and the output is a list of row numbers that match that value. Various data structures are used, but the mechanism depends on the actual value (e.g. the ID) being stored on disk in a data structure. So the reason that wildcards aren't indexed is that every possible wildcard matching each unique value would have to be stored on disk.

            Edit as detailed in the answers linked in a comment (Mysql Improve Search Performance with wildcards (%%)), MySQL can use indexes with wildcards as long as the string doesn't start with a wildcard -- presumably because rows can be eliminated immediately based on the start of the string.

            Source https://stackoverflow.com/questions/67961256

            QUESTION

            NodeJs setTimeout for each game or one setInterval that loop each game
            Asked 2021-Jun-14 at 00:03

            I'm trying to make a server for a role-based browser game, so what I did so far:

            Once 2 players join the server, a room is created, then it starts its own timeout of let's say 10 seconds, once the timeout is done, it changes its state and reruns the timeout.

            I'm afraid if I have many rooms that may impact the performance, so an idea came to my mind which is, create a setInterval that tick every second, and loop through all rooms to call an update, inside the room once update called, it will check last time it updated its state vs current time, if 10 seconds passed, it updates to the new start.

            I'm afraid that with setInterval every second may be worse than the first idea, or the opposite?

            ...

            ANSWER

            Answered 2021-Jun-14 at 00:03

            It would be far more efficient to let each room have its own timer than to have one frequent setInterval() that has to loop through all the rooms.

            Timers in nodejs are super efficient and can easily scale to zillions of timers. They are stored in a sorted linked list and only the head of the linked list is compared vs the current time in the event loop. All the rest of the timers in the linked list have no regular cost - they just sit in the linked list until they are finally at the head of the list. There is slightly more cost to adding a new sorted timer when the linked list is long, but that's probably better than having a single interval that spends a lot of time looping through rooms that haven't reached their timeout. The nodejs timer system is just a more efficient way to do that.

            Source https://stackoverflow.com/questions/67963386

            QUESTION

            Award Budget Cuts (PHP)
            Asked 2021-Jun-13 at 19:39

            This was a problem on Pramp. The question:

            The awards committee of your alma mater (i.e. your college/university) asked for your assistance with a budget allocation problem they’re facing. Originally, the committee planned to give N research grants this year. However, due to spending cutbacks, the budget was reduced to newBudget dollars and now they need to reallocate the grants. The committee made a decision that they’d like to impact as few grant recipients as possible by applying a maximum cap on all grants. Every grant initially planned to be higher than cap will now be exactly cap dollars. Grants less or equal to cap, obviously, won’t be impacted.

            Given an array grantsArray of the original grants and the reduced budget newBudget, write a function findGrantsCap that finds in the most efficient manner a cap such that the least number of recipients is impacted and that the new budget constraint is met (i.e. sum of the N reallocated grants equals to newBudget).

            Analyze the time and space complexities of your solution.

            This is what my solution looks like, in PHP.

            ...

            ANSWER

            Answered 2021-Jun-13 at 19:39

            You should try and reduce the repetition of calculations, so the maximum budget can be worked out before the foreach loop. Also rather than have an if to check if it's above this value, then use min to take the lowest of the entry and the maximum budget

            Source https://stackoverflow.com/questions/67961982

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Impact

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/phoboslab/Impact.git

          • CLI

            gh repo clone phoboslab/Impact

          • sshUrl

            git@github.com:phoboslab/Impact.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by phoboslab

            qoi

            by phoboslabC

            jsmpeg

            by phoboslabJavaScript

            jsmpeg-vnc

            by phoboslabC

            q1k3

            by phoboslabJavaScript

            underrun

            by phoboslabJavaScript