Shots_Fired | Repository for Game Development using Pygame Workshop | Game Engine library
kandi X-RAY | Shots_Fired Summary
kandi X-RAY | Shots_Fired Summary
Repository for Game Development using Pygame Workshop 2019
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Top functions reviewed by kandi - BETA
- Translate a bullet into a tank
- Checks if there is a collision between two points
- Draw tank
- Compute collision between two spheres
- Draw the obstacle images
- Translates a tank
- Draw the tank
- Rotate the image
Shots_Fired Key Features
Shots_Fired Examples and Code Snippets
Community Discussions
Trending Discussions on Shots_Fired
QUESTION
I am creating a battleship-type game. I am using .blit
to display images that I load using the function pygame.image.load
. I was wondering, is it possible to make images like this appear/disappear at different points?
My code is as follows:
...ANSWER
Answered 2019-Dec-16 at 23:43Generally there's two ways of doing this.
The more common way is to re-paint the entire screen on each iteration of the main loop.
For example:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Shots_Fired
You can use Shots_Fired like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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