DISTORT | A small game demonstrating a grid distortion effect | Game Engine library
kandi X-RAY | DISTORT Summary
kandi X-RAY | DISTORT Summary
A small game demonstrating a grid distortion effect. Runner-up at the Hackers at Cambridge Game Gig 3000.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of DISTORT
DISTORT Key Features
DISTORT Examples and Code Snippets
def sample_distorted_bounding_box_v2(image_size,
bounding_boxes,
seed=0,
min_object_covered=0.1,
aspec
def stateless_sample_distorted_bounding_box(image_size,
bounding_boxes,
seed,
min_object_covered=0.1,
def sample_distorted_bounding_box(image_size,
bounding_boxes,
seed=None,
seed2=None,
min_object_covered=0.1,
Community Discussions
Trending Discussions on DISTORT
QUESTION
I added the images with image upload page and show the image and thumbnail images in another web page. I used the resize name with time() function. And I want this: I want each image I add to appear on the html page in order, according to the names I have just given. However, as I add the photos with the code I wrote, the order in my html page is distorted, but I always want it to continue in the order I added. How can I show the pictures I renamed with the Time() function in order on my html page?
home.php
...ANSWER
Answered 2021-Jun-10 at 19:55Since you're having trouble following the other S.O. answer, try this. First stick the files in an array with the filemtime
as the key
, then use ksort
to sort it before you start iterating
QUESTION
I'm rather new to iOS programming.
I was wondering what is the proper way to achieve permanently rounded corners (via the attribute view.layer.cornerRadius
) for a view that has dynamic height.
In Android, we would just set the cornerRadius
to an absurdly high number like 1000
. This would result in the view always having rounded corners regardless of how tall or short it was.
Unfortunately, when I tried to do the same thing in iOS, I realized that an overly large value for cornerRadius
results in the view being drawn in a distorted way - or straight up just disappearing from the layout altogether.
Anyone have any insights into this problem? Thanks.
...ANSWER
Answered 2021-Jun-10 at 09:16Easy to achieve this with RxSwift by observing Key Path.
QUESTION
I was trying to make Apple's SuperDrive work on Ubuntu, and followed these instructions to do so:
...ANSWER
Answered 2021-Jun-08 at 16:35Apparently it was an issue with Windows. Going to Windows and shuting down instead of restarting fixed the problem, as suggested here.
I can now also go back to Windows, restart, come back to Ubuntu and the sound is fine. I did not have fast boot on (not on BIOS, not on Windows settings). My guess is the problem had nothing to do with the sg3-utils, and the issue arose when I plugged in the Apple Superdrive in Windows, then restarted the system instead of shuting down.
QUESTION
I have put in custom CSS to ensure that a custom bullet point IMG is shown on my ul and li. The IMG isn't showing, only the default bullet point is showing and nothing I change is helping. It either causes everything to distort or nothing happens.
Please advise if you are able to.
Here is the code:
...ANSWER
Answered 2021-Jun-07 at 10:06 list-style-image
must be defined for ul
and the img
source was not used correcly.
QUESTION
The img i am using seems to be extremely large and i want to decrease it in size so it can fit as a bullet point. At the moment it just distorts the whole website and i cannot figure out how to edit the size.
...ANSWER
Answered 2021-Jun-07 at 11:57CSS list image does not have extended styling offered as background image does so one has to be rather creative to make use background image instead of list image. Secondly list image crops the image where background image can be resized.
Two example below either case wise.
Example one: if you need image on UL tag and not on rest of list
QUESTION
Does anybody have an idea why printed text shows properly in command prompts/terminals but Kivy's TextInput seems to distort it, there's an issue wit spaces.
...ANSWER
Answered 2021-Jun-07 at 01:31The text may look different in the TextInput widget than the terminal because the two use different fonts. The terminal (by default) uses a monospace font, meaning all characters take up the same space. Kivy (by default) does not use a monospace font so the different characters take up a different amount of space, causing text like what you provided to look misaligned.
To make the text in the TextInput monospace, you can change its font_name
to a monospace font.
If you need to, you can use any monospace font you want in your app by registering it with LabelBase from kivy.core.text
. Somewhere in your python file put LabelBase.register('font name', fn_regular='path to the font')
after importing LabelBase.
QUESTION
I am trying to distort a grid of images that are displayed randomly when the mouse is clicked.
I have the grid and the random when click.
I have accomplished the distorsion I want when I have only one image.
