Battles | Extremely extendable and customisable duels | Game Engine library

 by   JackNoordhuis PHP Version: Current License: GPL-3.0

kandi X-RAY | Battles Summary

kandi X-RAY | Battles Summary

Battles is a PHP library typically used in Gaming, Game Engine, Minecraft applications. Battles has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Extremely extendable and customisable duels plugin designed for PocketMine-MP servers. 🚀 ⚔️
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Battles has a low active ecosystem.
              It has 14 star(s) with 1 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 3 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Battles is current.

            kandi-Quality Quality

              Battles has 0 bugs and 0 code smells.

            kandi-Security Security

              Battles has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Battles code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Battles is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Battles releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Battles and discovered the below as its top functions. This is intended to give you an instant insight into Battles implemented functionality, and help decide if they suit your requirements.
            • Register a service provider .
            • Marks a tick .
            • Get random players .
            • Load the arena data from file .
            • Get boolean value .
            • Loads the configuration files .
            • Get the session for a player .
            • Run the run .
            • Adds a queue to the pool .
            • Map an array with a callable and return the resulting array .
            Get all kandi verified functions for this library.

            Battles Key Features

            No Key Features are available at this moment for Battles.

            Battles Examples and Code Snippets

            No Code Snippets are available at this moment for Battles.

            Community Discussions

            QUESTION

            Unity UI Text Value Only Updates In Editor Game Mode
            Asked 2022-Mar-24 at 18:42

            I am making a 2D game in Unity and am using a Text element to tell players whose turn it is and to keep track of the GameState and player turns. In the Unity game mode the text value is changed to the expected value but this is not the case for the actual build. These values are described later down in the post with images.

            I have spent the last 2 days reading through forums and praying for a fix through trial and error but this has not been successful. This UI element used to work perfectly fine and I am not receiving any NullReference errors which led me to believe it was a Unity issue so I have tried:

            • Updating my editor version
            • Using TextMesh Pro Text
            • Re-adding my menu manager script
            • Changing the text value in different ways instead of GetChildrenInComponent
            • Disabling features I had added since this UI feature
            • Messing around with my hierarchy

            This is my MenuManager Script. This question mainly refers to my text element which is a child of the public GameObject turnInfo variable and the ShowTurnInfo() function called in Update() located near the bottom of the script.

            ...

            ANSWER

            Answered 2022-Mar-24 at 18:42

            I have now fixed this issue. The steps I took were:

            1. Deleted and recreated my TurnInfo UI. The only difference I made was not setting an initial Text value through the inspector.
            2. Transferred my code relating to turnInfo and put it in a separate script called TurnManager and attatched this to another empty GameObject.
            3. I set an initial value for the Text in Start() and separated some of my code.

            This is how my script looks now:

            Source https://stackoverflow.com/questions/71606710

            QUESTION

            How to use Python's Selenium to scrape search results?
            Asked 2022-Mar-19 at 14:58

            I am trying to scrape the results of Superhero battles created at the website https://www.superherodb.com/battle/create/

            I've already scraped the list of all the superheroes and their stats from the website, now I want to enter their names and see who will win in the battle. I want to run a variation of each superhero vs everyone else. E.g Superman vs Thor, then Superman vs Spiderman, etc...

            My list of characters and their info:

            ...

            ANSWER

            Answered 2022-Mar-19 at 14:58

            Here is the code that selects character, you have to add a loop, character rotation and print the results

            Source https://stackoverflow.com/questions/71538176

            QUESTION

            Discord.js While loop not executing the messsage sending in it
            Asked 2022-Mar-15 at 14:46

            If started to work on an rpg bot recently.

            I was tryng to implement a turned based combat system.

            But during the process I've find out that my while loop which is supposed to let the combat run till someone wins, won't send any message which will make the player able to play (console.log comments works but not the message sending via the discord api).

            I think it isn't able to resolve itself for some reason.

            Here is the code I'm using.

            ...

            ANSWER

            Answered 2022-Mar-14 at 21:51

            String.prototype.toUpperCase() makes the entire string uppercase, not just the first letter. As well as this, you are not able to assign a a variable if there is already one with that name, like you did with message. To fix this, make the .then() something like this. It may also be a problem somewhere else, if there are any errors you didn't specify.

            Source https://stackoverflow.com/questions/71468389

            QUESTION

            Why is my Python range loop not looping the correct number of times and resetting correctly consistently?
            Asked 2022-Mar-11 at 11:47

            I am creating an interactive game but I am stuck on getting the loop of 'games' to work correctly.

            I have asked the user for input to determine the number of loops. The variable is an integer and the only numbers accepted are 1-5 inclusive. What I am expecting is if the user enter 2 then the game loops twice (unless both characters die by way of the health declining to 0).

            There are other options in the game such as resetting character health etc and then the user can go back to the battle option and again enter the number of games they want to play.

            What I am finding is:

            • sometimes the number of battles played matches what the user enters BUT sometimes it doesn't work (i.e. user enters 2 but it plays 4 games)
            • it never works if the user enters 1 (I have tried changing the line around number_rounds != 1 to 0 but that doesn't work either

            I have only pasted the relevant snippet of code in hope that someone who is more familiar with Python can spot the issue. Thanks in advance.

