snake-game | Classic 8-bit Snake Game in HTML5 | Game Engine library

 by   rishabhp JavaScript Version: Current License: No License

kandi X-RAY | snake-game Summary

kandi X-RAY | snake-game Summary

snake-game is a JavaScript library typically used in Gaming, Game Engine, Pygame applications. snake-game has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Classic 8-bit Snake Game in HTML5
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            kandi-support Support

              snake-game has a low active ecosystem.
              It has 17 star(s) with 7 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of snake-game is current.

            kandi-Quality Quality

              snake-game has 0 bugs and 0 code smells.

            kandi-Security Security

              snake-game has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              snake-game code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              snake-game does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              snake-game releases are not available. You will need to build from source code and install.
              snake-game saves you 37 person hours of effort in developing the same functionality from scratch.
              It has 100 lines of code, 0 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            snake-game Key Features

            No Key Features are available at this moment for snake-game.

            snake-game Examples and Code Snippets

            No Code Snippets are available at this moment for snake-game.

            Community Discussions

            QUESTION

            Error when executing method of element of object array in for/in statement. p5.js
            Asked 2021-May-06 at 07:35

            I'm native Korean, so I'm sorry for my poor English.

            I made p5.js snake-game, but 'Food' object is not working. I debugged my code, so I wrote only the part where the problem occurred in the code.

            ...

            ANSWER

            Answered 2021-May-06 at 07:35

            You need to use for...of instead of for...in. The difference is that for...in iterates over the keys (indices) of the list, and for...of iterates over the values.

            For example, consider the following code:

            Source https://stackoverflow.com/questions/67412157

            QUESTION

            Rejected Heroku Push
            Asked 2021-May-05 at 01:00

            I'm at my wits end for why this heroku push won't work.

            I'm trying to push a single python script which is a Snake Game developed with the pygame library.

            using the git push heroku master command

            I'm receiving this response

            ...

            ANSWER

            Answered 2021-May-05 at 01:00

            The python version (python-3.7.2) doesn't go in requirements.txt, it goes in runtime.txt(docs). requirements.txt is for dependencies from PyPI.

            Source https://stackoverflow.com/questions/67392979

            QUESTION

            useEffect EventListener problem REACT HOOKS
            Asked 2020-Dec-13 at 02:27

            I was trying to make a simple Snake-Game with REACT. Everything was good till I needed to use useEffect to move "snake" when keydown fire. When I try to put moveSnake() into useEffect it's giving me some error. When I move it and call it outside effect it's making an infinity loop. I'm using functional components. App.js is messed around because I was stressed out because it's not working and tried every single option. Hope you will get everything.

            https://github.com/Pijano97/snake-game code is here, thanks. Also if someone can not access that, here is the code. The snake component just renders snakeDots with a map. Food component just creating random food on the map.

            ...

            ANSWER

            Answered 2020-Dec-13 at 02:27

            The reason you're getting that error which says React limits the amount of re-renders to provent infinate re-renders is because you call moveSnake() inside your App() component, and moveSnake() calls setSnakeDots() which updates the state of snakeDots. When the state of snakeDots gets updated, your App component rerenders, which triggers the calling of moveSnake(), which calls setSnakeDots() which updates the state of your snakeDots which re-renders your App component. Your stuck in an inifinate loop here.

            Something that might fix it(although I tested it and the game doesn't proceed past one step) would be setting your moveSnake() function in a timer like

            Source https://stackoverflow.com/questions/65271583

            QUESTION

            Popup Pictures in Python Snake Game
            Asked 2020-Aug-26 at 20:24

            So I made the typical beginner Python snake game, but I want to modify it so that Jpeg images pop up inside the snake game whenever the player reaches a certain milestone in points. For example, if the player reaches 5 points, picture 1 pops up and then picture 2 appears when the player scores 10 points.

            Tutorial I followed to make the game is linked below: https://www.edureka.co/blog/snake-game-with-pygame/

            ...

            ANSWER

            Answered 2020-Aug-26 at 20:24

            You should have a variable that stores the score. use an if statement to check if the score has been reached. Try adding this to the main loop:

            Source https://stackoverflow.com/questions/63504324

            QUESTION

            Pygame displays a black screen when i draw a rectangle
            Asked 2020-Jul-17 at 02:09

            I have tried to implement the snake game tutorial from the link but the screen closes instantly after running the .py file. I have looked up for the screen instantly closing error and tried fixing it by adding a run block but now the screen just becomes black whenever I try to draw a rectangle.

            ...

