PhysicsJS | A modular , extendable , and easy-to-use physics engine | Game Engine library

 by   wellcaffeinated JavaScript Version: v0.7.0 License: MIT

kandi X-RAY | PhysicsJS Summary

kandi X-RAY | PhysicsJS Summary

PhysicsJS is a JavaScript library typically used in Gaming, Game Engine, Framework applications. PhysicsJS has no vulnerabilities, it has a Permissive License and it has medium support. However PhysicsJS has 12 bugs. You can install using 'npm i @mizchi/physics' or download it from GitHub, npm.

A modular, extendable, and easy-to-use physics engine for javascript. Latest version: 0.7.0 (beta).
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              PhysicsJS has a medium active ecosystem.
              It has 3542 star(s) with 414 fork(s). There are 174 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              PhysicsJS has no issues reported. There are 16 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of PhysicsJS is v0.7.0

            kandi-Quality Quality

              PhysicsJS has 12 bugs (0 blocker, 0 critical, 12 major, 0 minor) and 4 code smells.

            kandi-Security Security

              PhysicsJS has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              PhysicsJS code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              PhysicsJS is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              PhysicsJS releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              PhysicsJS saves you 2026 person hours of effort in developing the same functionality from scratch.
              It has 4452 lines of code, 0 functions and 118 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of PhysicsJS
            Get all kandi verified functions for this library.

            PhysicsJS Key Features

            No Key Features are available at this moment for PhysicsJS.

            PhysicsJS Examples and Code Snippets

            No Code Snippets are available at this moment for PhysicsJS.

            Community Discussions

            QUESTION

            How to add gravity to multiple bodies 'automatically'?
            Asked 2017-Jun-07 at 19:59

            I know how to add gravity to any given object/element. Just add acceleration Y downwards. But "what if want my hero to fly?" or "what if I want to turn gravity off for one particular object? I'll have to set gravity = 0 which will turn off for everyone obviously. I also thought giving every shape their own 'gravity' variable, but I figured that would be too much and it's probably not how it's done...

            How would I go from creating shapes

            (Using EaseJS)

            ...

            ANSWER

            Answered 2017-Jun-07 at 19:48

            You can create an object:

            Source https://stackoverflow.com/questions/44421522

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PhysicsJS

            You can install using 'npm i @mizchi/physics' or download it from GitHub, npm.

            Support

            Source code is kept in the src/ directory. After any source code modifications it will be necessary to run the grunt build task to rebuild the source and run unit tests.
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