Memory-Game | Memory Game for Android | Game Engine library

 by   nikhilbansal97 Kotlin Version: Current License: Apache-2.0

kandi X-RAY | Memory-Game Summary

kandi X-RAY | Memory-Game Summary

Memory-Game is a Kotlin library typically used in Gaming, Game Engine applications. Memory-Game has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Memory Game for Android

            kandi-support Support

              Memory-Game has a low active ecosystem.
              It has 7 star(s) with 7 fork(s). There are 1 watchers for this library.
              It had no major release in the last 6 months.
              There are 2 open issues and 4 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Memory-Game is current.

            kandi-Quality Quality

              Memory-Game has 0 bugs and 0 code smells.

            kandi-Security Security

              Memory-Game has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Memory-Game code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Memory-Game is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Memory-Game releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 776 lines of code, 15 functions and 31 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Memory-Game Key Features

            No Key Features are available at this moment for Memory-Game.

            Memory-Game Examples and Code Snippets

            No Code Snippets are available at this moment for Memory-Game.

            Community Discussions


            Creating an array in one function and then using it somewhere else
            Asked 2022-Jan-19 at 22:45

            TL:DR, I am creating a randomly-ordered array in one React component, that I need to use in another component - but the second component keeps re-rendering and therefore re-shuffling my array - but I need its order to be fixed once it gets imported for the first time.

            First things first - if I am doing this in a needlessly roundabout way, please do say so, I'm not set on this way.

            I am making a flashcard program, and I want to give users the option to play games with random selections of their cards.

            The way I am currently trying to do this, is that I have a functional component (because I need to do things like dispatch in it) which works as follows - I've added comments to explain what each bit does:



            Answered 2022-Jan-19 at 22:45

            If the Memory component is not conditionally mounted/unmounted in the parent, like {condition && , you can use the useMemo hook to memoize the imported words at the first render.



            Why 'backface-visibility: hidden' does not work with text?
            Asked 2022-Jan-13 at 12:01

            This is supposed to be a memory game with cards with text on them.

            The cards on the front should just be white (the background-image) and at the back there is a word. But since applying the backface-visibility-hidden, it actually just shows the background image and no text.

            It supposed to have text only on the back, but out of curiosity I have placed text on one card on the back and on the front, only this one shows text from the front, but after flipping it does not show the back text, but only the mirror image of the front.

            I have read the IE might cause problems, but not in this case, as it does not work in any browser.

            I have tried playing with preserve-3d, but nothing brings me a solution.



            Answered 2022-Jan-13 at 08:49

            As you say, the solution is to add preserve-3d.

            See it working in the snippet



            Html-Css image stretched
            Asked 2021-Nov-28 at 20:02

            I'm building a memory cards game with HTMl, CSS and JS to practice. This is what I've done so far: As you can see, the image of the question mark and the image of the flipped card is streched a little bit. This is the CSS code for it:



            Answered 2021-Nov-27 at 23:42

            You can keep the images from stretching by only specifying a specific width or height (but not both).

            You might want to wrap the images in a div that sizes to the size of the parrent and centers the image within it (For instance by using a flexbox with justify-content: center; and align-items: center;)



            Scan if al matches have been made in a memorie game
            Asked 2021-May-14 at 11:49

            I made a memorie game with 6 cars (3 matches). I want to make something that is all 3 matches are made that you hear a win sound ( So i need an if statment that scans if all 3 matches are made and then plays the audio. But i don't know how to scan if the matches are made.



            Answered 2021-May-14 at 11:49

            You can define a variable allMatched and increment its value whenever a match is found. Then in the resetBoard function, you can check for a condition whether the allMatched is equal to half of the card's length and then run the audio.



            HTML: memory game check if two pictures matched function
            Asked 2020-Nov-16 at 04:52

            I'm making a flip card game, but the check for matches function won't work. I'm also unsure if I should use




            for my checkForMatch() function. And since the checkForMatch() function will not work, I can't limit to opened cards to two (as in, I can just keep opening cards as much as I can, without the cards unflipping back to normally despite the fact that I've included unflip function).

            I referred to this tutorial and this tutorial, since these are exactly how I want my code to turn out to be but nothing seems to be working.

            Codepen is here:



            Answered 2020-Nov-16 at 04:52

            Replace the JS code with this one

            For I have noted with a comment in the code which are the new lines.

            Your omission is that no Event Listener has been added to the elements

            In this code has a disableCards() function which "removeEventListener" from "Card" but nowhere has "EventListener" been inserted before

            In the flipCard() function, I removed this line this.classList.add('flip');



            Flip Card HTML: Wont flip or stay flip when I click
            Asked 2020-Nov-13 at 07:44

            I'm making flip card game, but the photo won't stay opened when I click on it. I've listed down what needs to be done in the JS, but can't seem to wrap my head around how I can implement them to my HTML file. The photos are supposed to appear randomly (like typical flipcard games), but when I try to add some other functions on the JS file, suddenly the random function that previously worked, no longer works.

            Also, I'm supposed to use for the photo to stay open when I click them. But when I add this function to my CSS file, click function no longer works.

            I referred to this tutorial since this is exactly how I want my code to turn out to be but nothing seems to be working.

            Codepen is here:



            Answered 2020-Nov-13 at 07:17


            How to change timer into a countdown timer for the Memory game
            Asked 2020-Jul-31 at 01:32

            I have a code for a Memory game with images. I took the reference for the game from this link:

            Memory game

            In this code , the game has a clock/ timer. I would like to make this timer into a clock down timer setting a limit of 10 mins. I dont know how to change this timer into clock down time. Can someone help me out with this problem.



            Answered 2020-Jul-30 at 17:45


            Shape of elements get distorted when scrolling further down the page using 3D animation
            Asked 2020-May-22 at 15:52

            I'm working on a memory game for mobile and desktop. For flipping the cards I'm making use of 3D animation. The animation looks good on desktop, but when on mobile devices you need to scroll down in order to see the cards. But the further you scroll down the page the more 'distorted' the animation becomes. Here are some gifs visualizing the problem:

            My code:



            Answered 2020-May-22 at 15:52

            I think you should wrap each card in another div and apply the perspective property to that:



            Text over flipped image CSS
            Asked 2020-May-13 at 23:47

            I've been selflearning a bit about Jscript and CSS playing with the code of this card memory game:

            Which I have in codeopen here:

            I would like to add some text (the name of the card) only to the flipped version, for obvious reasons. I've seen some examples which do that, but I have not been able to apply them to this current CSS, as I am a total noob in these matters. Every time I try something similar to this I end up messing everything.



            Answered 2020-May-13 at 23:47

            With Some few changes of your code you will get your desire output.

            First put your all class="front-face" images in a div like shown below.



            Swing: JPanel "setSize" is ignored?
            Asked 2020-Mar-27 at 15:17

            So in my program, the buttonPanel.setSize does not seem to be working:



            Answered 2020-Mar-27 at 15:17

            However, the buttonPanel stretches itself across the whole JFrame.

            Correct. That is the rule of the BorderLayout. Any component added to the CENTER will take all the space available in the frame.

            And the GridLayout will also grow to take all the available space.

            I want the buttonPanel to only take up space of 315x315 in the center.

            Don't try to specify pixel sizes. That is not the way layout management works.

            The easiest way to center a component in the frame is to use the GridBagLayout:


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install Memory-Game

            You can download it from GitHub.


            Found a bug? Just create an issue and once assigned, start working on it!. You feel that the app can be improved somehow? Maybe the architecture can be made more robust so that the app is testable? Feel free to fork it and create a Pull Request.
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