PhysicsJS | A modular , extendable , and easy-to-use physics engine | Game Engine library
kandi X-RAY | PhysicsJS Summary
kandi X-RAY | PhysicsJS Summary
A modular, extendable, and easy-to-use physics engine for javascript. Latest version: 0.7.0 (beta).
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of PhysicsJS
PhysicsJS Key Features
PhysicsJS Examples and Code Snippets
Community Discussions
Trending Discussions on PhysicsJS
QUESTION
I know how to add gravity to any given object/element. Just add acceleration Y downwards. But "what if want my hero to fly?" or "what if I want to turn gravity off for one particular object? I'll have to set gravity = 0
which will turn off for everyone obviously. I also thought giving every shape their own 'gravity' variable, but I figured that would be too much and it's probably not how it's done...
How would I go from creating shapes
(Using EaseJS)
...ANSWER
Answered 2017-Jun-07 at 19:48You can create an object:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install PhysicsJS
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page