Broadcaster | Advanced Broadcasting plugin for PocketMine-MP | Game Engine library

 by   EvolSoft PHP Version: v1.5 License: MIT

kandi X-RAY | Broadcaster Summary

kandi X-RAY | Broadcaster Summary

Broadcaster is a PHP library typically used in Gaming, Game Engine applications. Broadcaster has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Broadcaster is an advanced Broadcasting plugin for PocketMine-MP. With Broadcaster you can set custom message, popup and title broadcasts. You can also send messages with /sm, popups with /sp and titles with /st commands. This plugin let you also customize colors (you can use the & sign instead of § for text format), prefixes, suffixes and intervals.
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            kandi-support Support

              Broadcaster has a low active ecosystem.
              It has 19 star(s) with 24 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 9 have been closed. On average issues are closed in 143 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Broadcaster is v1.5

            kandi-Quality Quality

              Broadcaster has 0 bugs and 0 code smells.

            kandi-Security Security

              Broadcaster has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Broadcaster code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Broadcaster is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Broadcaster releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              Broadcaster saves you 155 person hours of effort in developing the same functionality from scratch.
              It has 385 lines of code, 27 functions and 9 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Broadcaster and discovered the below as its top functions. This is intended to give you an instant insight into Broadcaster implemented functionality, and help decide if they suit your requirements.
            • Send a broadcast
            • Listen for a command .
            • Initializes the tasks
            • On run
            • on activate event
            • Format a message .
            Get all kandi verified functions for this library.

            Broadcaster Key Features

            No Key Features are available at this moment for Broadcaster.

            Broadcaster Examples and Code Snippets

            No Code Snippets are available at this moment for Broadcaster.

            Community Discussions

            QUESTION

            Go- infinite for loop in a handler
            Asked 2022-Apr-12 at 09:26

            I am having difficulty understanding the implementation of something that I did using a blog

            I am creating a new websocket connection, in which, I am running an infinite loop

            As per my understanding
            • The infinite loop should run indefinitely regardless the message received by the websocket

            But it doesn't, the logic inside it is only triggered when a "new payload/message" is sent from the frontend ws connection:

            ...

            ANSWER

            Answered 2022-Apr-12 at 09:26

            the point is here s.broadcaster <- payload.Username it's trying to get a value from a channel.

            you can read more about channels here https://gobyexample.com/channels.

            Channel operations (i.e. write or read) are blocking in nature.

            This means:

            • When we send data into the channel using a GoRoutine, it will be blocked until the data is consumed by another GoRoutine.
            • When we receive data from a channel using a GoRoutine, it will be blocked until the data is available in the channel.

            Source https://stackoverflow.com/questions/71839919

            QUESTION

            Capture first image from h.264 video streaming using websocket - Python
            Asked 2022-Mar-15 at 17:36

            I'm trying to capture a single image from H.264 video streaming in my Raspberry Pi. The streaming is using raspivid with websocket. But, cannot show a correct image in imshow(). I also tried to set the .reshape(), but got ValueError: cannot reshape array of size 3607 into shape (480,640,3)

            In client side, I successfully connect to the video streaming and get incoming bytes. The server is using raspivid-broadcaster for video streaming. I guess the first byte can be decoded to image? So, I do the following code.

            ...

            ANSWER

            Answered 2022-Mar-10 at 05:48

            This is a problem I once had when attempting to send numpy images (converted to bytes) through sockets. The problem was that the bytes string was too long.

            So instead of sending the entire image at once, I sliced the image so that I had to send, say, 10 slices of the image. Once the other end receives the 10 slices, simply stack them together.

            Keep in mind that depending on the size of your images, you may need to slice them more or less to achieve the optimal results (efficiency, no errors).

