GameTime | Automatically downloads video games | Game Engine library
kandi X-RAY | GameTime Summary
kandi X-RAY | GameTime Summary
Automatically downloads video games
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Top functions reviewed by kandi - BETA
- Validate the response
- Return a list of elements from the header
- Parse an Accept header string
- Return a list of header elements
- Generate static directory
- Serve a file
- Serve a file object
- Try to serve a static file
- Initialize the session
- Set the headers of the request
- Emit a record
- Cleanup expired sessions
- Merge config into base config
- Check if the authentication response is correct
- Generate an MD5 session key
- Set the arguments of the callable
- Read JSON data into request
- Log the request hooks
- Basic authentication
- Accept a media request
- Calculate HMAC Digest authentication
- Provide access to the server
- Start the engine
- Generate HTML menu
- Sets up the session
- Parse a static file
GameTime Key Features
GameTime Examples and Code Snippets
Community Discussions
Trending Discussions on GameTime
QUESTION
I have a tilemap:
...ANSWER
Answered 2021-Jun-01 at 23:10That's not going to work, because you don't know what layers to assign to that tree relative to your person sprite. Specifically, if the person is south of the tree, you want it to draw on top of the tree, while when it's north of the tree, you want it to be under the tree.
You will instead have to sort your sprites so that they're draw from the bottom of the screen up.
QUESTION
gametimes:any;
ngOnInit(): void {
this.gamewinService.get_current_gameid_time().subscribe(response =>{
this.gametimes = response;
console.log(response);
});
console.log(this.gametimes) //Undefiend
}
...ANSWER
Answered 2021-Jun-01 at 09:47QUESTION
I'm having an issue stopping the 'gameTimer' timer from running with 'clearTimeout()' in my code. I have simplified part of my code here to only contain the necessary details.
...ANSWER
Answered 2021-May-15 at 21:45In your code since the setting of the Timeout is triggered by an event, it might occur that clearTimeout
get's called without gameTime
being set. Also clearTimeout
is being triggered by an event and if that event doesn't fire the timeout won't be cleared.
The problem might lie in the source of your events. Where or when do they get triggered?
You might also test your if
statement. Put a console.log
before calling clearTimeout
and see if it get's run when you want it to.
QUESTION
I've made a quiz game using socket.io. When a new socket connects, this runs:
...ANSWER
Answered 2021-May-14 at 13:21It seems to be an error when accessing the variable, but without the entire code, it is not viable.
QUESTION
New to JS. I am trying to add a button to my page that says, "Start Game". When clicked, a countdown timer function starts executing, changing the text on the button every second from 10 down to 0, at which point the button will say "Time's Up!"
I have used the setInterval
method to get the countdown timer working, but it starts running as soon as the page loads (run code snippet below to see in action).
I am trying to prevent it from running until the button is clicked. Here is my html button (with the property "onclick="startTimer()"
), and the JS:
ANSWER
Answered 2021-May-12 at 01:30The core of the answer here is to move the invocation of setInterval()
inside the function that's called when your button is clicked.
However, you really should re-factor this code a bit, both for readability as well as function. For example, I would expect startTimer()
to do exactly what it says it does - start the timer, nothing more. However it seems that this function handles the decrement of timeleft
.
The reason the suggestions in the comments above may not make sense at the moment is because you don't want to call setInterval()
every time you want to decrease timeleft
. Break this functionality out into discrete functions and save yourself the headache.
QUESTION
When the game timer ends it kills the players & resets the teams and sends them to spawn to choose a Team again... idk how to reset the script to start from the beginning and have reset all the values and functions called... I tried making a copy of the script and destroy the current one with script:Destroy() but doesn't work & continues with the same function so breaks my game when the players choose the teams again & respawn.
...ANSWER
Answered 2021-May-11 at 02:11You can just wrap the script in a while loop
to repeat from the beginning when the round ends. At the end of the loop, right before the end
tag, you can reset all the values that are supposed to be reset for the next round.
QUESTION
My goal is : Only allowed click to remove a rectangle if there is no rectangle in front of the target rectangle. Maybe there is a solution to get a layer level from an object ? I have found nothing about this, im new to WPF. So if some can explain the solution or the way to think about this problem.
Code xaml.cs file:
...ANSWER
Answered 2021-Apr-29 at 11:37You should first determine whether the clicked Rectangle
intersects with any other Rectangle
elements and if it does, you could determine whether it's in top of all of them by looking at the index in the Canvas
's Children
collection.
The Rect
type has an IntersectsWith
method that you can use. Something like this:
QUESTION
I am new to react and I am building my final year project using it. I am currently trying to display the game times, however when I add a new game or update a game time the component is not getting re-rendered without me manually refreshing the page. My code is below:
...ANSWER
Answered 2021-Apr-15 at 17:24In this case I think you should move you state update to a componentDidMount()
using the this.state.games.push(data.val());
will not trigger a new render, you need to use the setState()
function, something like this should work for you:
QUESTION
I have been making a physics simulation of a ball for the past couple of days with MonoGame and C#. The ball bounces with gravity fine, but when the bouncing of the ball gets too low, the ball just goes into the floor. Is there any way I can stop this from happening? I have already tried lowering the gravity constant, changing how the collision works, etc. but nothing seems to work. (I am fairly new to working with graphics so a simple explanation would be most helpful)
...ANSWER
Answered 2021-Apr-12 at 04:01This is one of those classic problems with collision detection, where the collision occurs at some point along the object's path but the object moves far enough that the next tick doesn't fix the problem, leaving the object - your ball in this case - to fall forever outside of the viewport.
To solve this you need to not only change the vertical velocity but also have the ball reflect off the collision point. You're already bouncing the velocity vector, you just need to add position reflection. The simple way is to just take the amount of overshoot and subtract it from the limit, putting the ball back in bounds:
QUESTION
Having a slight problem making my power up appear/load on the screen and I have zero errors in VS19. The Worm class inherit from the same parent as the Player and Enemy Class, and they both load. The only difference between them is that Worm loads in Update() instead of LoadContent() so I can only assume something is wrong with the code in there.
Let me know if you see anything weird, thanks in advance!
Global declared a list and a texture-type:
...ANSWER
Answered 2021-Apr-02 at 09:33Forgot to set a bool variable to true
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install GameTime
You can use GameTime like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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