GameTime | Automatically downloads video games | Game Engine library

 by   BirdAPI Python Version: Current License: No License

kandi X-RAY | GameTime Summary

kandi X-RAY | GameTime Summary

GameTime is a Python library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Game Engine applications. GameTime has no bugs, it has no vulnerabilities and it has low support. However GameTime build file is not available. You can download it from GitHub.

Automatically downloads video games
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            kandi-support Support

              GameTime has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              GameTime has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GameTime is current.

            kandi-Quality Quality

              GameTime has no bugs reported.

            kandi-Security Security

              GameTime has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              GameTime does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              GameTime releases are not available. You will need to build from source code and install.
              GameTime has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed GameTime and discovered the below as its top functions. This is intended to give you an instant insight into GameTime implemented functionality, and help decide if they suit your requirements.
            • Validate the response
            • Return a list of elements from the header
            • Parse an Accept header string
            • Return a list of header elements
            • Generate static directory
            • Serve a file
            • Serve a file object
            • Try to serve a static file
            • Initialize the session
            • Set the headers of the request
            • Emit a record
            • Cleanup expired sessions
            • Merge config into base config
            • Check if the authentication response is correct
            • Generate an MD5 session key
            • Set the arguments of the callable
            • Read JSON data into request
            • Log the request hooks
            • Basic authentication
            • Accept a media request
            • Calculate HMAC Digest authentication
            • Provide access to the server
            • Start the engine
            • Generate HTML menu
            • Sets up the session
            • Parse a static file
            Get all kandi verified functions for this library.

            GameTime Key Features

            No Key Features are available at this moment for GameTime.

            GameTime Examples and Code Snippets

            No Code Snippets are available at this moment for GameTime.

            Community Discussions

            QUESTION

            Monogame C# - How do I draw my sprites between tilemap layer 0 and 1?
            Asked 2021-Jun-06 at 05:33

            I have a tilemap:

            ...

            ANSWER

            Answered 2021-Jun-01 at 23:10

            That's not going to work, because you don't know what layers to assign to that tree relative to your person sprite. Specifically, if the person is south of the tree, you want it to draw on top of the tree, while when it's north of the tree, you want it to be under the tree.

            You will instead have to sort your sprites so that they're draw from the bottom of the screen up.

            Source https://stackoverflow.com/questions/67795638

            QUESTION

            How to use api response outside the function in angular
            Asked 2021-Jun-01 at 09:47
            gametimes:any;
            
            ngOnInit(): void {
            this.gamewinService.get_current_gameid_time().subscribe(response =>{
                  this.gametimes = response;  
                  console.log(response);  
            });
            
            console.log(this.gametimes) //Undefiend
            }
            
            ...

            ANSWER

            Answered 2021-Jun-01 at 09:47

            Assuming that get_current_gameid_time returns an observable. You can use first operators from RxJs :

            Source https://stackoverflow.com/questions/67785675

            QUESTION

            Why would 'clearTimeout' not work in this scenario?
            Asked 2021-May-15 at 22:11

            I'm having an issue stopping the 'gameTimer' timer from running with 'clearTimeout()' in my code. I have simplified part of my code here to only contain the necessary details.

            ...

            ANSWER

            Answered 2021-May-15 at 21:45

            In your code since the setting of the Timeout is triggered by an event, it might occur that clearTimeout get's called without gameTime being set. Also clearTimeout is being triggered by an event and if that event doesn't fire the timeout won't be cleared.

            The problem might lie in the source of your events. Where or when do they get triggered?

            You might also test your if statement. Put a console.log before calling clearTimeout and see if it get's run when you want it to.

            Source https://stackoverflow.com/questions/67551092

            QUESTION

            clearTimeout function does not run
            Asked 2021-May-14 at 15:32

            I've made a quiz game using socket.io. When a new socket connects, this runs:

            ...

            ANSWER

            Answered 2021-May-14 at 13:21

            It seems to be an error when accessing the variable, but without the entire code, it is not viable.

            Source https://stackoverflow.com/questions/67534854

            QUESTION

            JavaScript: Prevent setInterval Function From Running Until Button is Clicked
            Asked 2021-May-12 at 01:30

            New to JS. I am trying to add a button to my page that says, "Start Game". When clicked, a countdown timer function starts executing, changing the text on the button every second from 10 down to 0, at which point the button will say "Time's Up!"

            I have used the setInterval method to get the countdown timer working, but it starts running as soon as the page loads (run code snippet below to see in action).

            I am trying to prevent it from running until the button is clicked. Here is my html button (with the property "onclick="startTimer()"), and the JS:

            ...