            Source https://stackoverflow.com/questions/71385967

            QUESTION

            How to connect websockets via socket.io from React to Laravel using laravel-echo-server?
            Asked 2022-Jan-07 at 01:06

            I'm currently having a problem getting websockets set up with socket.io from React to Laravel using laravel-echo-server. Everything appears to be working except whenever I navigate to https://api.mysite.com/socket.io/?EIO=4&transport=websocket I'm getting an Internal Server Error. And whenever I check the logs, this is the error:

            AH01144: No protocol handler was valid for the URL /socket.io/ (scheme 'ws'). If you are using a DSO version of mod_proxy, make sure the proxy submodules are included in the configuration using LoadModule.

            But whenever I go to https://api.mysite.com/socket.io I'm getting this:

            ...

            ANSWER

            Answered 2022-Jan-05 at 14:40

            This may help you. https://linuxhint.com/how-to-use-laravel-with-socket-io/

            I think host option of Echo object should be https://api.mysite.com:6001, instead of https://api.mysite.com/socket.io

            Source https://stackoverflow.com/questions/70487754

            QUESTION

            Realtime microphone input mixing with music playback
            Asked 2021-Dec-01 at 18:24

            I am trying to build an Internet Radio platform and I have battled a lot with the problem that is mentioned on the title.

            To explain myself further, what I am trying to achieve is, 1) while recording input from the broadcaster's microphone, to mix it with audio from music playback and 2) at the same time be able to lower or raise the volume of the music playback (also realtime through the UI) so that the broadcaster's voice can blend with the music.

            This is to imitate a usual radio broadcaster's behavior where music volume lowers when the person wants to speak and raises back again when he finishes talking! The 2nd feature definitely comes after the 1st but I guess mentioning it helps explain both.

            To conclude, I have already managed to write code that receives and reproduces microphone input (though it doesn't work perfectly!). At this point I need to know if there is code or libraries that can help me do exactly what I am trying to do. All this is done in hope I won't need to use IceCast etc.

            Below is my code for getting microphone input:

            ...

            ANSWER

            Answered 2021-Nov-28 at 22:52

            In case when your audio track from the microphone doesn't need to be synchronized with audio playback (as for me I do not see any reason for this), then you can just play two separate audio instances and change the volume of the one underway (audio playback in your case).

            Shortly speaking, you don't have to mix audio tracks and do complex stuff to solve this task.

            Draft example:

            Source https://stackoverflow.com/questions/70146883

            QUESTION

            Why can't my iOS app authenticate with AgoraRtcEngineKit using tokens created by a Node.js Agora Token Server?
            Asked 2021-Nov-30 at 19:13

            PROBLEM SUMMARY

            My goal is to use an iOS app written in SwiftUI to connect with AgoraRtcEngineKit. I want to create an app that is audio-only and allows a host to broadcast audio and allows listeners to listen in.

            The use of tokens is required by Agora.

            I created an Agora Token Server using Node.js based on Agora's tutorial found here: https://www.agora.io/en/blog/how-to-build-a-token-server-for-agora-applications-using-nodejs/

            Here is my index.js from my Agora-Node-TokenServer. This code is based on the Agora tutorial found here: https://github.com/digitallysavvy/Agora-Node-TokenServer/blob/master/index.js

            ...

            ANSWER

            Answered 2021-Nov-30 at 19:13

            It turns out I made a mistake when I was trying to define the 'fullURL' for my http request to fetch a token. I am new to http requests so I did not know I had made an error.

            In my AgoraToken.swift file, my erroneous fullURL definition was:

            Source https://stackoverflow.com/questions/70148354

            QUESTION

            Nuxt.js run generate, global mixin (... is not a function)
            Asked 2021-Nov-24 at 14:30

            I have made some global mixes and they work fine as long as I make run dev command. But when I make run generate I get an error in the console "is not a function". Similar problems appear on the server when I connect external plugins, but do not happen in development mode. I have tried different solutions but nothing helped.

            Here is my nuxt.config (left only basic settings for demo). Pay attention to plugins/seo.js

            ...

            ANSWER

            Answered 2021-Nov-24 at 14:30

            I found that files from the plugins directory are not compiled into the project's build files, but remain as links to files in the plugins directory. In my case, the project builts in a directory that was outside the nuxt folder, therefore, there was no access to files from the plugins folder.

