asteroids | Kotlin port of ForeignGuyMike 's Asteroids project | Game Engine library
kandi X-RAY | asteroids Summary
kandi X-RAY | asteroids Summary
Kotlin port of ForeignGuyMike's Asteroids project with changes, additional features and improvements.
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QUESTION
I'm trying to test my API with Moq but I'm having trouble with the mocked service and the execution of the test.
Unit test code:
...ANSWER
Answered 2022-Apr-08 at 11:45You don't test the mock object. Your mock setup should be something like
QUESTION
I want to read a .csv file containing numbers with many digits by using the function readtable. Then I need to filter some rows and export the table to a .txt file. I manage to perform this task but the exported file contains numbers with less digits with respect to numbers stored into orginal .csv file.
How can I keep the same number of decimal digits as in the original file?
Here an example code: "NEOs_asteroids.csv" attached to this question:
...ANSWER
Answered 2022-Jan-29 at 23:54It is likely that you are running into a precision limitation of the floating point format used internally by MATLAB. MATLAB by default uses doubles to store pretty much all numbers. For an IEEE double you're only going to get about 15 decimal digits.
If you're not planning on performing computations on these numbers an option is to read them in as strings:
QUESTION
I read a table from a .csv file, it contains 9 columns (the first two contain strings and the others numbers in double precision) and many rows (28056 to be precise) using matlab function readtable
and I stored that table in a variable of type table
.
Now I would like to filter the data of all columns by imposing, for example, that the values in the column named "a" are between 0.9 and 1.1 and, at the same time, the values in the column named "e" are less than or equal to 0.3. Then I would like to obtain a new smaller table according to the above conditions containing filtered data of all columns . How can I do this?
I make an example to explain better. Let us assume that I have the first 10 rows: They are asteroids data, so let us assume that I want to filter them by imposing a <=2, so I would like to obtain a new table where I have all columns but only the rows that satisfy my condition, i.e. a table with rows 1, 5, 6, 8, 9, 10.
Here my code:
...ANSWER
Answered 2022-Jan-30 at 01:50You want
QUESTION
I'm new to ThreeJS and trying to create something like asteroids with textures made of particles (something like from this website https://staratlas.com/). Unfortunately, when I tried to apply a displacement map to a points material nothing worked. How can I resolve this issue?
...ANSWER
Answered 2022-Jan-11 at 21:33The option, mentioned in comments, with the using of noise. An asteroid of 30K points. Added a simple lighting: the more light on a point, the bigger and brighter it is.
Just in case, codepen: https://codepen.io/prisoner849/pen/mdBzjBy
Maybe it'll be helpful for somebody:
QUESTION
Some context- its an Asteroids game
I'm trying to detect collision between a circle and a Polygon object, so I'm using Polygon.contains() with the circle's coordinates. but for some unknown reason only sometimes it actually detecting a collision: when the first meteor (polygon) appears I'll try to shoot it (the bullet is the circle) and it may detect it but not for sure same goes for the second and so on- in other words the detection not always work.
The code:
...ANSWER
Answered 2021-Dec-21 at 22:03After any changes made to Polygon invalidate() must be called
QUESTION
I am following a code tutorial on YouTube and for some reason my code wont execute as it is producing this error code. Please assist, thank you.
Traceback (most recent call last): File "H:\Year 12 ict\game project\space game booster WORKING.py", line 194, in main() File "H:\Year 12 ict\game project\space game booster WORKING.py", line 192, in main redraw_window() File "H:\Year 12 ict\game project\space game booster WORKING.py", line 144, in redraw_window enemy.draw(WINDOW) File "H:\Year 12 ict\game project\space game booster WORKING.py", line 81, in draw window.blit(self.player_img, (self.x, self.y)) TypeError: argument 1 must be pygame.Surface, not None
The code is:
...ANSWER
Answered 2021-Dec-10 at 12:05Try changing self.player_img = None
to self.player_img = pygame.Surface((0, 0))
in the ship class. Also, when you load an image, use .convert
or .convert_alpha()
at the end, for example img = pygame.image.load("image.png").convert_alpha()
. It should improve the performance.
You can also put this in draw()
before blitting:
QUESTION
I'm currently making a 2D game like asteroids and I wanted the ground to follow the player X position but it give me an error this is the script:
...ANSWER
Answered 2021-Dec-04 at 21:11The error says you are trying to assign a float
(the x position of your palyerPos
) to the position of your gameObject (which is a Vector3
).
As you cannot just assign the x value of a transform.position
I recommend you to buffer your gameObject
position in a local variable, modify this variable and then reassign the modified position to the gameObject
transform !
Hope I was clear enough :)
QUESTION
I am making a simulator for simulating interactions between planets of the solar system and asteroids etc. Seeing a lot of the code I am writing is very similar to the code I already wrote for an earlier project where I simulated oil spills, I want to use generics to reuse my old code. I have several classes that form the simulator, and one class that inhabits the simulation (celestial objects in this case), which is given as a generic type parameter. The simulator needs to know how many frames it has to store for recursive formulas, which is determined by the generic parameter.
...ANSWER
Answered 2021-Nov-20 at 21:12It is not possible in current C# version but there is a preview feature which allows to do exactly that - static abstract members in interfaces (proposal and generic math preview feature actively using it):
QUESTION
So I'm trying to display a GIF background to my java app but the GIF doesn't seem to display properly That's the GIF but when I'm displaying it in my app the pixels just fly everywhere and it looks nothing like the original GIF
Code:
...ANSWER
Answered 2021-Nov-15 at 14:45Apparently it was a size issue and the image size was kinda small anyway, I managed to fix the bug by resizing the image to a larger resolution
QUESTION
I am making an game that is like asteroids and I want to place an asteroid around the player but not always in the same place and not to far or close.
this is my current code(planet is another asteroid with a rigid body sprite and collision shape):
...ANSWER
Answered 2021-Nov-14 at 21:54You could pick an angle at random:
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