PyGames | This repository is a collection of my games | Game Engine library
kandi X-RAY | PyGames Summary
kandi X-RAY | PyGames Summary
This repository is a collection of my games developed using pygame module of python.
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Top functions reviewed by kandi - BETA
- Game loop
- Welcome game
- Draw snake pairs
- Blits a text screen
- Blit text on screen
- Plot a scatter map
PyGames Key Features
PyGames Examples and Code Snippets
Community Discussions
Trending Discussions on PyGames
QUESTION
i got a problem, while developing my first python game (rock, paper, scissors with cards) with PyGames, i can't enter a certain amount of if statements.
...ANSWER
Answered 2021-Feb-10 at 05:53You appear to have fallen afoul of the difference between the bitwise "and" operator &
and the logical "and" operator and
.
You definitely intended the second, but used the first, try modifying all of your conditions to use the logical "and" instead.
QUESTION
I need to know how much time has been elapsed starting from a certain point using a function to active the timer and use an if statement which becomes true when time has passed. For eg: if pygameStartTimer > 2000
pygame.time.get_ticks
gives the time elapsed from the start of execution of the code which is not what I want. How do I it then?
ANSWER
Answered 2020-Dec-05 at 11:32pygame.time.get_ticks
just returns a value which represent the time. You can compute the difference of 2 times:
QUESTION
So I'm new to both pathfinding and and pygame but I'm trying to visualize the matrix into a grid in pygame. However, when I try the boxes get further and further away and it infinitely loops. So my question is how can i Get this to display a 4x4 grind like my matrix, with each square properly spaced? The code was split into 2 files. the main problem is in the second, I put the first here just for context. Also just theory is fine too I don't necessarily need a code solution just wann wrap my head around this.
P.s. To any familiar with pygame is there anyway to get the Grid/grid.node() information from the pathfinder? thatd make this a bit easier i think
...ANSWER
Answered 2020-Oct-21 at 07:46Your visualizeGrid
function is a lot more than you actually need. I am not sure why you have all those variables (v,w,x,y,z), you only need an x
and a y
coordiante. If you only want to display the grid, here is a simple working solution:
QUESTION
I have been using pycharm in my mac but while importing pygame, there is no window popping up. I have copied some codes from google about pygames but it is also not working. I think there might some settings problem in mac os because in my pc the code is working perfectly. Another information is that no error is showing, which means no problem with code or interpreter.
...ANSWER
Answered 2020-Jun-03 at 14:20For me, and other people, Python 3.8 doesn't work with PyGame for some reason. Try using Python 3.7.
QUESTION
I'm in the middle of making a game and i have these explosions(expl) in a list so it isn't the same sound every time. I'm using a random.choice to "control" the output
...ANSWER
Answered 2020-Jul-26 at 10:43set_volume
is an instance method of the class pygame.mixer.Sound
, but expl_sound
is a list of pygame.mixer.Sound
objects. Hence, you have to set the volume separately for each (Sound) element in the list:
QUESTION
In Java JDK 14.0.1,
When I try to serialize:
...ANSWER
Answered 2020-Jun-28 at 15:38Do not try to serialize class FlatLightLaf (or any other LookAndFeel class). It is not designed to be serializable and it makes no sense to do so. I'm the author of FlatLaf.
Instead use the class name (as String) of the look and feel.
For searialization use:
QUESTION
I got an issue when trying to deserialise xml using jackson.
I am using the following function to deserialise my xml from the file.
The Xml file is as-:
https://github.com/Eno-Gerguri/Pygame-Studio/blob/master/Settings/defaultSettings.xml
Here is the function I'm using to deserialise the object:
...ANSWER
Answered 2020-Jun-22 at 21:50The specific problem is here in the Font
class:
QUESTION
Hey I'm a beginner programmer who is starting with python and am starting out by making a game in pygames. The game basically spawns in circles at random positions, and when clicked give you points. Recently i've hit a roadblock when I want to spawn in multiple instances of the same object(in this case circles) at the same time. I've tried stuff like sleep() and some other code related to counters, but it always results in the next circle spawned overriding the previous one(i.e the program spawns in circle 1, but when circle 2 comes in, circle 1 disappears). Anyone know a solution to this? Would really appreciate your help!
...ANSWER
Answered 2020-May-31 at 07:28The previous drawn circle disappear, because the display is cleared in every frame by
QUESTION
im making a bingo game with challenges using pygame... the thing is i got a function "challengeGeneretor" and original list of challenges with len of 35 items and after i using the function, it removes from the original list instead from the list i made in the function (i tried without before) and that makes an error when im trying to generate a new random challenges for the bingo. (it works on the first generate)
here is the function:
...ANSWER
Answered 2020-Mar-02 at 20:31I think you need to understand the principle of shallow copy. ref
And you might want to ask yourself if you really want to work on a copy, as when the list gets big, performance could be an issue.
QUESTION
I feel kind of stupid for asking this, but I've tried almost every example and proved every solution.
I'm trying to create a endless runner game using pyOpenGL and pygames, and facing many troubles, one of them is the following: I'm trying to render 2 textures for differents objects using pyOpenGL glBindTexture(GL_TEXTURE_2D, id)
. I have a main object, that is a cube, called cube
and I also have an array of cube. I want to render a texture in cube
and a different one all the cubes in the array, but everytime I try to do this the last texture "rendered" overlaps the previus one. What could I do?
Here is my code:
...ANSWER
Answered 2019-Nov-21 at 06:03When each cube has its own texture, then add an attribute self.id
, which holds the texture for the cube.
Create this texture object and load the texture in the method loadTexture()
:
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Install PyGames
You can use PyGames like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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