            ANSWER

            Answered 2020-Jul-17 at 01:07

            You need to place your pygame.quit() command under the check events 'for' loop. Because what its currently doing is running through your program and once it completes the main loop once it quits:

            Source https://stackoverflow.com/questions/62945347

            QUESTION

            Save position of Snake and Detect Collison with it self. Whats wrong?
            Asked 2020-Feb-19 at 15:29
            using System;
            using System.Windows.Forms;
            using System.Collections.Generic;
            using System.Drawing;
            using OpenTK;
            using OpenTK.Graphics.OpenGL;
            using OpenTK.Graphics;
            
            namespace Snake
                {
                public partial class GameWindow : Form
                {
                private int glcontrolFieldWidth = 20, glcontrolFieldHeight = 20; //Playing Field 
                public int speedincr = 0; //Speed, Increase by 5% Check out GenerateFood()
                public int GamePoints = -10; //Score 
                private int shaderProgram, color_attribute; //Shader Program
                private int view, model, projection;//Shader Program
                private Matrix4 ViewMatrix, ModelMatrix, ProjectionMatrix; // Matrix4
                private List snake = new List() { new Point(1, 1) }; //Where the Snake Start off
                private Point snakeDirection = new Point(1, 0);//Snake Direction
                private Point mouse = new Point(); //Food
                private Random random = new Random(); //Random Genereator 
                public bool bGameOver;
                private static readonly Timer timer = new Timer();
            
                public GameWindow()
                {
                    //Form1.Designer
                    InitializeComponent();
            
                    // Centers the form on the current screen
                    CenterToScreen();
            
                    // Create a timer 
                    //var timer = new Timer();
                    timer.Tick += new EventHandler(GameLoop);
                    timer.Interval = 150; // This is the snake inital speed
                    timer.Start();
            
                    // Generate an initial random position for the food
                    GenerateFood();
                }
            
                public void GameOver(bool bGameOver)
                {
                    //Snake Collision with its own body
                    //for (int i = 0; i < snake.Count; i++)
                    //{
                    //    //if Snake equal itself then snake hasn't touch any other parts of its body
                    //    if (snake[0].X == snake[i].X || snake[0].Y == snake[i].Y)
                    //    {
                    //        this.bGameOver = false;
                    //        //Console.WriteLine("Snake " + snake2[i].X + "," + snake2[i].Y);
                    //        //Console.WriteLine("Snake2 " + snake[i].X + "," + snake[i].Y);
                    //    }
                    //    else
                    //    {
                    //        this.bGameOver = true;
                    //        //Console.WriteLine(snake[i].X+","+snake[i].Y);
                    //    }
                    //}
            
            
            
                    ////---Display GameOver Message If Where Dead-- - //
            
                    //if (bGameOver == true)
                    //{
                    //    Console.WriteLine("Game Over! Push Enter to Continue");
                    //    if (bGameOver == false)
                    //    {
                    //        //Game Start Over
            
                    //    }
                    //}
                    return;
                } //GameOver Reset Game
            
                public void GameLoop(object sender, System.EventArgs e)
                {
                    // Update coordinates of game entities and check collisions
                    Update();
                    // UpdateWall check collisions with snake to bounce off wall
                    UpdateWall();
                    GameOver(bGameOver);
                    glControl.Invalidate();
                } //Basic of the Game Loop
            
                private void UpdateWall()
                {
                    // Snake collison with Walls
                    if (snake[0].X < 1)
                    {
                        //snake[0].X = (glcontrolFieldWidth - 2) / 10; //Warp to right
                        //snakeDirection.X = (snake[0].X + glcontrolFieldWidth-2)/10;
                        //snakeDirection.X = (glcontrolFieldWidth-2)/10;
                        snakeDirection.X = (int)(glcontrolFieldWidth-0.5) / 10;
                        snakeDirection.Y = (int)(glcontrolFieldWidth-0.5) / 10;
                        Console.WriteLine("Snake hit left wall");
                    }
                    else if (snake[0].X > glcontrolFieldWidth - 2)
                    {
                        //snakeDirection.X = 0; //Warp to left
                        snakeDirection.X = (int)(glcontrolFieldWidth - 0.5) / -10;
                        snakeDirection.Y = (int)(glcontrolFieldWidth - 0.5) / -10;
                        Console.WriteLine("Snake hit right wall");
                    }
            
                    if (snake[0].Y < 1)
                    {
                        //snake.getFirst().y = windowHeight / 10; //Warp to bottom
                        //snakeDirection.Y = (snake[0].Y + glcontrolFieldWidth - 2)/10;
                        snakeDirection.X = (int)(glcontrolFieldHeight - 0.5)/10;
                        snakeDirection.Y = (int)(glcontrolFieldHeight - 0.5)/10;
                        Console.WriteLine("Snake hit Top wall");
                    }
                    else if (snake[0].Y > glcontrolFieldHeight - 2)
                    {
                        //snake.getFirst().y = 0; //Warp to top
                        snakeDirection.X = (int)(glcontrolFieldHeight - 0.5) / -10;
                        snakeDirection.Y = (int)(glcontrolFieldHeight - 0.5) / -10;
                        Console.WriteLine("Snake hit Bottom wall");
                    }
            
