PyGames | This repository is a collection of my games | Game Engine library

 by   AnubhavMadhav Python Version: Current License: Apache-2.0

kandi X-RAY | PyGames Summary

kandi X-RAY | PyGames Summary

PyGames is a Python library typically used in Gaming, Game Engine, Pygame applications. PyGames has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However PyGames build file is not available. You can download it from GitHub.

This repository is a collection of my games developed using pygame module of python.
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            kandi-support Support

              PyGames has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              PyGames has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of PyGames is current.

            kandi-Quality Quality

              PyGames has no bugs reported.

            kandi-Security Security

              PyGames has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              PyGames is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              PyGames releases are not available. You will need to build from source code and install.
              PyGames has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed PyGames and discovered the below as its top functions. This is intended to give you an instant insight into PyGames implemented functionality, and help decide if they suit your requirements.
            • Game loop
            • Welcome game
            • Draw snake pairs
            • Blits a text screen
            • Blit text on screen
            • Plot a scatter map
            Get all kandi verified functions for this library.

            PyGames Key Features

            No Key Features are available at this moment for PyGames.

            PyGames Examples and Code Snippets

            No Code Snippets are available at this moment for PyGames.

            Community Discussions

            QUESTION

            my program don't enter a if statement in pygames
            Asked 2021-Feb-10 at 12:44

            i got a problem, while developing my first python game (rock, paper, scissors with cards) with PyGames, i can't enter a certain amount of if statements.

            ...

            ANSWER

            Answered 2021-Feb-10 at 05:53

            You appear to have fallen afoul of the difference between the bitwise "and" operator & and the logical "and" operator and.

            You definitely intended the second, but used the first, try modifying all of your conditions to use the logical "and" instead.

            Source https://stackoverflow.com/questions/66128806

            QUESTION

            How to know the time elapsed from a specific point of time in Pygame
            Asked 2020-Dec-07 at 18:43

            I need to know how much time has been elapsed starting from a certain point using a function to active the timer and use an if statement which becomes true when time has passed. For eg: if pygameStartTimer > 2000

            pygame.time.get_ticks gives the time elapsed from the start of execution of the code which is not what I want. How do I it then?

            ...

            ANSWER

            Answered 2020-Dec-05 at 11:32

            pygame.time.get_ticks just returns a value which represent the time. You can compute the difference of 2 times:

            Source https://stackoverflow.com/questions/65156369

            QUESTION

            Visualizing a matrix in pygame to form a grid
            Asked 2020-Oct-21 at 07:46

            So I'm new to both pathfinding and and pygame but I'm trying to visualize the matrix into a grid in pygame. However, when I try the boxes get further and further away and it infinitely loops. So my question is how can i Get this to display a 4x4 grind like my matrix, with each square properly spaced? The code was split into 2 files. the main problem is in the second, I put the first here just for context. Also just theory is fine too I don't necessarily need a code solution just wann wrap my head around this.

            P.s. To any familiar with pygame is there anyway to get the Grid/grid.node() information from the pathfinder? thatd make this a bit easier i think

            ...

            ANSWER

            Answered 2020-Oct-21 at 07:46

            Your visualizeGrid function is a lot more than you actually need. I am not sure why you have all those variables (v,w,x,y,z), you only need an x and a y coordiante. If you only want to display the grid, here is a simple working solution:

            Source https://stackoverflow.com/questions/64456226

            QUESTION

            No Windows popping up while using pygame
            Asked 2020-Aug-26 at 17:46

            I have been using pycharm in my mac but while importing pygame, there is no window popping up. I have copied some codes from google about pygames but it is also not working. I think there might some settings problem in mac os because in my pc the code is working perfectly. Another information is that no error is showing, which means no problem with code or interpreter.

            ...

            ANSWER

            Answered 2020-Jun-03 at 14:20

            For me, and other people, Python 3.8 doesn't work with PyGame for some reason. Try using Python 3.7.

            Source https://stackoverflow.com/questions/62174721

            QUESTION

            Pygame setting volume when target is a list
            Asked 2020-Aug-13 at 20:01

            I'm in the middle of making a game and i have these explosions(expl) in a list so it isn't the same sound every time. I'm using a random.choice to "control" the output

            ...