            ANSWER

            Answered 2021-May-12 at 01:30

            The core of the answer here is to move the invocation of setInterval() inside the function that's called when your button is clicked.

            However, you really should re-factor this code a bit, both for readability as well as function. For example, I would expect startTimer() to do exactly what it says it does - start the timer, nothing more. However it seems that this function handles the decrement of timeleft.

            The reason the suggestions in the comments above may not make sense at the moment is because you don't want to call setInterval() every time you want to decrease timeleft. Break this functionality out into discrete functions and save yourself the headache.

            Source https://stackoverflow.com/questions/67496199

            QUESTION

            Resetting a script after game round?
            Asked 2021-May-11 at 02:11

            When the game timer ends it kills the players & resets the teams and sends them to spawn to choose a Team again... idk how to reset the script to start from the beginning and have reset all the values and functions called... I tried making a copy of the script and destroy the current one with script:Destroy() but doesn't work & continues with the same function so breaks my game when the players choose the teams again & respawn.

            ...

            ANSWER

            Answered 2021-May-11 at 02:11

            You can just wrap the script in a while loop to repeat from the beginning when the round ends. At the end of the loop, right before the end tag, you can reset all the values that are supposed to be reset for the next round.

            Source https://stackoverflow.com/questions/67478978

            QUESTION

            C# - WPF how to get object layer level
            Asked 2021-Apr-29 at 11:37

            My goal is : Only allowed click to remove a rectangle if there is no rectangle in front of the target rectangle. Maybe there is a solution to get a layer level from an object ? I have found nothing about this, im new to WPF. So if some can explain the solution or the way to think about this problem.

            Code xaml.cs file:

            ...

            ANSWER

            Answered 2021-Apr-29 at 11:37

            You should first determine whether the clicked Rectangle intersects with any other Rectangle elements and if it does, you could determine whether it's in top of all of them by looking at the index in the Canvas's Children collection.

            The Rect type has an IntersectsWith method that you can use. Something like this:

            Source https://stackoverflow.com/questions/67315041

            QUESTION

            React Native component not getting updated when firebase realtime database listener returns a new value
            Asked 2021-Apr-15 at 17:24

            I am new to react and I am building my final year project using it. I am currently trying to display the game times, however when I add a new game or update a game time the component is not getting re-rendered without me manually refreshing the page. My code is below:

            ...

            ANSWER

            Answered 2021-Apr-15 at 17:24

            In this case I think you should move you state update to a componentDidMount() using the this.state.games.push(data.val()); will not trigger a new render, you need to use the setState() function, something like this should work for you:

            Source https://stackoverflow.com/questions/67112500

            QUESTION

            Physics Simulation Ball falling into floor
            Asked 2021-Apr-12 at 04:01

            I have been making a physics simulation of a ball for the past couple of days with MonoGame and C#. The ball bounces with gravity fine, but when the bouncing of the ball gets too low, the ball just goes into the floor. Is there any way I can stop this from happening? I have already tried lowering the gravity constant, changing how the collision works, etc. but nothing seems to work. (I am fairly new to working with graphics so a simple explanation would be most helpful)

            ...

            ANSWER

            Answered 2021-Apr-12 at 04:01

            This is one of those classic problems with collision detection, where the collision occurs at some point along the object's path but the object moves far enough that the next tick doesn't fix the problem, leaving the object - your ball in this case - to fall forever outside of the viewport.

            To solve this you need to not only change the vertical velocity but also have the ball reflect off the collision point. You're already bouncing the velocity vector, you just need to add position reflection. The simple way is to just take the amount of overshoot and subtract it from the limit, putting the ball back in bounds:

            Source https://stackoverflow.com/questions/67051313

            QUESTION

            Can't get the "power-up" in my MonoGame to load, no errors from compiling
            Asked 2021-Apr-02 at 09:33

            Having a slight problem making my power up appear/load on the screen and I have zero errors in VS19. The Worm class inherit from the same parent as the Player and Enemy Class, and they both load. The only difference between them is that Worm loads in Update() instead of LoadContent() so I can only assume something is wrong with the code in there.

            Let me know if you see anything weird, thanks in advance!

            Global declared a list and a texture-type:

            ...

            ANSWER

            Answered 2021-Apr-02 at 09:33

            Forgot to set a bool variable to true

            Source https://stackoverflow.com/questions/66915665

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GameTime

            You can download it from GitHub.
            You can use GameTime like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/BirdAPI/GameTime.git

          • CLI

            gh repo clone BirdAPI/GameTime

          • sshUrl

            git@github.com:BirdAPI/GameTime.git

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