flappybird | Simple implementation of Flappy bird game in Android | Game Engine library
kandi X-RAY | flappybird Summary
kandi X-RAY | flappybird Summary
Simple Implementation of the known Flappy bird game in Android.
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Trending Discussions on flappybird
QUESTION
So after getting inspired by code bullet to try out pyglet. Recently I have been creating many small games and simulations with it. The current one being a game is a flappy bird(Pretty sure you've all played that). So my mission is to code flappybird with pyglet today. But as usual, I fell into a problem, and even though there were many questions and answers for this problem as I was using pyglet all of the other answers weren't working. The code I have written for the flappy bird is pretty straightforward. I have 2 classes the bird and the pipe and I render all of them using batches and groups. here:
...ANSWER
Answered 2022-Jan-13 at 18:42The problem is that the name pipes
is used twice. First is used for the OrderedGroup
of pipes. In this group, the initial pipe
batches are added:
QUESTION
So, I found a video of Tech with Tim, where he was creating a flappy bird py file.. Well, my issue is the pygame window in not popping up after running it. I'm using ubuntu 20.04.. Searched for solutions, and mixed all I've learnt since I'm a complete beginner in pygame.. need help :(
...ANSWER
Answered 2021-May-18 at 21:49os.environ["SDL_VIDEODRIVER"] = "dummy"
This line makes pygame use its "dummy", meaning "fake", video driver.
With a fake video driver, of course the window isn't showing up. Try just removing it.
QUESTION
So I trying out lwjgl but I'm having a problem, when I try to create a window I get an error I just can't figure out why.
I have tried to lower my java version from java 16 to 14 but that didn't work.
Main Class:
...ANSWER
Answered 2021-May-02 at 19:07Ok so the problem was very simple I never changed the windows value
before the long window was set to nothing
but I figured out that I had to set it equal to glfwCreateWindow:
before:
QUESTION
In a simple HTML,CSS and JavaScript game, I replaced (in the CSS)
...ANSWER
Answered 2021-Feb-05 at 14:21Is this what you want to achieve? I added a little border to show the width problem solved.
QUESTION
I attempting to add some gravity to a round circle in a HTML, CSS and JavaScript game. The JavaScript section of the relevant code is below:
repl.it https://repl.it/join/wukcvzow-iamapersonthing
Following this tutorial and the relevant part is at: 06.44 minutes.
JavaScript:
...ANSWER
Answered 2021-Feb-03 at 20:50Repl is not working.
QUESTION
I currently have the beginning's of a flappy bird game and the css generates a small red ball. I want to replace the ball with a jpg image taken from the internet, which I can also style and control/animate from the css, as I would do with the ball.
Image source: "https://img1.pnghut.com/16/12/25/KjSdhUe19q/logo-app-store-smiley-smile-score.jpg"
I've tried various things to put it in the CSS and in the HTML, but do not fully understand how it all ties together.
If I add the image (as I have done) in the html, can I not style it using the CSS?
For now, I want to:
- Render the image on the screen (as I have done)
- Style it to the same specs as the red ball (e.g. 20 x 20 etc, with starting positions, positioning etc)
Currently the TOP POSITION in the CSS seems to work (when applied to the image) but not the width and height. I had to hard code the width and the height of the image in to the HTML.
Any explanations as to best practices and a solution please.
Full current code here:
https://repl.it/@iamapersonthing/flappybirds
HTML
...ANSWER
Answered 2021-Feb-03 at 14:15You have to add you style to the img tag. You'll have to add a display:block as well otherwise, the image will not take the width and height you specified.
QUESTION
i am working on a Unity 2d game thats rounded about a player dodging random objects while flying...something like flappybird. the game work normal.
But the problem is when the player when touch the top screen edge and keep adding force the player get stuck a while on the edge. i think i need to disable adding force when the player touch the edge of the screen. I hope u guys help me. This the player code.
...ANSWER
Answered 2020-Oct-15 at 05:21Whenever dealing with Rigidbody
then don't set any values via the Transform
component!
This might break the physics.
And then basically you already said it: Don't add more upwards force if you are on the edges.
As a simple trick you could set the Y velocity to 0 when hitting the edges like
QUESTION
I have created a simple FlappyBird clone game with socket programming and now I am doing the UML diagram. My classes implements Runnable
Like:
...ANSWER
Answered 2020-Aug-02 at 14:00Though the (formerly) accepted answer by user7 is right per se, there's also a "it depends". If you create your UML for a machine (a code generator) or a coding monkey you will have to add it in order to make it complete. If it's for a common (human) understanding you can omit those details.
As a side note: your arrows are wrong. Those are extensions (used only in profile definitions), not realizations. A realization has an open triangle and a dashed line.
QUESTION
I made a game similar to Flappy Bird by using JavaFX. Now I want to play it by using localhost IP. How can I move the class in FlappyBird to the client so that the flappybird becomes the client?
also how can we make multiple clients using this? This code is a simple one i made with simple concept behind it but what i don't understand is how can i make a class as in a game of flappy bird in the socket programming. How do i implement everything from the flappy bird to the client so the client becomes a flappy bird object
Client:
...ANSWER
Answered 2020-Jul-21 at 18:29I have found the answer
Main.main(null);
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