            ...

            ANSWER

            Answered 2022-Mar-11 at 11:47

            user enters 2 but it plays 4 games

            The problem is your while loop inside the for loop - that is why you get more rounds than intended, because you are looping within the loop.

            If I understood the intent correctly, what you want is to play up to number_rounds rounds and then stop when one of the players' health reaches zero?

            In that case what you really want there is just an if statement.

            Also, you don't need the round_number variable, since you have i from the for loop. And I don't see the point of while number_rounds != 1 either.

            My attempt at a fixed version would look like:

            Source https://stackoverflow.com/questions/71437804

            QUESTION

            I try to separate 2 box layouts but instead they fuse together
            Asked 2022-Feb-14 at 04:03

            I want to separate these 2 box layouts but when I run it, they are literally one over another. I've looked through kivy documents and still didn't find an answer.

            Here is my code:

            ...

            ANSWER

            Answered 2022-Feb-14 at 04:03

            When you define a rule in a kv file using , that rule gets applied to every instance of that SomeClass that gets created after the kv file is loaded. If you have two different rules like , then the second set of properties from the second rule just get added to the first.

            If you want different properties, you can create different classes and define different <> rules. Or, you can define a single rule that contains two instances of the original SomeClass.

            In your case you can do something like:

            Source https://stackoverflow.com/questions/71103903

            QUESTION

            JSON format leads to .map is not a function
            Asked 2022-Feb-13 at 19:28

            With the current way strapi outputs a JSON I always get the error .map is not a function. It is a NEXT.JS Frontent. Could it be that this comes from the JSON not being output as an Array?

            ...

            ANSWER

            Answered 2022-Feb-13 at 19:28

            This is because posts is a JSON object and not an array that you can use the map() function with. Instead, you need to give the array to the map() function before you can pull out the titles.

            To access the array of the JSON object, you can use posts['data'].

            Source https://stackoverflow.com/questions/71104081

            QUESTION

            Can not create an optional/nullable foreign key
            Asked 2022-Feb-04 at 13:01

            I have 2 models

            ...

            ANSWER

            Answered 2022-Feb-04 at 13:01

            Well, I made a mistake, I was setting a 0 value to the EventId but it should be null or any int number > 0.

            Source https://stackoverflow.com/questions/70986549

            QUESTION

            EF Core can't translate an expression to compare two collections which EF 6 could
            Asked 2022-Jan-19 at 08:06

            I have the following query in the old Entity Framework (.NET Framework):

            ...

            ANSWER

            Answered 2022-Jan-19 at 08:06

            I'd be inclined to build a dynamic expression tree to represent the filter:

            Source https://stackoverflow.com/questions/70753699

            QUESTION

            Lederboards in PostgreSQL and get 2 next and previous rows
            Asked 2021-Dec-30 at 17:24

            We use Postgresql 14.1

            I have a sample data that contains over 50 million records.

            base table:

            ...

            ANSWER

            Answered 2021-Dec-30 at 17:24
            CREATE OR REPLACE FUNCTION find_top(in_id integer, in_item_id integer) RETURNS TABLE (
                    r_id int,
                    r_item_id int,
                    r_battles int,
                    r_wins real,
                    r_damage real,
                    r_rank bigint,
                    r_eff real,
                    r_frags int
                )  AS $$
            BEGIN
            RETURN QUERY
            SELECT c.*, B.ord -3 AS row_number
              FROM
                 ( SELECT array_agg(id) OVER w AS id
                        , array_agg(item_id) OVER w AS item_id
                     FROM public.my_table
                   WINDOW w AS (ORDER BY damage DESC, wins DESC, battles, id ROWS BETWEEN 2 PRECEDING AND 2 FOLLOWING)
                 ) AS a
             CROSS JOIN LATERAL unnest(a.id, a.item_id) WITH ORDINALITY AS b(id, item_id, ord)
             INNER JOIN public.my_table AS c
                ON c.id = b.id
               AND c.item_id = b.item_id
             WHERE a.item_id[3] = in_item_id 
               AND a.id[3] = in_id
             ORDER BY b.ord ;
            END ; $$ LANGUAGE plpgsql;
            

            Source https://stackoverflow.com/questions/70457038

            QUESTION

            Multiple if Statements in a Efficient Way JAVA
            Asked 2021-Dec-15 at 19:03

            The code below compiles and does its job, however lets say I needed to added another 100 if statements. Whats the most efficient way to write multiple if statements?

            ...

            ANSWER

            Answered 2021-Dec-15 at 17:08

            Observe the pattern that every branch uses the number 1 below the number used in the condition

            Source https://stackoverflow.com/questions/70367599

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Battles

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/JackNoordhuis/Battles.git

          • CLI

            gh repo clone JackNoordhuis/Battles

          • sshUrl

            git@github.com:JackNoordhuis/Battles.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by JackNoordhuis

            laravel-database-hashing

            by JackNoordhuisPHP

            PocketMine-MP-Plugins

            by JackNoordhuisPHP

            DiscordRelay-PocketMine

            by JackNoordhuisPHP

            MinecraftPacketDebugger

            by JackNoordhuisPHP

            DiscordPHP

            by JackNoordhuisPHP