px | A tiny puzzle game framework | Game Engine library

 by   stillwwater JavaScript Version: Current License: MIT

kandi X-RAY | px Summary

kandi X-RAY | px Summary

px is a JavaScript library typically used in Gaming, Game Engine applications. px has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Px is a tiny 2D canvas framework for turn-based puzzle games.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              px has a low active ecosystem.
              It has 52 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              px has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of px is current.

            kandi-Quality Quality

              px has 0 bugs and 0 code smells.

            kandi-Security Security

              px has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              px code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              px is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              px releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              px saves you 6 person hours of effort in developing the same functionality from scratch.
              It has 20 lines of code, 0 functions and 9 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of px
            Get all kandi verified functions for this library.

            px Key Features

            No Key Features are available at this moment for px.

            px Examples and Code Snippets

            No Code Snippets are available at this moment for px.

            Community Discussions

            QUESTION

            Invalid Character when Selecting classname - Python Webscraping
            Asked 2021-Jun-16 at 01:11

            I am beginning to learn the basics of webscraping with Python, but I am having a little trouble with my code. I am trying to scrape the weather from the front page of 'yahoo.com':

            ...

            ANSWER

            Answered 2021-Jun-16 at 01:11

            The problem is that your CSS selectors include parentheses () and dollar signs $. These symbols already have a special meaning. See:

            You can escape these characters using a backslash \.

            Source https://stackoverflow.com/questions/67994434

            QUESTION

            Checkbox inside map not getting checked
            Asked 2021-Jun-15 at 10:35

            I'm new to react and trying to create a todo app using react hooks. I have an array todoList which i'm displaying inside unordered list and there is a checkbox for every todo element.Now, issue is the checkbox state is not getting changed on click. What am i missing? in OnChange i tried by directly changing item.isDone property and also i tried using setTodoList as well but in both cases there is nothing happening in UI. useForm is just another module that uses useState.

            ...

            ANSWER

            Answered 2021-Jun-15 at 10:11

            Just change the onChange in input checkbox to

            Source https://stackoverflow.com/questions/67984005

            QUESTION

            How can I add Animation left to right on navbar in nextjs app?
            Asked 2021-Jun-15 at 06:24

            I have a navbar and sidebar component in my nextjs app. In my index component I'm using useState to show and hide sidebar on mobile device.
            It works perfectly fine but I want to add animation when user clicks on hamburger menu, the sidebar should be animated left to right and when clicked on close icon it should go back to right to left. FYI I am using tailwind css.

            Here's the code:
            indexjs file:

            ...

            ANSWER

            Answered 2021-Jun-15 at 06:24

            QUESTION

            how to find out a div is inside window in react js
            Asked 2021-Jun-15 at 04:55

            when I click on Id one div is coming. But I want to check if the div is exceeding the window then the div must hide. Here is the sample code I have tried.

            ...

            ANSWER

            Answered 2021-Jun-15 at 04:52

            Let's look at how it's decided whether to show the pop up or not:

            Here's the code where the test is made:

            Source https://stackoverflow.com/questions/67979894

            QUESTION

            setTimeout inside setTimeout inside a setInterval
            Asked 2021-Jun-15 at 01:25

            I'm trying to make a string that will write itself letter by letter until completing the sentence, and the speed of appearing each letter is based on an input that varies from 1 to 10. At the end of the string, it will blink for 5 seconds until that an alien will appear. My idea was to create a setInterval to add the letters and when the counter added the array size it would return the final animation of the loop with the new setInterval call, and before it was called again it had already been cleared, and called again in a recursion by setTimout callback to maintain the infinite loop. But it's not reaching setTimout, why?

            //script.js

            ...

            ANSWER

            Answered 2021-Jun-14 at 23:37

            The issue is that in the else statement, you are returning a function that is never called.

            Source https://stackoverflow.com/questions/67978080

            QUESTION

            React useState - save variables to local storage
            Asked 2021-Jun-15 at 00:57

            I'm new in React and state hooks.I'm trying to make a website about creating booklist and save it to local storage. Also uploading image to cloudinary. My problem is ; when i trying to save cloudinary image url to the localstorage, it saves previous url. I think i have a problem about useState hooks but i couldnt figure it. Below is my code.

