BedWars | A new BedWars plugin for PocketMine-MP by XenialDan | Game Engine library

 by   thebigsmileXD PHP Version: Current License: LGPL-2.1

kandi X-RAY | BedWars Summary

kandi X-RAY | BedWars Summary

BedWars is a PHP library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Game Engine, Minecraft applications. BedWars has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

A new BedWars plugin by XenialDan.
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    Quality
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            kandi-support Support

              BedWars has a low active ecosystem.
              It has 38 star(s) with 31 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              BedWars has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of BedWars is current.

            kandi-Quality Quality

              BedWars has 0 bugs and 0 code smells.

            kandi-Security Security

              BedWars has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              BedWars code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              BedWars is licensed under the LGPL-2.1 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              BedWars releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              BedWars saves you 501 person hours of effort in developing the same functionality from scratch.
              It has 1177 lines of code, 67 functions and 10 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed BedWars and discovered the below as its top functions. This is intended to give you an instant insight into BedWars implemented functionality, and help decide if they suit your requirements.
            • Setup the arena
            • Execute the command
            • Remove itemSpawns
            • On block break
            • Called when an item is drawn
            • Spawn a bronze block .
            • Listen for damage .
            • On click on click
            • On death of the player
            • Listen on click event
            Get all kandi verified functions for this library.

            BedWars Key Features

            No Key Features are available at this moment for BedWars.

            BedWars Examples and Code Snippets

            No Code Snippets are available at this moment for BedWars.

            Community Discussions

            QUESTION

            discord.ext.commands.errors.CommandInvokeError: Command raised an exception: KeyError: 'rank'
            Asked 2021-Mar-13 at 15:12

            i'am trying to make an Hypixel API command, but i get an error if the person doesn't have an rank. My code:

            ...

            ANSWER

            Answered 2021-Mar-13 at 15:12

            You can just catch the exception:

            Source https://stackoverflow.com/questions/66614979

            QUESTION

            org.bukkit.command.CommandException when trying to open a GUI
            Asked 2021-Feb-06 at 14:46

            I am making a Minecraft Java Plugin, and my plugin worked fine 6 months ago. Now when I got back to my plugin, it does not work.

            Here is an error given /play, which opens a GUI.

            ...

            ANSWER

            Answered 2021-Feb-06 at 14:46

            I think the error appears because you have not set a title for your inventory. To fix it, you should assign a value to inventory_name:

            Source https://stackoverflow.com/questions/66063377

            QUESTION

            Is there a way to make the font size of a label dynamicly adjust to the text thats put in the label In PyQt5?
            Asked 2020-Sep-06 at 23:22

            I get the current location of a player through an API, and I want the label to adjust its font size based on the length of the text I want to put in the label.

            e.g. the string "Bedwars 4v4v4v4" fits fine:

            but the string "Beast vs. Hunters Insane" gets cut off:

            Here is my code so far:

            ...

            ANSWER

            Answered 2020-Sep-06 at 23:22

            Premise. Adjusting the font size of a label to ensure that it fits the width of its container is usually not a good idea, most importantly because having different font sizes for the same widgets makes the whole interface incoherent. Don't underestimate this aspect, as it's very important for the user experience.

            Also, as already suggested in the comments, using fixed geometries is usually a very bad idea. While I can understand the specific case of a game interface, this doesn't prevent to use layout managers for the container widgets. The main reason for this is that what you see on your computer (or even in Designer) is rarely what the users will actually see on their screens, and if the user resizes the window (possibly to maximize it or even resize to fit a smaller screen) you'll end up in an ugly or even not usable interface.
            So, I strongly suggest you to use a layout manager for the whole interface, and use fixed geometries only for certain child widgets (only the labels, probably).

            In any case, a possible solution is to use a custom class that inherits from QLabel and promote each label in designer to that custom class (more on this at the end of this post).

            Here is a possible implementation of a custom class:

            Source https://stackoverflow.com/questions/63767518

            QUESTION

            Is there a way to loop through all the fields in a Discord embed?
            Asked 2020-Aug-06 at 20:50

            So I am writing a Discord bot which gets and displays a bunch of data from the Hypixel API (an API for a popular Minecraft server). I have coded it so that it will display certain player statistics in the form of emebds. However, the API does not store data on statistics that have no value i.e. 0. This means that when a user tries to see that embed that bot errors as it cannot send a field with no value.

            Originally I had an idea to store each variable of the API in an array and loop through that. This way, I could check so if any of these are undefined and replace them with 0 or N/A in the embed. However, this is a very long and messy process, so I was wondering whether it's possible to loop through the field values of an existing embed and check it that way.

            This is the code I have as an example:

            ...

            ANSWER

            Answered 2020-Aug-06 at 20:50

            QUESTION

            How do you dynamically parse, read, and append to JSON with multiple sub arrays
            Asked 2019-Oct-22 at 12:55

            After a bunch of research I haven't been able to find any good ways to read a json file, store their values, then append a new object/array to it. The JSON looks like

            ...

            ANSWER

            Answered 2019-Oct-22 at 12:55

            Please see Json.NET's Modifying JSON.

            This sample loads JSON, modifies JObject and JArray instances and then writes the JSON back out again.

            Sample

            Source https://stackoverflow.com/questions/58504441

            QUESTION

            I got to this but the iron label won't update
            Asked 2018-Oct-15 at 03:28

            I'm trying to make a simple GUI. The iron, gold, diamond, and emerald variables increase at specific times. I want to have my while loop going while my tkinter main loop goes. Any help will be appreciated. Thanks!

            I got to this but I the iron label won't update.

            ...

            ANSWER

            Answered 2018-Oct-13 at 11:00

            Now the issue is just updating the text-value of your label. To do so, you don't have to call iron.pack() repeatedly but just once (e.g. in your case before your main). Within your function update the text-property of the iron-label iron["text"] = i

            Also you don't need to call root.mainloop() multiple times.

            Source https://stackoverflow.com/questions/52788139

            QUESTION

            Centering text + buttons on page not working
            Asked 2018-Jul-18 at 17:48

            im trying to make a page where you can click on a button and it will redirect you to a certain page. I got pretty far. and its my first time doing something like this. My problem is that im not getting it to center properpy when the screen is getting bigger after a certain amount. (my problem: http://prntscr.com/k82ogb ) https://jsfiddle.net/tkeuper/pednvrf3

            ...

            ANSWER

            Answered 2018-Jul-18 at 17:48

            Try adding margin: 0 auto; to the .header-content

            This will force the margin on either side of your container to fill the remaining space equally, resulting in a centered element.

            I modified your fiddle: https://jsfiddle.net/pednvrf3/3/

            Source https://stackoverflow.com/questions/51408099

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install BedWars

            Set up an arena: Use the command /bw setup to open an ui, where you can add, create and modify arenas. It allows you to create item spawners, set team spawn points, build in the world and create villager shops. Remember to use /bw endsetup when you are done - it automatically saves and backs up the world. There are {arenaname}.json files, where you can modify some settings like team damaging and breakable blocks.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/thebigsmileXD/BedWars.git

          • CLI

            gh repo clone thebigsmileXD/BedWars

          • sshUrl

            git@github.com:thebigsmileXD/BedWars.git

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