            ANSWER

            Answered 2020-Jul-26 at 10:43

            set_volume is an instance method of the class pygame.mixer.Sound, but expl_sound is a list of pygame.mixer.Sound objects. Hence, you have to set the volume separately for each (Sound) element in the list:

            Source https://stackoverflow.com/questions/63099024

            QUESTION

            How to use Jackson dataformat.xml to serialize a LookAndFeel object in java?
            Asked 2020-Jun-28 at 15:38

            In Java JDK 14.0.1,

            When I try to serialize:

            ...

            ANSWER

            Answered 2020-Jun-28 at 15:38

            Do not try to serialize class FlatLightLaf (or any other LookAndFeel class). It is not designed to be serializable and it makes no sense to do so. I'm the author of FlatLaf.

            Instead use the class name (as String) of the look and feel.

            For searialization use:

            Source https://stackoverflow.com/questions/62583216

            QUESTION

            Java static variables not being initialised when deserialising xml using jackson
            Asked 2020-Jun-22 at 21:50

            I got an issue when trying to deserialise xml using jackson.

            I am using the following function to deserialise my xml from the file.

            The Xml file is as-:

            https://github.com/Eno-Gerguri/Pygame-Studio/blob/master/Settings/defaultSettings.xml

            Here is the function I'm using to deserialise the object:

            ...

            ANSWER

            Answered 2020-Jun-22 at 21:50

            The specific problem is here in the Font class:

            Source https://stackoverflow.com/questions/62500228

            QUESTION

            Spawning multiple instances of the same object concurrently in python
            Asked 2020-May-31 at 07:28

            Hey I'm a beginner programmer who is starting with python and am starting out by making a game in pygames. The game basically spawns in circles at random positions, and when clicked give you points. Recently i've hit a roadblock when I want to spawn in multiple instances of the same object(in this case circles) at the same time. I've tried stuff like sleep() and some other code related to counters, but it always results in the next circle spawned overriding the previous one(i.e the program spawns in circle 1, but when circle 2 comes in, circle 1 disappears). Anyone know a solution to this? Would really appreciate your help!

            ...

            ANSWER

            Answered 2020-May-31 at 07:28

            The previous drawn circle disappear, because the display is cleared in every frame by

            Source https://stackoverflow.com/questions/62112754

            QUESTION

            Stop the function from changing the original list
            Asked 2020-Mar-02 at 20:32

            im making a bingo game with challenges using pygame... the thing is i got a function "challengeGeneretor" and original list of challenges with len of 35 items and after i using the function, it removes from the original list instead from the list i made in the function (i tried without before) and that makes an error when im trying to generate a new random challenges for the bingo. (it works on the first generate)

            here is the function:

            ...

            ANSWER

            Answered 2020-Mar-02 at 20:31

            I think you need to understand the principle of shallow copy. ref

            And you might want to ask yourself if you really want to work on a copy, as when the list gets big, performance could be an issue.

            Source https://stackoverflow.com/questions/60496161

            QUESTION

            Adding different textures to differents objects using PyOpenGL
            Asked 2019-Nov-21 at 06:03

            I feel kind of stupid for asking this, but I've tried almost every example and proved every solution.

            I'm trying to create a endless runner game using pyOpenGL and pygames, and facing many troubles, one of them is the following: I'm trying to render 2 textures for differents objects using pyOpenGL glBindTexture(GL_TEXTURE_2D, id). I have a main object, that is a cube, called cube and I also have an array of cube. I want to render a texture in cube and a different one all the cubes in the array, but everytime I try to do this the last texture "rendered" overlaps the previus one. What could I do?

            Here is my code:

            ...

            ANSWER

            Answered 2019-Nov-21 at 06:03

            When each cube has its own texture, then add an attribute self.id , which holds the texture for the cube.

            Create this texture object and load the texture in the method loadTexture():

            Source https://stackoverflow.com/questions/58967457

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PyGames

            You can download it from GitHub.
            You can use PyGames like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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