KBinding | Android MVVM framework write in kotlin , develop Android | Model View Controller library

 by   BennyWang Kotlin Version: 0.2.0 License: No License

kandi X-RAY | KBinding Summary

kandi X-RAY | KBinding Summary

KBinding is a Kotlin library typically used in Architecture, Model View Controller applications. KBinding has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Android MVVM framework write in kotlin, develop Android has never been so fun.
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              KBinding has a low active ecosystem.
              It has 413 star(s) with 43 fork(s). There are 22 watchers for this library.
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              It had no major release in the last 12 months.
              There are 0 open issues and 6 have been closed. On average issues are closed in 143 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of KBinding is 0.2.0

            kandi-Quality Quality

              KBinding has no bugs reported.

            kandi-Security Security

              KBinding has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              KBinding does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              KBinding releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            KBinding Key Features

            No Key Features are available at this moment for KBinding.

            KBinding Examples and Code Snippets

            No Code Snippets are available at this moment for KBinding.

            Community Discussions

            QUESTION

            How to move Key Binding method into its own Class?
            Asked 2020-Dec-19 at 04:46

            I am making a game and have got keybindings working in my GamePanel class. However I want to be able to put my key bindings method in its own separate class, so that other panels of the game can access the method, so I don't have to rewrite it each time. I've moved it over as you can see, but I am getting a null pointer exception on the line that calls the addKeyBinding method. I'm thinking this has something to do with it not knowing what action to call? But I'm not sure. How can I fix this?

            GamePanel class:

            ...

            ANSWER

            Answered 2020-Dec-18 at 13:50

            You should initialize kBindings in constructor, or somewhere else, but before you call kBindings.addKeyBinding. Just

            Source https://stackoverflow.com/questions/65358164

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install KBinding

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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