                } //Wall Collision
            
                private new void Update()
                {
                    // Calculate a new position of the head of the snake
                    Point newHeadPosition = new Point(snake[0].X + snakeDirection.X, snake[0].Y + snakeDirection.Y);
                    // Insert new position in the beginning of the snake list
                    snake.Insert(0, newHeadPosition);
                    snake.RemoveAt(snake.Count - 1);
            
                    // Check snake collision with the food
                    if (snake[0].X != mouse.X || snake[0].Y != mouse.Y)
                    {
                        return;
                    }
                    else
                    {
                        //Snake Grow
                        snake.Add(new Point(mouse.X, mouse.Y));
                    }
                    Console.WriteLine();
            
                    //foreach (Point aPart in snake)
                    //{
                    //    Console.WriteLine(aPart);
                    //}
            
                    // Generate a new food(mouse) position
                    GenerateFood();
            
                }//...more code.
            
            ...

            ANSWER

            Answered 2020-Feb-19 at 08:48

            It is sufficient to evaluate if the head of the snake hits its body. Test if snake[0] hits any element from 1 to snake.Count-1. You have to verify if the x component and (&&) the y component is equal:

            Source https://stackoverflow.com/questions/60293136

            QUESTION

            Process exited with return value 3221226356 when system("cls") is written
            Asked 2020-Jan-30 at 09:57

            I am making a snake game in console, but whenever I write system("cls") in draw function it writes "Process exited with return value 3221226356" on Output screen. I think there is some memory leak but I couldn't find the exact reason why this is happening.

            You can also see this code at: https://github.com/Lakshay-Dhingra/Snake-Game

            Here's my code: //Compiled in Dev-C++(Windows) with mingw std-c++11 compiler

            ...

            ANSWER

            Answered 2020-Jan-30 at 09:53

            unistd.h is a UNIX header (Linux, MacOS, etc...), you shouldn't include it in a Windows project. That can be the reason.

            The call is system("clear"); in a Linux SO.

            You then have to replace functions like usleep() that belongs to unistd.h and is not usable in a Windows project.

            I believe windows.h has some similar functions.

            Source https://stackoverflow.com/questions/59982681

            QUESTION

            Intercept Keyboard Key presses into a docker container
            Asked 2019-Oct-04 at 22:03

            I'm trying to wrap a console application game into a docker container and it's necessary to catch the arrow key pressed on keyboard.

            The code is:

            ...

            ANSWER

            Answered 2019-Oct-04 at 22:03

            You need to pass the -t flag in addition to -i to docker run:

            Source https://stackoverflow.com/questions/58220978

            QUESTION

            Kivy, ModuleNotFoundError: No module named '_ctypes' when building an android app
            Asked 2019-Aug-26 at 12:47

            I'm trying to build my first android app. I installed Kivy, buildozer and coded "hello world" as here. Then, I input "buildozer android debug" and it threw an error, "bla bla bla sdk directory is not specified" in this command:

            ...

            ANSWER

            Answered 2019-Aug-26 at 12:47

            You need to install the libffi headers. These come from the libffi-dev package on Ubuntu, and usually something similar in other distros.

            After that, clean the build by deleting the .buildozer directory in your app dir and building again.

            Source https://stackoverflow.com/questions/57655121

            QUESTION

            Modifying “ALIEN Deviation” Pen - - issue with HTML canvas
            Asked 2019-Aug-02 at 14:32

            SUMMARY

            There is an out of place rectangular red box at the bottom of my screen.

            BACKGROUND

            Using Chrome’s Developer Tools on my local dev workspace, I’ve pin-pointed the source of the issue to a relatively newly introduced canvas element, which I don’t fully understand. I’ve explored w3school’s doc along with Chris Coyier’s main blog post on HTML canvas and I don’t really understand how to use the canvas element properly in this situation.

            MY CODE

            Here is my reduced test case on CodePen.

            Here is the HTML:

            ...

            ANSWER

            Answered 2019-Aug-02 at 14:32

            Crimson is red change background: crimson; to whatever background color you wish.

            Added:

            Change this portion of .title

            Source https://stackoverflow.com/questions/57317189

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install snake-game

            You can download it from GitHub.

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