BedWars | A new BedWars plugin for PocketMine-MP by XenialDan | Game Engine library
kandi X-RAY | BedWars Summary
kandi X-RAY | BedWars Summary
A new BedWars plugin by XenialDan.
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Top functions reviewed by kandi - BETA
- Setup the arena
- Execute the command
- Remove itemSpawns
- On block break
- Called when an item is drawn
- Spawn a bronze block .
- Listen for damage .
- On click on click
- On death of the player
- Listen on click event
BedWars Key Features
BedWars Examples and Code Snippets
Community Discussions
Trending Discussions on BedWars
QUESTION
i'am trying to make an Hypixel API command, but i get an error if the person doesn't have an rank. My code:
...ANSWER
Answered 2021-Mar-13 at 15:12You can just catch the exception:
QUESTION
I am making a Minecraft Java Plugin, and my plugin worked fine 6 months ago. Now when I got back to my plugin, it does not work.
Here is an error given /play, which opens a GUI.
...ANSWER
Answered 2021-Feb-06 at 14:46I think the error appears because you have not set a title for your inventory. To fix it, you should assign a value to inventory_name:
QUESTION
ANSWER
Answered 2020-Sep-06 at 23:22Premise. Adjusting the font size of a label to ensure that it fits the width of its container is usually not a good idea, most importantly because having different font sizes for the same widgets makes the whole interface incoherent. Don't underestimate this aspect, as it's very important for the user experience.
Also, as already suggested in the comments, using fixed geometries is usually a very bad idea. While I can understand the specific case of a game interface, this doesn't prevent to use layout managers for the container widgets. The main reason for this is that what you see on your computer (or even in Designer) is rarely what the users will actually see on their screens, and if the user resizes the window (possibly to maximize it or even resize to fit a smaller screen) you'll end up in an ugly or even not usable interface.
So, I strongly suggest you to use a layout manager for the whole interface, and use fixed geometries only for certain child widgets (only the labels, probably).
In any case, a possible solution is to use a custom class that inherits from QLabel and promote each label in designer to that custom class (more on this at the end of this post).
Here is a possible implementation of a custom class:
QUESTION
So I am writing a Discord bot which gets and displays a bunch of data from the Hypixel API (an API for a popular Minecraft server). I have coded it so that it will display certain player statistics in the form of emebds. However, the API does not store data on statistics that have no value i.e. 0. This means that when a user tries to see that embed that bot errors as it cannot send a field with no value.
Originally I had an idea to store each variable of the API in an array and loop through that. This way, I could check so if any of these are undefined
and replace them with 0 or N/A in the embed. However, this is a very long and messy process, so I was wondering whether it's possible to loop through the field values of an existing embed and check it that way.
This is the code I have as an example:
...ANSWER
Answered 2020-Aug-06 at 20:50Instead of doing:
QUESTION
After a bunch of research I haven't been able to find any good ways to read a json file, store their values, then append a new object/array to it. The JSON looks like
...ANSWER
Answered 2019-Oct-22 at 12:55Please see Json.NET's Modifying JSON.
This sample loads JSON, modifies JObject and JArray instances and then writes the JSON back out again.
Sample
QUESTION
I'm trying to make a simple GUI. The iron, gold, diamond, and emerald variables increase at specific times. I want to have my while loop going while my tkinter main loop goes. Any help will be appreciated. Thanks!
I got to this but I the iron label won't update.
...ANSWER
Answered 2018-Oct-13 at 11:00Now the issue is just updating the text-value of your label. To do so, you don't have to call iron.pack()
repeatedly but just once (e.g. in your case before your main). Within your function update the text-property of the iron-label iron["text"] = i
Also you don't need to call root.mainloop()
multiple times.
QUESTION
im trying to make a page where you can click on a button and it will redirect you to a certain page. I got pretty far. and its my first time doing something like this. My problem is that im not getting it to center properpy when the screen is getting bigger after a certain amount. (my problem: http://prntscr.com/k82ogb ) https://jsfiddle.net/tkeuper/pednvrf3
...ANSWER
Answered 2018-Jul-18 at 17:48Try adding margin: 0 auto;
to the .header-content
This will force the margin on either side of your container to fill the remaining space equally, resulting in a centered element.
I modified your fiddle: https://jsfiddle.net/pednvrf3/3/
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