            LocalStorage.js

            ...

            ANSWER

            Answered 2021-Jun-15 at 00:57
            
            setUploadUrl(result.url);
            id = new Date().getTime().toString();
            const newBook = {
              id: id,
              bookName: bookName,
              writerName: writerName,
              pageNumber: pageNumber,
              uploadUrl: uploadUrl
            };
            
            

            Source https://stackoverflow.com/questions/67978565

            QUESTION

            Dash: updating a figure's data instead of updating graph's figure?
            Asked 2021-Jun-14 at 19:01

            I was going over some tutorials including the the official docs and it seems that everyone prefers to Output a figure.

            For example:

            ...

            ANSWER

            Answered 2021-Feb-26 at 20:20

            You can have callbacks that only return the data, and layout and so on

            Source https://stackoverflow.com/questions/66389371

            QUESTION

            Move button randomly on hover: Javascript
            Asked 2021-Jun-14 at 18:42

            I have a button that I want to move randomly on hover. I want it to be able to move anywhere not pseudorandom, but truly random. The code I have only made the button go to the bottom right.

            Also, if possible, if you could make an animation to make the animation smooth, that would be greatly appreciated.

            ...

            ANSWER

            Answered 2021-Jun-14 at 18:42

            Add an event listener for mouseover, then generate random coordinates by using Math.random() multiplied by Window.innerHeight and Window.innerWidth:

            Source https://stackoverflow.com/questions/67975305

            QUESTION

            How to Drag/Drop an item from a LIST into an AREA, but keeping its dropped position
            Asked 2021-Jun-14 at 14:15

            Stackblitz for this problem. That's the closest I could get.

            I'm using Material Drag & Drop. The result I'm looking for is to clone an item from a LIST and put into another list, which is visually an AREA, but that's the "catch", keeping the dropped "coordinates" (x,y) on that area.

            That's my HTML code:

            ...

            ANSWER

            Answered 2021-Apr-30 at 21:40

            I believe this comes close to what you were after.

            Two adjustments:

            1. changed widget positioning to absolute -- transforming with position: relative was repositioning the widgets in an inconsistent manner.

            2. had to adjust the translate -- I'm no expert with this library but it looks like the nativeElement transform properties are set relative to the position of the drawer option the user selects (the NOTE vs COLUMN options in your example). If you add more options you might have to adjust x,y for each depending on where the option is in the drawer space.

            Hope this helps and cheers!

            https://stackblitz.com/edit/angular-drag-drop-tsts-7uob2y?file=src%2Fapp%2Fshared%2Fcomponents%2Fwidgets%2Fcomponents%2Fboard%2Fboard.component.ts

            Source https://stackoverflow.com/questions/67237582

            QUESTION

            Set after value for DIV dynamically
            Asked 2021-Jun-14 at 10:06

            I have a div container that will layout each item evenly for the full width of the screen.

            I would like to adjust the BACK div behind the selected input dynamically. I know in theory how to do it: do a transform: translate to #after of the BACK div. But I have no idea how to calculate the correct px value, depending on what input tag has been selected.

            The codepen to view this is available here: https://codepen.io/depechie/pen/oNZagLa

            The desired end result visually should be like following picture. So the BACK div ( the blue outline ) should be placed behind the selected input.

            ...

            ANSWER

            Answered 2021-Jun-14 at 10:06

            Simply add a border on the selected element ?

            Source https://stackoverflow.com/questions/67967906

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install px

            Include px.js in your html file. Create some entity templates. These are the 'objects' you can spawn in the level grid.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/stillwwater/px.git

          • CLI

            gh repo clone stillwwater/px

          • sshUrl

            git@github.com:stillwwater/px.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by stillwwater

            command_terminal

            by stillwwaterC#

            UnityStyleGuide

            by stillwwaterHTML

            twoecs

            by stillwwaterC++

            linguist256

            by stillwwaterPython

            autoyt

            by stillwwaterGo