Now I have to merge both codes together, but I can't figure out how to do it when the PImage is an array.
Grid code:
...ANSWER
Answered 2021-Jun-05 at 20:15If you want to apply the distortion to the entire canvas, you can just use copy()
without the image parameter. This causes it to just copy from what is currently on the canvas.
You can use a very similar for
loop to the one that's in your wave code, just omit the myImage
parameter and let i
go from 0 to width
instead of myImage.width
. Then you put it at the end of your draw
block in the grid
code:
QUESTION
I am currently trying to make a .wav file that will play sos in morse.
The way I went about this is: I have a byte array that contains one wave of a beep. I then repeated that until I had the desired length. After that I inserted those bytes into a new array and put bytes containing 00 (in hexadecimal) to separate the beeps.
If I add 1 beep to a WAVE file, it creates the file correctly (i.e. I get a beep of the desired length). Here is a picture of the waves zoomed in (I opened the file in Audacity): And here is a picture of the entire wave part:
The problem now is that when I add a second beep, the second one becomes completely distorted: So this is what the entire file looks like now:
If I add another beep, it will be the correct beep again, If I add yet another beep it's going to be distorted again, etc. So basically, every other wave is distorted.
Does anyone know why this happens?
Here is a link to a .txt file I generated containing the the audio data of the wave file I created: byteTest19.txt
And here is a lint to a .txt file that I generated using file format.info that is a hexadecimal representation of the bytes in the .wav file I generated containing 5 beeps (with two of them, the even beeps being distorted): test3.txt
You can tell when a new beep starts because it is preceded by a lot of 00's.
As far as I can see, the bytes of the second beep does not differ from the first one, which is why I am asking this question.
If anyone knows why this happens, please help me. If you need more information, don't hesitate to ask. I hope I explained well what I'm doing, if not, that's my bad.
EDIT Here is my code:
...ANSWER
Answered 2021-Jun-04 at 09:07The problem
Your .wav file is Signed 16 bit Little Endian, Rate 44100 Hz, Mono
- which means that each sample in the file is 2 bytes long, and describes a signed amplitude. So you can copy-and-paste chunks of samples without any problems, as long as their lengths are divisible by 2 (your block size). Your silences are likely of odd length, so that the 1st sample after a silence is interpreted as
QUESTION
In reading about and experimenting with camera calibration I haven't seen any mention of the required tolerance for the placement of calibration targets. For example say I have a field of view of 200mm x 30mm and I want to be able to measure the position of objects in this field to within 1mm. I will calibrate my camera using a grid pattern and the OpenCV calibrateCamera flow. Say my calibration target is a printed chessboard grid with 5mm pitch. What is the tolerance on that 5mm spacing between corners on my target? Does a tighter tolerance result in more accurate pixel to real-world transformation? Does a tighter tolerance result in better distortion removal? Note I'm measuring objects on a 2D plane, no depth measurement, and unfortunately I don't have the ability to move the calibration targets around and take multiple views of it. So I'm talking specifically about calibrating using a single view.
...ANSWER
Answered 2021-Jun-02 at 21:22Calibration using a single view is a poor idea, generally speaking, because of the small number of independent samples it entails, so it is possible that tolerance on the calibration grid manufacture be the least of your worries. But if you must...
The controlling factor here is the sensor's dot pitch. Given the nominal focal length of your lens, and that you want your calibration RMSE to be order of a few tenths of pixel, you can work out the angle spanned by, say, 1/10 of a pixel along the sensor's horizontal axis. Back projecting that at the nominal distance between the lens's exit pupil and the target will give you a length in 3D world that measures the uncertainty in a target's corner location at the calibration optimum. Your physical target points should be known at least as accurately, and normally better.
Example: Setup: Dot pitch 5um, 16mm focal lens, 200mm working distance to target.
- Backprojected 1/10 pixel:
200/16*0.5um =~ 6um
. - Backprojected 1/2 pixel :
200/16*2.5um =~ 31um
.
You can loosen that if you assume perfect Chi-square scaling of the errors with the square root of the number of the data points. If you have, say, 100 corners, you can multiply that by 10, i.e. ~ 300um for 1/2 pixel
Note that with this kind of tolerances temperature control (for camera and target) may become a factor to keep into account.
QUESTION
I am trying to convert .vox to .mp3 or .wav with NAudio
with the code below:-
ANSWER
Answered 2021-Jun-02 at 09:07I was able to convert .vox files to .wav with the following:-
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