px | A tiny puzzle game framework | Game Engine library
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kandi X-RAY | px Summary
Px is a tiny 2D canvas framework for turn-based puzzle games.
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QUESTION
ANSWER
Answered 2021-Jun-16 at 01:11The problem is that your CSS selectors include parentheses ()
and dollar signs $
. These symbols already have a special meaning. See:
You can escape these characters using a backslash \
.
QUESTION
I'm new to react and trying to create a todo app using react hooks. I have an array todoList which i'm displaying inside unordered list and there is a checkbox for every todo element.Now, issue is the checkbox state is not getting changed on click. What am i missing? in OnChange i tried by directly changing item.isDone property and also i tried using setTodoList as well but in both cases there is nothing happening in UI. useForm is just another module that uses useState.
...ANSWER
Answered 2021-Jun-15 at 10:11Just change the onChange in input checkbox to
QUESTION
I have a navbar
and sidebar
component in my nextjs app.
In my index component I'm using useState
to show and hide sidebar on mobile device.
It works perfectly fine but I want to add animation when user clicks on hamburger menu, the sidebar should be animated left to right and when clicked on close icon it should go back to right to left. FYI I am using tailwind css.
Here's the code:
indexjs file:
ANSWER
Answered 2021-Jun-15 at 06:24Can you try this?
QUESTION
ANSWER
Answered 2021-Jun-15 at 04:52Let's look at how it's decided whether to show the pop up or not:
Here's the code where the test is made:
QUESTION
I'm trying to make a string that will write itself letter by letter until completing the sentence, and the speed of appearing each letter is based on an input that varies from 1 to 10. At the end of the string, it will blink for 5 seconds until that an alien will appear. My idea was to create a setInterval to add the letters and when the counter added the array size it would return the final animation of the loop with the new setInterval call, and before it was called again it had already been cleared, and called again in a recursion by setTimout callback to maintain the infinite loop. But it's not reaching setTimout, why?
//script.js
...ANSWER
Answered 2021-Jun-14 at 23:37The issue is that in the else
statement, you are returning a function that is never called.
QUESTION
I'm new in React and state hooks.I'm trying to make a website about creating booklist and save it to local storage. Also uploading image to cloudinary. My problem is ; when i trying to save cloudinary image url to the localstorage, it saves previous url. I think i have a problem about useState hooks but i couldnt figure it. Below is my code.
LocalStorage.js
...ANSWER
Answered 2021-Jun-15 at 00:57
setUploadUrl(result.url);
id = new Date().getTime().toString();
const newBook = {
id: id,
bookName: bookName,
writerName: writerName,
pageNumber: pageNumber,
uploadUrl: uploadUrl
};
QUESTION
I was going over some tutorials including the the official docs and it seems that everyone prefers to Output
a figure
.
For example:
...ANSWER
Answered 2021-Feb-26 at 20:20You can have callbacks that only return the data, and layout and so on
QUESTION
I have a button that I want to move randomly on hover. I want it to be able to move anywhere not pseudorandom, but truly random. The code I have only made the button go to the bottom right.
Also, if possible, if you could make an animation to make the animation smooth, that would be greatly appreciated.
...ANSWER
Answered 2021-Jun-14 at 18:42Add an event listener for mouseover
, then generate random coordinates by using Math.random()
multiplied by Window.innerHeight
and Window.innerWidth
:
QUESTION
Stackblitz for this problem. That's the closest I could get.
I'm using Material Drag & Drop. The result I'm looking for is to clone an item from a LIST and put into another list, which is visually an AREA, but that's the "catch", keeping the dropped "coordinates" (x,y) on that area.
That's my HTML code:
...ANSWER
Answered 2021-Apr-30 at 21:40I believe this comes close to what you were after.
Two adjustments:
changed widget positioning to
absolute
-- transforming withposition: relative
was repositioning the widgets in an inconsistent manner.had to adjust the
translate
-- I'm no expert with this library but it looks like the nativeElement transform properties are set relative to the position of the drawer option the user selects (the NOTE vs COLUMN options in your example). If you add more options you might have to adjust x,y for each depending on where the option is in the drawer space.
Hope this helps and cheers!
QUESTION
I have a div container that will layout each item evenly for the full width of the screen.
I would like to adjust the BACK div behind the selected input dynamically. I know in theory how to do it: do a transform: translate to #after of the BACK div. But I have no idea how to calculate the correct px value, depending on what input tag has been selected.
The codepen to view this is available here: https://codepen.io/depechie/pen/oNZagLa
The desired end result visually should be like following picture. So the BACK div ( the blue outline ) should be placed behind the selected input.
...ANSWER
Answered 2021-Jun-14 at 10:06Simply add a border on the selected element ?
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