std | Light weight runtime for ReScript | Game Engine library

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kandi X-RAY | std Summary

kandi X-RAY | std Summary

std is a JavaScript library typically used in Gaming, Game Engine, Pytorch, Unity applications. std has no bugs, it has no vulnerabilities and it has low support. However std has a Non-SPDX License. You can download it from GitHub.

Light weight runtime for ReScript
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              std has a low active ecosystem.
              It has 10 star(s) with 1 fork(s). There are 5 watchers for this library.
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              It had no major release in the last 6 months.
              std has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of std is current.

            kandi-Quality Quality

              std has no bugs reported.

            kandi-Security Security

              std has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              std has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

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              std releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Community Discussions

            QUESTION

            How do I make sure Types in a variadic Tuple are identical?
            Asked 2021-Jun-16 at 03:17

            I want to create a toString function for Tuples with a variadic amount of a specific type (arithmetic types for now).

            Something like this

            ...

            ANSWER

            Answered 2021-Jun-16 at 03:17

            You can check all the types are identical or not with the help of fold expression (since C++17).

            E.g.

            Source https://stackoverflow.com/questions/67995709

            QUESTION

            Does Comparison Function specified with lambda function in std::sort return bool type?
            Asked 2021-Jun-16 at 03:09

            I was reading this code (source):

            ...

            ANSWER

            Answered 2021-Jun-16 at 02:16

            The n2 - n1 in the case of a negative number as a result when converted to bool will yield true. So n1 turns out to be less than n2. That's why it is a bad practice to use ints in such Boolean context.

            Yes, as stated in the documentation:

            ...comparison function object which returns ​true if the first argument is less than the second

            But the implementation of the comparison here leads to failure. Try this and see for yourself:

            Source https://stackoverflow.com/questions/67995381

            QUESTION

            Parallelize histogram creation in c++ with futures: how to use a template function with future?
            Asked 2021-Jun-16 at 00:46

            Giving a bit of context. I'm using c++17. I'm using pointer T* data because this will interop with cuda code. I'm trying write a parallel version (on CPU) of a histogram creator. The sequential version:

            ...

            ANSWER

            Answered 2021-Jun-16 at 00:46

            The issue you are having has nothing to do with templates. You cannot invoke std::async() on a member function without binding it to an instance. Wrapping the call in a lambda does the trick.

            Here's an example:

            Source https://stackoverflow.com/questions/67994778

            QUESTION

            Concurrent Counter Struct with Type Argument in Rust
            Asked 2021-Jun-15 at 23:55

            I was following along with this tutorial on creating a concurrent counter struct for a usize value: ConcurrentCounter. As I understand it, this wrapper struct allows us to mutate our usize value, with more concise syntax, for example:my_counter.increment(1) vs. my_counter.lock().unwrap().increment(1).

            Now in this tutorial our value is of type usize, but what if we wanted to use a f32, i32, or u32 value instead?

            I thought that I could do this with generic type arguments:

            ...

            ANSWER

            Answered 2021-Jun-15 at 23:55

            I haven't come across such a ConcurrentCounter library, but crates.io is huge, maybe you find something. However, if you are mostly concerned with primitives such as i32, there is a better alternative call: Atomics, definitely worth checking out.

            Nevertheless, your approach of generalizing the ConcurrentCounter is going in a good direction. In the context of operation overloading, std::ops is worth a look. Specifically, you need Add, Sub, and Mul, respectively. Also, you need a Copy bound (alternatively, a Clone would also do). So you were pretty close:

            Source https://stackoverflow.com/questions/67994469

            QUESTION

            Check if a vector contains object with already entered values
            Asked 2021-Jun-15 at 21:55

            so I'm struggling with these things:

            I have method that returns istream input and takes istream input as a parameter, sends values to vector and stores them in it. Now, when I've entered 1 value, I'm trying to make a check if vector already contains that value, here is my code to understand it better:

            ...

            ANSWER

            Answered 2021-Jun-15 at 20:14

            first of all, you can check count of std::vector to see if given key exists

            Source https://stackoverflow.com/questions/67990349

            QUESTION

            Primary expression error when defining a vector with ternary operator
            Asked 2021-Jun-15 at 21:48

            I have a simple code where I try to define a vector as one of two initializer lists using a ternary operator:

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:48

            Because you can't have braces in that context. If you look at cppreference on list initialization, you see that the case inside a ternary operator isn't defined. So it can't be parsed correctly and you get the error you have.

            You'd have to use something like this :

            Source https://stackoverflow.com/questions/67993769

            QUESTION

            Using std::atomic with futex system call
            Asked 2021-Jun-15 at 20:48

            In C++20, we got the capability to sleep on atomic variables, waiting for their value to change. We do so by using the std::atomic::wait method.

            Unfortunately, while wait has been standardized, wait_for and wait_until are not. Meaning that we cannot sleep on an atomic variable with a timeout.

