Charades | Charades has always been a party game | Game Engine library
kandi X-RAY | Charades Summary
kandi X-RAY | Charades Summary
Charades has always been a party game hit. It is a word guessing game, with one player acting without any spoken language and the other players guessing. In my app, instead of acting, the acter draw for guesser to guess the answer.
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- Evaluate the given delegate iterator .
- wrap the generator
- Creates an asyncIterator .
- Pack a value into an EE - exponent .
- Creates a new drawing .
- Function returning the results of iterable values .
- Converts list of dom nodes to HTML elements
- Given a string substitution returns tokens .
- Apply style to a single inline element .
- Recursively call generator
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QUESTION
I have a problem about implementing recommendation system by using Euclidean Distance.
What I want to do is to list some close games with respect to search criteria by game title and genre.
Here is my project link : Link
After calling function, it throws an error shown below. How can I fix it?
Here is the error
...ANSWER
Answered 2021-Jan-03 at 16:00The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.
QUESTION
I am having trouble with the output of this script. When the response is returned, the 'details' response has the phrase "\n" throughout. How can I save the response as csv without the "\n"? Thank you for any suggestions.
...ANSWER
Answered 2020-Dec-14 at 21:35Assuming your dictionary values are simply strings then I would use a replace.
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QUESTION
I am very very new to Kotlin and as well as Java. I have search around the web and found tutorials about using CountDownTimer in Kotlin but i still do not understand. I am trying to create an android app with a page that whenever you open it, it counts down for 60 sec to 0.
Below is what I have done, Was trying to create a charade game. The problem is that there is an error on textTimer.text, (unresolved reference), i don't see where i am wrong though. And is my Timer correct? Is there a better and easier way to do it?
I follow this tutorial. https://android--code.blogspot.com/2018/04/android-kotlin-countdowntimer-days.html
...ANSWER
Answered 2018-Jul-26 at 13:23Your view is not yet inflated in the onCreate
method.
Move your view initialization into the onViewCreated
method and you should be able to resolve your TextView reference.
Also, using import kotlinx.android.synthetic.main.activity_main.*
you don't have to use findViewById
, you can directly access your view by its id
. You can remove those lines (your variables seem to match the id name)
QUESTION
I've got a strange glitch going on with a little program I'm working on. It's a scorekeeper/timer for games like Pictionary or Charades.
I'll start with what the program is supposed to do. Clicking the Start Timer button disables the Set Time, Reset Timer, and Start Timer buttons, then begins a countdown of the timer. The countdown itself is handled in a thread so that it can be stopped with the Timer Stop button. All of those functions are working fine, except for a weird little graphics glitch that happens when I click Start:
You can see that a 'ghost' of the Reset Timer button appears over the numbers, and a little bit of the '6' has appeared over the Reset Timer button. This is usually what happens, but sometimes it's a ghost of the Start Timer that appears, or sometimes it's nothing at all. This 'ghost' goes away on the next iteration of the countdown loop and its subsequent repainting of the timer.
That being said, I've tracked the problem down to the disabling of the three buttons. When I remove that from my code, there are no glitches. Perhaps that whole bottom JPanel needs repainted after disabling the buttons? I wouldn't think that would be necessary. At any rate, I'll paste the pertinent code below. I hope you can offer some suggestions as to how to prevent this from happening.
...ANSWER
Answered 2018-Jan-02 at 19:29Use a Swing Timer instead of a separate Thread.
The Timer will generate an event at your specified time interval. The code will execute on the Event Dispatch Thread
. Then you just set the text of the label. There is no need for the paintImmediately(...).
The Timer also support stop/start methods so it is easy to control.
Read the section from the Swing tutorial on How to Use Swing Timers for more information.
You can also check out: Program freezes during Thread.sleep() and with Timer for a simple example that simply updates the time every second.
QUESTION
I need help with writing my program in Python 2.7. My problem is that I am not sure how to start the program again if the user inputs 'yes'. Here is my program:
...ANSWER
Answered 2017-Mar-18 at 10:25I would recommend running your game inside a function, that way you can call it any time:
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