A-star | A * search algorithm for Cocos Creator | Game Engine library

 by   ty0x2333 JavaScript Version: Current License: MIT

kandi X-RAY | A-star Summary

kandi X-RAY | A-star Summary

A-star is a JavaScript library typically used in Gaming, Game Engine, Example Codes applications. A-star has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A* search algorithm for Cocos Creator.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              A-star has a low active ecosystem.
              It has 68 star(s) with 38 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of A-star is current.

            kandi-Quality Quality

              A-star has no bugs reported.

            kandi-Security Security

              A-star has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              A-star is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              A-star releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of A-star
            Get all kandi verified functions for this library.

            A-star Key Features

            No Key Features are available at this moment for A-star.

            A-star Examples and Code Snippets

            A star object .
            javascriptdot img1Lines of Code : 174dot img1License : Permissive (MIT License)
            copy iconCopy
            function AStar(s, e, row, col, inputGrid) {
              const Row = row;
              const Col = col;
              const start = s;
              const end = e;
              const path = [];
            
              const isValid = (i, j) => i >= 0 && j >= 0 && i < Row && j < Col;
            
            
              i  
            Perform a - star search on the graph .
            pythondot img2Lines of Code : 21dot img2License : Permissive (MIT License)
            copy iconCopy
            def a_star_search(graph, start, end):
                frontier = PriorityQueue()
                frontier.put(vec2int(start), 0)
                path = {}
                cost = {}
                path[vec2int(start)] = None
                cost[vec2int(start)] = 0
            
                while not frontier.empty():
                    current = front  
            Add a star argument .
            pythondot img3Lines of Code : 8dot img3License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def add_stararg(self, a):
                self._consume_args()
                self._argspec.append(
                    gast.Call(
                        gast.Name(
                            'tuple', ctx=gast.Load(), annotation=None, type_comment=None),
                        args=[a],
                        keywords=()))  

            Community Discussions

            QUESTION

            Astar Pathfinding Project setting z position of AI agent to incorrect values in 2D project
            Asked 2021-Jun-14 at 02:09

            I'm working on a 2D game in Unity and am using the A* Pathfinding Package from Aron Granberg.

            Everything appears to be working fine. AIPaths are being generated and AI Agents are navigating from point to point and avoiding obstacles as expected. It's fine except for one thing.

            The position.z of the AI Agent is incorrect.

            The spawn origin of the AI Agent has a z of 0, and the target point has a z of 0, yet the AI Agent's z fluctuates between -9 and -1 as it traverses the path. The path itself appears to have a z position of 0 at each waypoint.

            I haven't modified the code in the package at all and just followed the documentation when setting it up for 2D.

            Any ideas what could be causing this?

            NOTE: I haven't included a screenshot of it, but the prefab that is being spawned in as the AI Agent has a transform position of (0,0,0).

            The A-star pathfinder object:

            The AI Agent object (note that the Z pos is not 0):

            The spawn point object that sets the spawn for the AI agent:

            The destination target object that the AI Agent is heading to:

            ...

            ANSWER

            Answered 2021-Jun-14 at 02:09

            In case anyone else runs into this problem.

            The fix was to add a Rigidbody2D to my AI Agent and set the gravity scale to 0.

            Even though my game doesn't use Unity's physics system for movement and the Astar package can move AI agents by transform, for some reason it requires a Rigidbody to keep the Z position at 0.

            I'm still not really sure why this solves the problem because, when I was debugging the third-party Astar code, it always returned nextPosition values with a Z position of 0 yet the actual position that the AI Agent was updated to had varying Z positions...

            If you have more info, leave a comment and I'll add it to the answer.

            Source https://stackoverflow.com/questions/67955043

            QUESTION

            How can I pass a variable between two components in React?
            Asked 2021-Jun-07 at 20:37

            I have a form component in React that I use to send data to a pg database.

            This is my form script :

            ...

            ANSWER

            Answered 2021-Jun-07 at 20:37

            Instead of keeping same state (i.e rating value) in two components, keep it in form component and pass it as prop to the Rating component.

            Rating component will notify the parent(Form) component whenever the value gets changed by calling a function. This is called Lifting state up.

            Here is the code for Rating component which gets rating and onRatingChange props from the form component. onRatingChange will be called with newValue from inside onChange function.

            Source https://stackoverflow.com/questions/67878197

            QUESTION

            sidebar background is not going full to the bottom
            Asked 2021-Jun-01 at 11:00

            I made a sidebar and when I need to scroll down (i just putted some "< br >" on html to test the scroll) the sidebar ends at some point, I want to be able to see the background until the bottom of the page

            How can I do that? Here is a quick gif too see what is happening: https://i.gyazo.com/f08b7fbf0592a89bc08da7e2625a86f1.mp4

            This is the CSS

            ...

            ANSWER

            Answered 2021-May-31 at 19:05

            Any reason, you're reducing the sidebar height by 59px. Removed 59px min-height: calc(100vh - 59px); and now the sidebar is reaching the full height of the viewport.

            Source https://stackoverflow.com/questions/67778995

            QUESTION

            React Star Widget - why do all stars update on single click?
            Asked 2021-May-31 at 17:32

            I am trying to create a star widget. I have a state array for each star, but when I click one of the stars, ALL of the stars set themselves to that state. I am very lost on this, please halp. I have added a lot of debugging logs. The moment I set newStars[i] = currentStar;, the entire newStars array gets updated, but I'm failing to see why.

            Also, here is the code pen link: https://codepen.io/trismi/pen/zYZpvQq?editors=1111

            HTML:

            ...

