pac-man | basic pac-man game written in JavaScript | Game Engine library

 by   rystills JavaScript Version: Current License: No License

kandi X-RAY | pac-man Summary

kandi X-RAY | pac-man Summary

pac-man is a JavaScript library typically used in Gaming, Game Engine applications. pac-man has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

basic pac-man game written in JavaScript
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            kandi-support Support

              pac-man has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pac-man is current.

            kandi-Quality Quality

              pac-man has 0 bugs and 0 code smells.

            kandi-Security Security

              pac-man has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pac-man code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pac-man does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              pac-man releases are not available. You will need to build from source code and install.
              It has 11 lines of code, 0 functions and 7 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed pac-man and discovered the below as its top functions. This is intended to give you an instant insight into pac-man implemented functionality, and help decide if they suit your requirements.
            • Create event listeners
            • Draws the agents
            • Draw a player
            • initialize the game .
            • Updates the game state .
            • Draws a vertical score .
            • Button constructor .
            • Draws the buttons
            • Draw the grid .
            • A player player .
            Get all kandi verified functions for this library.

            pac-man Key Features

            No Key Features are available at this moment for pac-man.

            pac-man Examples and Code Snippets

            No Code Snippets are available at this moment for pac-man.

            Community Discussions

            QUESTION

            Find the length of pointer chains in C?
            Asked 2022-Apr-09 at 19:53

            I'm dabbling with pointers in C and created a Pac-Man Inky pointer example.

            ...

            ANSWER

            Answered 2022-Apr-09 at 19:53

            I don't think there is a way to do it for a completely arbitrary number of *, but if you have a fixed maximum number, you can write a long _Generic selection to do it.

            Source https://stackoverflow.com/questions/71809216

            QUESTION

            Why is my animation not detecting page width?
            Asked 2021-Dec-16 at 08:27

            I am trying to get this pacman animation to cycle through an array of images and reverse direction when it hits the edge of the page.

            I tried debugging in Chrome and it gave me the following error

            "cannot read properties of null (reading width)"

            ...

            ANSWER

            Answered 2021-Dec-16 at 01:30

            Your example don't shows the template/html. Is the element id (PacMan) written correctly?

            This example should print a 200 in console:

            Source https://stackoverflow.com/questions/70372155

            QUESTION

            How to put an interval inside a switch case statment of keycode without allowing the user to tab twice
            Asked 2021-Nov-05 at 22:58

            Im building a pacman game and i put a switch statement and put interval so that the user has to press right arrow once and pacman will keep moving right the problem is that if i tab twice it move twice as fast and i tab right then left it'll move right left right left.....

            i'll show the first code where there was no problem this code is without interval

            JS code without interval:

            ...

            ANSWER

            Answered 2021-Nov-05 at 22:58

            some guy answered as a comment that i should clear the inteval on each key pressed. i don't know why i haven't thought about that

            the answer :

            Source https://stackoverflow.com/questions/69857476

            QUESTION

            Why does website cause most elements to be recalculated upon small change after being hosted?
            Asked 2021-May-07 at 15:46

            I decided to make a Pac-Man game and after I did it and everything was working somewhat fine on local document I pushed my website on Github pages and decrease in fps was enormous. It turned out page was making recalculation for hundreds elements which caused 20ms+ delay.

            Here's a small part of the code that still has performance difference between local and github-pages hosted website.

            ...

            ANSWER

            Answered 2021-May-07 at 15:46

            After getting some feedback that my site works well for other users I shared it on CodePen and it also worked fine, day later somebody said there could be an extension that could do something like that and indeed Adblocker Ultimate caused the slow performance.

            Source https://stackoverflow.com/questions/67302353

            QUESTION

            Calculate distance between points in matrix connected in all directions
            Asked 2021-Apr-28 at 00:34

            I'm trying to make an online game where I want to simulate a world that is connected in all directions, just like "PAC-MAN" does. When the player crosses the boundaries of the map he would be in the other side of the grid.

            So far so good, I managed to build a server that holds a 10x10 matrix, (I attach some images as a reference), and using some modular-arithmetics it calculates and sends to the client the corresponding tiles of the map given the player's position.

            So assuming "view_distance = 2" for example, the server sends the corresponding tiles based on the player's position:

            Player position (4,4)

            Player position (9,5)

            Player position (0,0)

            I think I made my point, now lets face my problem.

            When the client gets the list of tiles to render from the server, it needs to calculate the distance to the player (unit-vector) for each tile so it can instance it in the right place. Every instanced tile has a script that recalculates the distance to the player every time he moves so it destroys itself when it is farther than the "view_distance".

            So for example, if I the client is in the position (9,5) the unit-vector of the tile (7,7) would be (-2,2)

            The client has the following information:

            • The tile where he's standing: Globals.PlayerInfo.PlayerPosition
            • The lenght of the map: Globals.MAP_LENGHT (in this case it's 10)
            • The view distance: Globals.DATA_DISTANCE (in this case it's 2)

            How do i calculate the unit-vector? I made the following function but it doesn't seem to work. Am I missing something?

