phaser3-examples | Phaser 3 ExamplesBy default | Game Engine library
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QUESTION
I'm confused about the 'animationcomplete'
notification. I thought I would receive the notification one time when the animation I listen finishes. It turns out I will receive the notification n times. Here is the code.
ANSWER
Answered 2022-Jan-30 at 08:57As @Ourobours mentioned you are attaching, on each click, a new event handler for animationcomplete
.
An Since you can attach multiple event-handlers for the same event, all of them will be executed the next time it fires.
You would only have to move the animationcomplete
event-handler out of the pointerdown
event handler function, and everything should work as you would expect it.
QUESTION
I'm confused about the use case of Phaser.Display.Align.In.Center
, the following code is adapted from an official example
ANSWER
Answered 2022-Jan-29 at 08:24The Phaser.Display.Align
is used for positioning objects relative to a other objects. setOrigin
is just used to define from where the coordinats of the object should be calculated.
In this example you can see how you can position an object relative to another (with Phaser.Display.Align
), but without knowing/setting the coordinates for it.
It is good/used for, positioning to images on top/next of eachother like clothes, guns, text on items, ...
On each click, the green rectangle will be repositioned, with Phaser.Display.Align
.
(I'm using both Phaser.Display.Align.In
and Phaser.Display.Align.To
to illustrate the difference ).
QUESTION
ANSWER
Answered 2022-Jan-22 at 13:15You are almost there, the extra alterations you made to this.x
and this.y
, should have been done on the health bar:
QUESTION
I'm new to Phaser 3. Here is the code I adapted from a Phaser 3 official example
...ANSWER
Answered 2022-Jan-17 at 11:34You are wright this is a strange error. I couldn't find yet anything in the documentation, that explains this behavior.
You can solve/workaround the problem, setting the start and end position of the tween x: { from: 50, to: 350 }
. here a link to the documenation
QUESTION
Note: my code is already running and rendering the sprite
just one click to play with
I'm learning a phaser3 loader example
here is the code I wrote
...ANSWER
Answered 2022-Jan-15 at 03:50If you want to use the third parameter you would have to use the string (or Texture Object), in this case the filename
from the atlas should work. Here the is relevant documentation
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