            Sleeping on an atomic variable is anyway implemented behind the scenes with WaitOnAddress on Windows and the futex system call on Linux.

            Working around the above problem (no way to sleep on an atomic variable with a timeout), I could pass the memory address of an std::atomic to WaitOnAddress on Windows and it will (kinda) work with no UB, as the function gets void* as a parameter, and it's valid to cast std::atomic to void*

            On Linux, it is unclear whether it's ok to mix std::atomic with futex. futex gets either a uint32_t* or a int32_t* (depending which manual you read), and casting std::atomic to u/int* is UB. On the other hand, the manual says

            The uaddr argument points to the futex word. On all platforms, futexes are four-byte integers that must be aligned on a four- byte boundary. The operation to perform on the futex is specified in the futex_op argument; val is a value whose meaning and purpose depends on futex_op.

            Hinting that alignas(4) std::atomic should work, and it doesn't matter which integer type is it is as long as the type has the size of 4 bytes and the alignment of 4.

            Also, I have seen many places where this trick of combining atomics and futexes is implemented, including boost and TBB.

            So what is the best way to sleep on an atomic variable with a timeout in a non UB way? Do we have to implement our own atomic class with OS primitives to achieve it correctly?

            (Solutions like mixing atomics and condition variables exist, but sub-optimal)

            ...

            ANSWER

            Answered 2021-Jun-15 at 20:48

            You shouldn't necessarily have to implement a full custom atomic API, it should actually be safe to simply pull out a pointer to the underlying data from the atomic and pass it to the system.

            Since std::atomic does not offer some equivalent of native_handle like other synchronization primitives offer, you're going to be stuck doing some implementation-specific hacks to try to get it to interface with the native API.

            For the most part, it's reasonably safe to assume that first member of these types in implementations will be the same as the T type -- at least for integral values [1]. This is an assurance that will make it possible to extract out this value.

            ... and casting std::atomic to u/int* is UB

            This isn't actually the case.

            std::atomic is guaranteed by the standard to be Standard-Layout Type. One helpful but often esoteric properties of standard layout types is that it is safe to reinterpret_cast a T to a value or reference of the first sub-object (e.g. the first member of the std::atomic).

            As long as we can guarantee that the std::atomic contains only the u/int as a member (or at least, as its first member), then it's completely safe to extract out the type in this manner:

            Source https://stackoverflow.com/questions/67034029

            QUESTION

            Modifying private pointer of object within same type (but different object) public method
            Asked 2021-Jun-15 at 20:20

            I've been attempting to create a node class which mimics a node on a graph. Currently, storage of the predecessor and successor nodes are stored via a node pointer vector: std::vector previous. The vectors for the predecessor/successor nodes are private variables and are accessible via setters/getters.

            Currently, I am dealing with updating the pointer values when adding a new node. My current method to update the predecessor/successor nodes is through this method (the method is the same for successor/previous nodes, just name changes):

            ...

            ANSWER

            Answered 2021-Jun-15 at 20:20

            I think this should get you going (edge-cases left to you to figure out, if any):

            Source https://stackoverflow.com/questions/67991595

            QUESTION

            Rust futures / async - await strange behavior
            Asked 2021-Jun-15 at 20:06

            I am new to rust and I was reading up on using futures and async / await in rust, and built a simple tcp server using it. I then decided to write a quick benchmark, by sending requests to the server at a constant rate, but I am having some strange issues.

            The below code should send a request every 0.001 seconds, and it does, except the program reports strange run times. This is the output:

            ...

            ANSWER

            Answered 2021-Jun-15 at 20:06

            You are not measuring the elapsed time correctly:

            1. total_send_time measures the duration of the spawn() call, but as the actual task is executed asynchronously, start_in.elapsed() does not give you any information about how much time the task actually takes.

            2. The ran in time, as measured by start.elapsed() is also not useful at all. As you are using blocking sleep operation, you are just measuring how much time your app has spent in the std::thread::sleep()

            3. Last but not least, your time_to_sleep calculation is completely incorrect, because of the issue mentioned in point 1.

            Source https://stackoverflow.com/questions/67990757

            QUESTION

            Why comparing a small floating-point number with zero yields random result?
            Asked 2021-Jun-15 at 15:13

            I am aware that floating-point numbers are tricky. But today I encountered a case that I cannot explain (and cannot reproduce using a standalone C++ code).

            The code within a large project looks like this:

            ...

            ANSWER

            Answered 2021-Jun-15 at 09:57

            Barring the undefined behavior which can be easily be fixed, you're seeing the effect of denormal numbers. They're extremely slow (see Why does changing 0.1f to 0 slow down performance by 10x?) so in modern FPUs there are usually denormals-are-zero (DAZ) and flush-to-zero (FTZ) flags to control the denormal behavior. When DAZ is set the denormals will compare equal to zero which is what you observed

            Currently you'll need platform-specific code to disable it. Here's how it's done in x86:

            Source https://stackoverflow.com/questions/67982764

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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