            Moving the project build path inside the nuxt directory solved the problem.

            Source https://stackoverflow.com/questions/69878072

            QUESTION

            Subscriptions do not work, the code in the subscription field class doesn't run
            Asked 2021-Nov-19 at 12:01

            The mutation does not broadcast even though it is defined in the schema, I also added some log messages into the Subscription field class but if I trigger the subscription through the mutation or from artisan tinker like this:

            ...

            ANSWER

            Answered 2021-Nov-19 at 12:01

            Solved it myself. I didn't properly configure the front end listener. After doing that, everything worked.

            Source https://stackoverflow.com/questions/69526388

            QUESTION

            Why am I getting "Failed to set remote video description send parameters for m-section with mid='0'" error in Android when it works in Chrome?
            Asked 2021-Nov-16 at 04:29
            Background Information

            Hi there, I am attempting to build a WebRTC client in Android that subscribes to a video feed that is being broadcast using NodeJS and JavaScript.

            The broadcaster code can be viewed in its entirety in this lovely article by Gabriel Tanner.

            It works beautifully when running it in localhost under the http://localhost:4000/broadcaster.html in Chrome and then visiting my IP Address from another device on the network. I can see the video and it is near real time.

            I have tried this using two different webcam devices, both a built-in and a USB webcam but the Android client does not work even though the JavaScript Broadcaster and Client works fine.

            The task at hand

            After following the tutorial and getting the example to work I decided to try and implement my own Android application for which the entire source code can be viewed right here on my GitHub.

            I have followed various tutorials around the place and the issue always stems from attempting to set the remote description which is done with the following bit of code:

            ...

            ANSWER

            Answered 2021-Nov-16 at 04:29

            The error message was triggered due to the offer containing H264 codecs whilst the Android Client was not anticipating H264 and was not setup to encode and/or decode this particular hardware encoded stream.

            The fix was to ensure that the connection factory was setup as such:

            Source https://stackoverflow.com/questions/69937781

            QUESTION

            Laravel Websocket won't Connect on production using supervisor on centos 7
            Asked 2021-Nov-14 at 16:23

            I am new to dealing with something like a supervisor on the CentOS server I ask for help to solve this issue.

            I am facing issue with Laravel websockets (beyondco). In localhost, everything works well but in production, I started to install the supervisor package for centos 7 and I follow the steps in the documentation step by step.

            After I install the supervisor package am going to directory /etc/supervisord.d and create websockets.conf and vim the file with the following:

            websockets.conf (i guess that this file has misconfiguration)

            ...

            ANSWER

            Answered 2021-Nov-14 at 16:23

            Note I voted to close this question as a typo, bcs that's all it is. But there are other details that would not fit in a comment.

            In your websockets.conf, this line has a typo:

            Source https://stackoverflow.com/questions/69937281

            QUESTION

            Websockets not working: Failed without error
            Asked 2021-Oct-17 at 17:59

            I setup a websocket server in a laravel 8 project that is accessible from the internet. I then installed the laravel-websockets package 1.12 together with the pusherphpserver package 5.0.

            I have created an account on the Pusher's API website and added the credentials correctly in the .env file. The server is running correctly:

            ...

            ANSWER

            Answered 2021-Oct-17 at 17:59

            The problem was that the website is only using https and I hadn't configured the SSL certificates correctly inside websockets.php config file.

            Source https://stackoverflow.com/questions/69605191

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Broadcaster

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

            Support

            broadcaster.* - Broadcaster permissions tree.broadcaster.info - Let player read info about Broadcaster.broadcaster.reload - Let player reload Broadcaster.broadcaster.sendmessage - Let player send messages to players with /sendmessage command.broadcaster.sendpopup - Let player send popups to players with /sendpopup command.broadcaster.sendpopup - Let player send titles to players with /sendtitle command.
            Find more information at:

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