Battles | Extremely extendable and customisable duels | Game Engine library
kandi X-RAY | Battles Summary
kandi X-RAY | Battles Summary
Extremely extendable and customisable duels plugin designed for PocketMine-MP servers. 🚀 ⚔️
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Top functions reviewed by kandi - BETA
- Register a service provider .
- Marks a tick .
- Get random players .
- Load the arena data from file .
- Get boolean value .
- Loads the configuration files .
- Get the session for a player .
- Run the run .
- Adds a queue to the pool .
- Map an array with a callable and return the resulting array .
Battles Key Features
Battles Examples and Code Snippets
Community Discussions
Trending Discussions on Battles
QUESTION
I am making a 2D game in Unity and am using a Text element to tell players whose turn it is and to keep track of the GameState and player turns. In the Unity game mode the text value is changed to the expected value but this is not the case for the actual build. These values are described later down in the post with images.
I have spent the last 2 days reading through forums and praying for a fix through trial and error but this has not been successful. This UI element used to work perfectly fine and I am not receiving any NullReference errors which led me to believe it was a Unity issue so I have tried:
- Updating my editor version
- Using TextMesh Pro Text
- Re-adding my menu manager script
- Changing the text value in different ways instead of GetChildrenInComponent
- Disabling features I had added since this UI feature
- Messing around with my hierarchy
This is my MenuManager Script. This question mainly refers to my text element which is a child of the public GameObject turnInfo variable and the ShowTurnInfo() function called in Update() located near the bottom of the script.
...ANSWER
Answered 2022-Mar-24 at 18:42I have now fixed this issue. The steps I took were:
- Deleted and recreated my TurnInfo UI. The only difference I made was not setting an initial Text value through the inspector.
- Transferred my code relating to turnInfo and put it in a separate script called TurnManager and attatched this to another empty GameObject.
- I set an initial value for the Text in Start() and separated some of my code.
This is how my script looks now:
QUESTION
I am trying to scrape the results of Superhero battles created at the website https://www.superherodb.com/battle/create/
I've already scraped the list of all the superheroes and their stats from the website, now I want to enter their names and see who will win in the battle. I want to run a variation of each superhero vs everyone else. E.g Superman vs Thor, then Superman vs Spiderman, etc...
My list of characters and their info:
...ANSWER
Answered 2022-Mar-19 at 14:58Here is the code that selects character, you have to add a loop, character rotation and print the results
QUESTION
If started to work on an rpg bot recently.
I was tryng to implement a turned based combat system.
But during the process I've find out that my while loop which is supposed to let the combat run till someone wins, won't send any message which will make the player able to play (console.log comments works but not the message sending via the discord api).
I think it isn't able to resolve itself for some reason.
Here is the code I'm using.
...ANSWER
Answered 2022-Mar-14 at 21:51String.prototype.toUpperCase()
makes the entire string uppercase, not just the first letter. As well as this, you are not able to assign a a variable if there is already one with that name, like you did with message
. To fix this, make the .then()
something like this. It may also be a problem somewhere else, if there are any errors you didn't specify.
QUESTION
I am creating an interactive game but I am stuck on getting the loop of 'games' to work correctly.
I have asked the user for input to determine the number of loops. The variable is an integer and the only numbers accepted are 1-5 inclusive. What I am expecting is if the user enter 2 then the game loops twice (unless both characters die by way of the health declining to 0).
There are other options in the game such as resetting character health etc and then the user can go back to the battle option and again enter the number of games they want to play.
What I am finding is:
- sometimes the number of battles played matches what the user enters BUT sometimes it doesn't work (i.e. user enters 2 but it plays 4 games)
- it never works if the user enters 1 (I have tried changing the line around number_rounds != 1 to 0 but that doesn't work either
I have only pasted the relevant snippet of code in hope that someone who is more familiar with Python can spot the issue. Thanks in advance.
...ANSWER
Answered 2022-Mar-11 at 11:47user enters 2 but it plays 4 games
The problem is your while
loop inside the for
loop - that is why you get more rounds than intended, because you are looping within the loop.
If I understood the intent correctly, what you want is to play up to number_rounds
rounds and then stop when one of the players' health reaches zero?
In that case what you really want there is just an if
statement.
Also, you don't need the round_number
variable, since you have i
from the for loop. And I don't see the point of while number_rounds != 1
either.
My attempt at a fixed version would look like:
QUESTION
I want to separate these 2 box layouts but when I run it, they are literally one over another. I've looked through kivy documents and still didn't find an answer.
Here is my code:
...ANSWER
Answered 2022-Feb-14 at 04:03When you define a rule in a kv
file using , that rule gets applied to every instance of that
SomeClass
that gets created after the kv
file is loaded. If you have two different rules like , then the second set of properties from the second rule just get added to the first.
If you want different properties, you can create different classes and define different <>
rules. Or, you can define a single rule that contains two instances of the original SomeClass
.
In your case you can do something like:
QUESTION
With the current way strapi outputs a JSON I always get the error .map is not a function. It is a NEXT.JS Frontent. Could it be that this comes from the JSON not being output as an Array?
...ANSWER
Answered 2022-Feb-13 at 19:28This is because posts
is a JSON object and not an array that you can use the map()
function with. Instead, you need to give the array to the map()
function before you can pull out the titles.
To access the array of the JSON object, you can use posts['data']
.
QUESTION
I have 2 models
...ANSWER
Answered 2022-Feb-04 at 13:01Well, I made a mistake, I was setting a 0
value to the EventId
but it should be null
or any int number > 0.
QUESTION
I have the following query in the old Entity Framework (.NET Framework):
...ANSWER
Answered 2022-Jan-19 at 08:06I'd be inclined to build a dynamic expression tree to represent the filter:
QUESTION
We use Postgresql 14.1
I have a sample data that contains over 50 million records.
base table:
...ANSWER
Answered 2021-Dec-30 at 17:24CREATE OR REPLACE FUNCTION find_top(in_id integer, in_item_id integer) RETURNS TABLE (
r_id int,
r_item_id int,
r_battles int,
r_wins real,
r_damage real,
r_rank bigint,
r_eff real,
r_frags int
) AS $$
BEGIN
RETURN QUERY
SELECT c.*, B.ord -3 AS row_number
FROM
( SELECT array_agg(id) OVER w AS id
, array_agg(item_id) OVER w AS item_id
FROM public.my_table
WINDOW w AS (ORDER BY damage DESC, wins DESC, battles, id ROWS BETWEEN 2 PRECEDING AND 2 FOLLOWING)
) AS a
CROSS JOIN LATERAL unnest(a.id, a.item_id) WITH ORDINALITY AS b(id, item_id, ord)
INNER JOIN public.my_table AS c
ON c.id = b.id
AND c.item_id = b.item_id
WHERE a.item_id[3] = in_item_id
AND a.id[3] = in_id
ORDER BY b.ord ;
END ; $$ LANGUAGE plpgsql;
QUESTION
The code below compiles and does its job, however lets say I needed to added another 100 if
statements. Whats the most efficient way to write multiple if
statements?
ANSWER
Answered 2021-Dec-15 at 17:08Observe the pattern that every branch uses the number 1 below the number used in the condition
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Battles
PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.
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