            ...

            ANSWER

            Answered 2021-Apr-27 at 08:30

            You say it yourself, the grid is connected in all directions. So since your grid is "infinite" every position exists an "infinite" amount of times. What you are looking for is not one distance between two points but actually the smallest one out of multiple possibilities.

            No worries, though ;) It is fully enough to check once into each direction (up, down, left, right) and chose the smallest of the resulting distances in these direction since any other one will be further away anyways.

            As only one example what I am talking about. Lets say

            • the player is at 1,1 (red)
            • the enemy is at 8,2 (blue)

            so if we want to get the minimum distance on the X axis we simply check in both directions, to the left and to the right.

            In this case finding the next position to the left is trivial: It is the actual player position x = 1.

            Now what do we to towards the right? → We simply virtually extend the grid (light-grey) and map the player position to where it would be in that extended grid → x = 11 (light-red).

            Here is an image to visualize it better

            In the code this might look like e.g.

            Source https://stackoverflow.com/questions/67274952

            QUESTION

            How can I get my JavaScript game to stop freezing every couple of seconds?
            Asked 2021-Feb-18 at 07:55

            I am writing a Pac-Man game, and so far I've got the movement and animation down but for some reason, Pac-Man just keeps freezing every 2 seconds or so. It's very slight and quick, but noticeable enough. Maybe this has something to do with my browser (Google Chrome) or the way I'm setting up the setTimer functions? I'm also aware of the canvas feature in JavaScript, I just wanted to make this game without it for a challenge.

            script.js:

            ...

            ANSWER

            Answered 2021-Feb-18 at 07:55

            The recursive call to movePacMan means your call stack grows without bound. This in terms means that the browser will have to page out memory and may explain the performance issue you observed. Use setInterval() instead of the recursive call, or as @mplungjan mentioned requestAnimationFrame().

            Source https://stackoverflow.com/questions/66255671

            QUESTION

            Cannot detect collision for objects drawn in canvas javascript
            Asked 2021-Jan-26 at 12:56

            Hey I am currently building a simple pacman in javascript as a learning project. I am able to render a basic board, pacman, pellets and big pellets with basic canvas drawings (arc etc) . The game is responsive to key codes moving pacman around but Imstruggling when I want to test for collision and access x and y values of canvas drawings. My board is drawn in for loop that iterates through a layout/grid 2d array of numbers and draws something different depending on the number, 0 representing walls, 1 - pellets etc. I feel I may be making an error in the drawBoard for loop also.. I have started to go back and forth between using a function to draw walls and then trying to access its X and Y positions:

            ...

            ANSWER

            Answered 2021-Jan-26 at 12:56

            In pacman collision can be oversimplified by just using an array and checking wether the current case where pacman is contains something or not, if so make him return to previous position.

            Source https://stackoverflow.com/questions/65891139

            QUESTION

            Recommendation System by using Euclidean Distance (TypeError: unsupported operand type(s) for -: 'str' and 'str')
            Asked 2021-Jan-03 at 19:48

            I have a problem about implementing recommendation system by using Euclidean Distance.

            What I want to do is to list some close games with respect to search criteria by game title and genre.

            Here is my project link : Link

            After calling function, it throws an error shown below. How can I fix it?

            Here is the error

            ...

            ANSWER

            Answered 2021-Jan-03 at 16:00

            The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.

            Source https://stackoverflow.com/questions/65551325

            QUESTION

            Python turtle leaves dots while moving
            Asked 2020-Dec-27 at 00:50

            I am trying to make Pac-man Game using turtle. When I run my code it shows small dots. While moving turtle press w to go up-ward and you can find the small dot at bottom of player.

            ...

            ANSWER

            Answered 2020-Dec-27 at 00:50

            I reworked nearly every aspect of your program and couldn't spot the culprit for the yellow artifacts (part of the pacman itself.) So, I put a band-aid on the code by leaving tracer() off for the entire program and doing explicit screen update() calls.

            [EDIT: @AnnZen's answer identifies the source of the glitch.]

            I also replaced your redudant entity location logic by checking the original dict rather than the list cache. This simplified the logic, and eliminated some potential floating point issues. And, checking dictionaries is actually faster than checking lists.

            Plus lots of other changes to simplify and stabilize the code:

            Source https://stackoverflow.com/questions/65356614

            QUESTION

            How do I randomly move objects in a maze using pygame?
            Asked 2020-Dec-07 at 22:03

            This is a code for Pac-Man. I already have a moving Pac-man and the collision w/ the ghosts, but I don't know how to make them randomly move on the map. I don't need them to chase the Pac-Man, just to slide randomly through the map and change direction when they hit on the wall. I also wanted to know how could I make Pac-Man die when he collides w/ a ghost.

            ...

            ANSWER

            Answered 2020-Dec-07 at 22:03

            Add a method that can find all field with a specific number in the grid:

            Source https://stackoverflow.com/questions/65189546

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pac-man

            You can download it from GitHub.

            Support

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