bullet | JVM Bullet Physics SDK : real-time collision detection | Game Engine library

 by   kotlin-graphics Kotlin Version: v2.87-beta-00 License: Non-SPDX

kandi X-RAY | bullet Summary

kandi X-RAY | bullet Summary

bullet is a Kotlin library typically used in Gaming, Game Engine, Unity applications. bullet has no bugs, it has no vulnerabilities and it has low support. However bullet has a Non-SPDX License. You can download it from GitHub.

Jvm port of Bullet, by Erwin Coumans. Take a look at the tests to see what has been ported and tested to be working.
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              bullet has a low active ecosystem.
              It has 28 star(s) with 4 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              bullet has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of bullet is v2.87-beta-00

            kandi-Quality Quality

              bullet has no bugs reported.

            kandi-Security Security

              bullet has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              bullet has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              bullet releases are available to install and integrate.

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            bullet Key Features

            No Key Features are available at this moment for bullet.

            bullet Examples and Code Snippets

            No Code Snippets are available at this moment for bullet.

            Community Discussions

            QUESTION

            how do i add a detect collision in pygame
            Asked 2021-Jun-15 at 04:41

            i found this unfinished file in my files and now i need to finish it, only problem is idk really how do i detect collision with the bullet and the player thing and/or the bullet and the enemy thing, when the bullets collide with the enemy it still dies, i just don't remember how.

            here's the code ig help thanks

            ...

            ANSWER

            Answered 2021-Jun-15 at 02:18

            Collision detection depends on your needs.

            • Bounding boxes are simple and can detect if the x, y edges of each object are not within one another. This is fine for fast moving games and things where you don't necessarily require point precision.
            • Distance vectors are also simple and perfect solution for circle collisions. They calculate the difference in distance between two objects according to a radius prescribed with the hypotenuse of distX^2 + distY^2.
            • Compound bounding objects are harder to calculate, especially for concave areas on objects of arbitrary shape. There are too many notable and novel approaches to collision detection beyond these to remark on here.

            They're also increasingly complex depending on things like variability (if they're deformable objects, if they have particle seams, etc and 2d vs 3d object collision can be vastly different worlds as well. There are tons of articles, but I'll post one with implementation here

            Source https://stackoverflow.com/questions/67978995

            QUESTION

            Use volatile field to publish an object safely
            Asked 2021-Jun-13 at 15:30

            From the book Java Concurrency In Practice:

            To publish an object safely, both the reference to the object and the object’s state must be made visible to other threads at the same time. A properly constructed object can be safely published by:

            • Initializing an object reference from a static initializer;
            • Storing a reference to it into a volatile field or AtomicReference;
            • Storing a reference to it into a final field of a properly constructed object; or
            • Storing a reference to it into a field that is properly guarded by a lock.

            My question is:

            Why does the bullet point 3 have the constrain:"of a properly constructed object", but the bullet point 2 does not have?

            Does the following code safely publish the map instance? I think the code meets the conditions of bullet point 2.

            ...

            ANSWER

            Answered 2021-Jun-13 at 15:30

            It's because final fields are guaranteed to be visible to other threads only after the object construction while the visibility of writes to volatile fields are guaranteed without any additional conditions.

            From jls-17, on final fields:

            An object is considered to be completely initialized when its constructor finishes. A thread that can only see a reference to an object after that object has been completely initialized is guaranteed to see the correctly initialized values for that object's final fields.

            on volatile fields:

            A write to a volatile variable v (§8.3.1.4) synchronizes-with all subsequent reads of v by any thread (where "subsequent" is defined according to the synchronization order).

            Now, regarding your specific code example, JLS 12.5 guarantees that field initialization occurs before the code in your constructor is executed (see steps 4 and 5 in JLS 12.5, which is a bit too long to quote here). Therefore, Program Order guarantees that the constructor's code will see map initialized, regardless of whether it's volatile or final or just a regular field. And since there's a Happens-Before relation before field writes and the start of a thread, even the thread you're creating in the constructor will see map as initialized.

            Note that I specifically wrote "before code in your constructor is executed" and not "before the constructor is executed" because that's not the guarantee JSL 12.5 makes (read it!). That's why you're seeing null in the debugger before the first line of the constructor's code, yet the code in your constructor is guaranteed to see that field initialized.

            Source https://stackoverflow.com/questions/67956977

            QUESTION

            Trying to make a two column unordered, bulleted list with Prawn PDF in ruby/rails?
            Asked 2021-Jun-11 at 21:38

            I am having trouble with how to create a two-column bulleted list using prawn PDF and prawn/table. I wanted to know if there is a way to do it that's not too custom/uses existing classes to take care of overflow to a new page, etc so I don't miss things or reinvent the wheel.

            I want the list to look something like this:

            *Name 1 * Name 3

            *Name 2 * Name 4

            ... ...

            Currently what I have is:

            ...

