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QUESTION
I have a store setup that has multiple arrays
I'm trying to search all arrays at once, via a textfield.
I can get this done, by calling a selector function on keyup, that filters the 4 arrays and pushes to a new array.
I've thought about merging all the arrays to one array before filtering, but I want to keep the results separate, as they are going to be displayed in categories.
Just trying to see if I can streamline the performance at all and if there's a more concise way of doing this, in case I need to do something similar with larger arrays.
my textField function:
...ANSWER
Answered 2021-Jun-15 at 19:16This should implement the selector function with less code and make it more adaptable to kinds of data, if needed you can specify a more precise type in the filter function.
QUESTION
I am trying to learn how python handles multiprocessing and have followed a youtube tutorial for some basic code but I am now trying to implement a ProcessPoolExecuter myself.
I have the following code which is causing the problem:
...ANSWER
Answered 2021-Jun-15 at 13:46The actual value being passed as the second argument games to getRecentWinners
is listOfGames
, which as a values of [1, 2, 3 ... 21]
. But the first line of getRecentWinners
is:
QUESTION
I'm a french developer , i'm creating an android tv application about cloud Gaming in a webview with java.
My application start a gaming stream direcly in the webview, on fullscreen, the physical buttons of controlers are working with the game, eccept the "view button" the "back button'. This "view button" or if your prefer "select button" is for android tv a back button to the homescreen. So i have to overiding this back button, and i want replace it by a "select button" that it can interact with the games for displaying maps and inventory like in rpg games.
I know that the name will be "button_select" for interact with the pc game. So in android tv for now i will always redirected to the home page.
this is a sample of my code.
...ANSWER
Answered 2021-Jun-14 at 17:47I am assuming that you want to call button_select
key when user presses back button
.
In this case, create a method to call upon pressing back button. And call that method from the onBackPressed
method.
For example:
QUESTION
I am making a little web based tic tac toe game as a project to show on my portfolio website. I want someone visiting the site to be able to create a game, and then another player to join that game.
The person that creates the game creates a document in my firestore database under a "Games" collection, that is defined by this interface:
...ANSWER
Answered 2021-Jun-14 at 14:58It sounds like you're looking for this:
QUESTION
I'm making game in Unity and i want to publish it on GameJolt. I'm using Gamejolt Unity APIUnity API beacuse now i can use Gamjolt's Trophies etc. I don't know why but when i'm using GameJolt.API.GameJoltAPI.HasSignedInUser it returns error:
Assets\Scripts\MainMenuScripts_Play_Button\PlayButtonScript.cs(10,30): error CS0120: An object reference is required for the non-static field, method, or property 'GameJoltAPI.HasSignedInUser'
PlayButtonScript.cs:
...ANSWER
Answered 2021-Jun-12 at 12:27Try GameJoltAPI.Instance.HasSignedInUser
.
QUESTION
I have a college project to make game about smasher game with LibGDX, and i made it so that when the player life is 0, it switch to EndGameScreen class from the GameScreen class, but this happens failed render, I'm actually not sure if it's because of the setScreen method or my EndGameScreen class is not right
...GameScreen Class
ANSWER
Answered 2021-Jun-14 at 05:51Are you calling dispose()
in the render method of GameScreen
? Instead call when the screen is hidden.
QUESTION
I am trying to learn to make 3D games in JavaScript using HTML 2D canvas. I was following this post about it and I made a simple scene that you can move around in.
What I need help with is figuring out how to make the effect of the player turning their head, to look side to side and behind them.
Here is what I have:
Code (also on codepen)
html:
...ANSWER
Answered 2021-Jun-14 at 03:09First of all, you should not update the coordinates of the crates from the movement of the camera. Instead, let the camera have its own position in 3D space, update that position when you want the player to move, and then subtract the camera position from the crates' positions when calculating the 2D space coordinates. This will make things much easier when you later want to add, for example, the ability for the camera to rotate or the crates themselves to move.
Now to add a rotation capability to the camera, you will need to define a rotation matrix for it in addition to a position. Then, when rendering the crates, you transform the crate coordinates (after subtracting the camera's position) using the inverse of the camera's rotation matrix. This will give you the view space coordinates of the crates, which should be projected onto the 2D space for rendering.
There are many ways to create a rotation matrix depending on what parameters you have. A common one is the Rodrigues rotation formula or "axis-angle" formula, which is used when you have an axis of rotation and an angle to rotate about that axis. Another one is from Euler angles. And if you aren't familiar with matrices and linear algebra, I would recommend you to learn it (there are a lot of free resources available online) as it is used extensively in 3D game development.
QUESTION
I have the following data stored in a DynamoDB table called elo-history
.
ANSWER
Answered 2021-Jun-13 at 15:03It looks like you're modeling the one-to-many relationship between Games and Results using a complex attribute (e.g. a list or objects) on the Game item. This is a completely valid approach to modeling one-to-many relationships and is best used when 1) the results data doesn't change (or change often) and 2) you don't have any access patterns around Results.
Since it sounds like you do have access patterns around Results, you'd be better off storing your Results in their own items.
For example, you might consider modeling results in the user partition with a PK=USER#user_id SK=RESULT#game_id. This would allow you to fetch results by User ID (QUERY where PK=USER#user_id SK begins_with RESULT). Alternatively, you could model results with a PK=RESULT#game_id SK=USER#user_id and create a GSI that swaps the PK/SK's which will allow you to group results by User.
I don't know the specifics around your access patterns, but can say that you'll need to move results into their own items if you want to support access patterns around game results.
QUESTION
I have written the following function. It returns data from an API. It returns every value from the API call. What I would like to do is take out print(lichess_response)
and either yield or return the reponse so I can call any value when I call the function. That way I don't have to write a function for each value.
My code:
...ANSWER
Answered 2021-Jun-13 at 19:32If all you want is to collect what you are currently writing to standard output in a single list, that's simply
QUESTION
I am trying to scrape the NBA player names and projected fantasy score (not single stat DFS) using selenium. I've gotten as far as using selenium to automate clicking NBA, and selecting the fantasy score tab.
From there, I see the players in a grid where I will like to scrape the points and names for each player. I have attempted to loop through the grid but I don't think I'm doing it right
Can someone please take a look at my code and point me in the right direction ?
...ANSWER
Answered 2021-Jun-12 at 18:58See you are using
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