            ANSWER

            Answered 2021-May-31 at 17:26

            QUESTION

            In Jquery show selected a value from the searched icons from the dropdown for the asIconPicker
            Asked 2021-May-28 at 13:36

            I have a code that is used to select certain elements, the code works great when you onSelect and it shows the right option value. The problem is I am not sure how to show the selected option when we search a value onSelect of the dropdown then it's not working.

            Here is my Jsfiddle

            ...

            ANSWER

            Answered 2021-May-28 at 13:36

            add click event to the .asIconPicker-selector-popup and add a condition inside the method to check the source element from which a click triggered.

            Source https://stackoverflow.com/questions/67738632

            QUESTION

            Appendchild error parameter 1 is not of type 'Node' in Javascript . Not working
            Asked 2021-May-27 at 16:06

            I have a value res.rating.value and I want to show font awesome stars for this value. Like if the value is 2 then 2 stars will show in the div. I have the following code but whenever I run it the appendChild function shows the error failed to execute parameter 1 is not of type 'Node'

            ...

            ANSWER

            Answered 2021-May-27 at 16:06

            After some research, I tried the following code and it worked

            Source https://stackoverflow.com/questions/67722932

            QUESTION

            What is wrong with my breadth first search algorithm, it crashes with a segmentation fault?
            Asked 2021-May-24 at 19:07

            When I run my code it throws a segmentation fault and I have tried rewriting the code several times. Still to no avail, it won't even run. The segmentation fault happens as soon as my program is launched. What it's supposed to do is print a path on screen using the ncurses library in Linux, from the given coordinates. Here is the problematic snippet with the lines where gdb said the segmentation fault was, also it (snippet) reproduces the problem.

            EDIT: This will help explain what I'm trying to do, but using dynamic arrays. Breadth First Search

            EDIT 2: The variable frontier is supposed to keep track of the X and Y values at a specific index. The add_neighbors function is there to add all four neighbors (providing they aren't already added) to the frontier and came_from arrays.

            frontier[index][0] is X value.
            frontier[index][1] is Y value.

            The before the first while loop I set the start position x1 and y1. During the first while loop, it increments getting the new coordinates from the frontier, then processing and adding to came_from array.

            For example:
            (x1,y1) (x1+1,y1)
            (x1,y1+1) (x1+1,y1+1)
            (x1,y2) (x2,y2)

            I'm trying to get from (x1,y1) to (x2,y2). Sure hope that explains it better. What I'm trying to implement is a Breadth First Search (BFS) algorithm. Using two arrays, one is frontier (keeps track of visited positions) and came_from (keeps track of X and Y the path from x1,y1 to x2,y2). Updated the code to reflect the first answer. Plus added a comment to explain where the error might be, not really sure but I've been debugging it. It looks like the came_from array never gets set with x and y.

            The Code:

            ...

            ANSWER

            Answered 2021-May-23 at 17:26

            Some of the allocation sizes are incorrect:

            • frontier = malloc(sizeof(frontier) * MAXHEIGHT * MAXWIDTH); should be

            Source https://stackoverflow.com/questions/67655818

            QUESTION

            Setting up difficulty icons for a screen reader
            Asked 2021-May-18 at 10:43

            I have an online course with a difficulty rating that is displayed as a variation of the following:

            ...

            ANSWER

            Answered 2021-May-18 at 10:43

            A couple of things, first the use of a here doesn't quite work. s are designed to be linked to interactive elements (inputs).

            If this is display only (i.e. you cannot cast a vote on the difficulty) then the answer is simple:

            Source https://stackoverflow.com/questions/67584457

            QUESTION

            Traversing HTML with jQuery
            Asked 2021-May-18 at 09:44

            I am trying to traverse html using jQuery .

            You can see the html code in the image. when I hover the mouse over a star the code is triggered

            the code finds the span two levels up using parent().parent(). and then gets all the fa-star elements using jquery "find" method. when I loop the code I expect the loop to print 5 items. but it prints about 24 of them.

            what can be the cause of this behaviour?

            This is the javascript code I use,

            ...

            ANSWER

            Answered 2021-May-16 at 14:44

            As you see there are only 5 indices used. They occur multiple times in your log. It seems like your mouseover-handler is triggered multiple times. You will also be able to verify this by adding a log to your mouseover-handler outside of the loop.

            Make sure, that the plugin that you are using (or your code) is not triggering mouseover internally and that the hovered elements have the size that you are expecting. Of course also make sure your handler is not bound multiple times.

            EDIT:

            The code that you provided seems to work perfectly for me (even though there is a semicolon missing). Take a look at this fiddle. Do you expect a different behavior?

            (I can only provide a fiddle with code in the answer, so here is your code again with added semicolon. As stated it seems to work properly)

            Source https://stackoverflow.com/questions/67557614

            QUESTION

            Do I have to return header data from database in every controller in laravel?
            Asked 2021-May-15 at 05:38

            I'm new to Laravel coming from PHP core I'm trying to load data from the database in my header.blade.php which is included in app.blade.php.

            Do I have to return the header data variable in every view? Do I have to write the same code in every controller function which is returning a view?

            If there is another way to achieve that please let me know.

            Currently, I have loaded data to my dashboard but it is only available to the dashboard. Please help me out.

            ...

            ANSWER

            Answered 2021-May-05 at 11:38

            I often just inline this stuff for small projects.

            Your query is a bit off as well. You are getting all Users but only with a certain ID. This can be rewritten as:

            Source https://stackoverflow.com/questions/67400025

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install A-star

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/ty0x2333/A-star.git

          • CLI

            gh repo clone ty0x2333/A-star

          • sshUrl

            git@github.com:ty0x2333/A-star.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by ty0x2333

            TySimulator

            by ty0x2333Swift

            WheelPicker

            by ty0x2333Kotlin

            TyLauncher

            by ty0x2333C++

            TYLive2D

            by ty0x2333C++

            TyStrings

            by ty0x2333Python