            ANSWER

            Answered 2021-Jun-11 at 21:38

            Alright so I ended up using the table method, I'm not sure why I didn't think of this earlier but we can just split the list of names in half and append them in such a way that the second half of names is appended to the same row as the first half of names. Here is essentially what I did:

            Source https://stackoverflow.com/questions/67927082

            QUESTION

            I want the created h3 to each contain a different sentence, however if you click the same h3 it should give the same sentence (Per page load of course
            Asked 2021-Jun-11 at 20:59

            Please excuse the use of var, it is part of the challenge and is intended to help me learn about closure. Currently, the code gives all 100 h3's the same sentence. I've tried moving the randomName, randomWeapon, and randomLocation variables into the addEvent function. When I do this I assign the same h3 a new sentence on every click. I'm guessing I need to use .call or .apply, but I am new to functions, and internet tutorials just aren't getting me there.

            ...

            ANSWER

            Answered 2021-Jun-11 at 20:59

            The problem is that your addEvent bind the click hander on the body and not on the h3. And the second is that you do e.preventDefault when you have not defined e (you should set it on the click handler,not the addEvent function) which causes an error and stops the execution.

            If you had fixed the e issue, you would see that when you click on an h3 you get all 100 alerts.

            Try changing

            Source https://stackoverflow.com/questions/67943267

            QUESTION

            input range instance variable returns the initial value and it not the modified
            Asked 2021-Jun-11 at 17:07

            i stored the value of 2 input range into an instance variable on a class, but in the first one pow it works and in the second one ang it returns always 0. Actually even if i change the values they do not store the just modified value but the initial one.

            I can't really understand why.

            Here is the code:

            ...

            ANSWER

            Answered 2021-Jun-11 at 17:07

            It is because you're setting this.a and this.alpha on the Bullet constructor class. So at the time you set these variables the value of c.ang.value is 0.

            So to make your code work you must set your Bullet properties in the log function, like this:

            Source https://stackoverflow.com/questions/67925767

            QUESTION

            This function is not working and I can not figure out why
            Asked 2021-Jun-10 at 21:43

            I am creating a text-based game for a school project. I am a novice and found a pretty good YouTube tutorial. I am following along in the beginning pretty closely so that I may understand better. I've entered this code almost identical to what the tutorial has stated and the code in the tutorial works but mine does not. What am I doing wrong? My output is as follows...

            ...

            ANSWER

            Answered 2021-Jun-10 at 21:43

            You are not calling the function intro in the last line. Instead, you are printing the function object. Change the last line to:

            Source https://stackoverflow.com/questions/67928741

            QUESTION

            How to style a list in Gutenberg block in Wordpress
            Asked 2021-Jun-10 at 19:41

            I want to incorporate different styles to a list in a Gutenberg block in WordPress. I basically want to change the font-size, spacing between the bullets and change the colour when you hover over an item (Code snippet given below). These styles work in the additional CSS box that get's applied globally, but I want to apply it to a specific list.

            ...

            ANSWER

            Answered 2021-Jun-10 at 19:41

            You can use a CSS class name added in your "Accitional CSS" box and added to the specific "List" block in the editor.

            CSS (note the . at the beginning):

            Source https://stackoverflow.com/questions/67924392

            QUESTION

            Doxygen lists within exception tags render incorrectly
            Asked 2021-Jun-10 at 12:12

            A list in the main doc of a symbol...

            ...

            ANSWER

            Answered 2021-Jun-10 at 12:12

            Doxygen 1.8.13 is already a bit older (December 2016), I certainly advise to update to the current version 1.9.1 but this is not the cause of the problem/.

            The provided Doxyfile is not really minimal and contains a lot of project specific stuff not relevant for the issue at hand. A doxyfile with

            Source https://stackoverflow.com/questions/67912807

            QUESTION

            Incorrect yaml format
            Asked 2021-Jun-09 at 12:53
            Title: "Covid19 Digest"
            Section1: "What's new in this issue?"
            Heading 1:
              - "North America"
              - Content:
                - "abc"
                - "def"
              - "Asia-Pacific"
              - Content:
                - "jkl"
                - subcontent:
                  - "apples"
                  - "oranges"
                  - "oranges"
                - "mnop"
            
            ...

            ANSWER

            Answered 2021-Jun-09 at 12:41

            If you want `"Heading1" to be a top-level key, you need to dedent it

            Source https://stackoverflow.com/questions/67904259

            QUESTION

            How to use groupcollide?
            Asked 2021-Jun-08 at 16:07

            So I've been wondering how to use the pygame groupcollide. And I'm utterly stumped right now. As I am using collide_rect and it is fine. But for groupcollide I can't seem to figure out how to call the properties of the item inside of that group. And I can't do collide rect because there's going to be a lot of bullets.

            ...

            ANSWER

            Answered 2021-Jun-08 at 16:07

            You cannot use pygame.sprite.groupcollide() here, because the bullets collide with the player that shoots the bullets.
            You have to use pygame.sprite.spritecollide(), with one player and the bullets of the opponent. Call it once for each player.

            Source https://stackoverflow.com/questions/67890545

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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