SpaceInvaders | Space Invaders in Python using PyGame | Game Engine library

 by   John15321 Python Version: Current License: No License

kandi X-RAY | SpaceInvaders Summary

kandi X-RAY | SpaceInvaders Summary

SpaceInvaders is a Python library typically used in Gaming, Game Engine, Pygame applications. SpaceInvaders has no bugs, it has no vulnerabilities and it has low support. However SpaceInvaders build file is not available. You can download it from GitHub.

Space Invaders in Python using PyGame

            kandi-support Support

              SpaceInvaders has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are 1 watchers for this library.
              It had no major release in the last 6 months.
              SpaceInvaders has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SpaceInvaders is current.

            kandi-Quality Quality

              SpaceInvaders has no bugs reported.

            kandi-Security Security

              SpaceInvaders has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              SpaceInvaders does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              SpaceInvaders releases are not available. You will need to build from source code and install.
              SpaceInvaders has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed SpaceInvaders and discovered the below as its top functions. This is intended to give you an instant insight into SpaceInvaders implemented functionality, and help decide if they suit your requirements.
            • Checks if the collision is a collision .
            • Fire a bullet .
            • Shows the score on the screen .
            • Blit the game over text .
            • Blit a player .
            • Blit an enemy image
            Get all kandi verified functions for this library.

            SpaceInvaders Key Features

            No Key Features are available at this moment for SpaceInvaders.

            SpaceInvaders Examples and Code Snippets

            No Code Snippets are available at this moment for SpaceInvaders.

            Community Discussions


            Running gym atari in google colab?
            Asked 2021-Jun-03 at 12:26

            So I am looking to train a model on colab using a GPU/TPU as my local machine doesn't have one. I am not bothered about visualising the training I just want colab to do the bulk of the work.

            When importing my .ipynb into colab and running as soon as i attempt to make an env using any of the atari games i get the error:



            Answered 2021-Jun-03 at 12:26

            So I have found a solution. You will first need to download the roms from

            Unpack the .rar file then unzip the HC Roms and Roms folders.

            Next upload the folders to colab or to your Google Drive and then link it to your colab.

            From here run:



            How to spawn entities with specified conditions in pygame?
            Asked 2021-May-22 at 14:53

            Some basic python code with the help of the pygame module. I want to be able to spawn another enemy every time my previous enemy reaches 300px on the Y axis. I tried to search for solutions online but I did not find anything helpful. I'm a complete beginner so pls excuse me if there's a pretty obvious answer to this..



            Answered 2021-May-22 at 14:53

            Do not load the images continuously in player and enemy. Loading an image is a very time consuming operation. Load the images once at initialization.



            Over image text that only appears when hovering over the image
            Asked 2021-Feb-03 at 19:41

            I got some simple code to make text appear when I hover over an image, the problem I run into is that the hover hitbox is bigger than the image. I looked at my CSS and tried a lot but I can't find the right bit of code that I need to change.




            Answered 2021-Feb-03 at 10:13

            The code you are looking for is this class in your CSS:



            How to get the max by key of the result of groupingBy
            Asked 2021-Jan-29 at 20:28

            I have an arraylist, aliens, of the following objects:



            Answered 2021-Jan-29 at 20:28

            There are several ways to get a map entry by max key:

            1. Use sorted map like TreeMap and then get use lastEntry method:



            Adding more enemies over time in a Space Invaders game in Pygame
            Asked 2021-Jan-23 at 23:58

            I try to add more enemies over time, for example when your score is larger than 5, there should be 2 enemies and so on. But every time when i hit a score of 5 the game crashes with the error code:



            Answered 2021-Jan-23 at 23:55

            It seems like you do not increase the length of enemyX when you add new enemies. Then, in this bit of code, i exceeds the largest index of enemyX, resulting in an error:



            TypeError: text must be unicode or bytes & how to make a working bullet in pygame
            Asked 2020-Dec-13 at 05:03

            I am making Space Invaders. Here is my code so far:



            Answered 2020-Dec-13 at 05:03

            The first argument of font_type.render needs to be a string, and you are passing an int into the sentence parameter (you are passing blue_enemy_health integer). You need to convert it into a string before rendering it with the font by str(blue_enemy_health) when you pass it into the message function.



            How to output letters letters remaining/used in Hangman C#
            Asked 2020-Oct-24 at 21:52

            I have created a hangman game in C#. It all works fine, except that I would like it to display which letters are remaining when the user inputs a letter already used. However, it is showing only the chosen letter and not the others which remain.

            I have included my full source code below. The section between the // ********** is where I believe the fault lies.



            Answered 2020-Oct-24 at 21:52

            I think you should send letterGuessed list to GetAlphabet method like this, GetAlphabet(letterGuessed);

            Then I changed that method like:



            KeyError: 0 python with python dict
            Asked 2020-Jun-13 at 02:05

            So I'm trying to re-create a spaceInvaders game with python. Here is where my aliens are stored:



            Answered 2020-Jun-12 at 11:17

            I'm not sure for the reason of this specific error, but it seems like the structure of aliens is not as expected.

            However, you can iterate over the keys of the dictionary instead of over the size of it like so:



            delaying or looping a list?
            Asked 2020-Feb-24 at 17:30

            I am creating this game for my college work its basically space invaders, i have a class for the lasers and a class for the bad guys atm it is only set up to activate 5 bad guys to fall from the top of the screen, what im looking to do is either loop the list so say after 5 seconds the list repeats and another 5 bad guys appear at the top of the screen, or making a list with 100 bad guys but after 5 delay the next 5 etc



            Answered 2019-Apr-07 at 12:08
            // function for delaying     
            System.Threading.Thread.Sleep(1000 * 5);
            // loop with delay
            while (true/* condition */)
                // some more code
                // delay
                System.Threading.Thread.Sleep(1000 * 5);



            JavaFX: How do I add an Image to rectangles that have been initialized in another method?
            Asked 2020-Feb-16 at 17:14

            I made a crude copy of SpaceInvaders to get a feeling for JavaFX and was wondering how I could replace the rectangles I've used as Sprites with graphics.

            It works fine with the player sprite and the stage background, but I cant figure out how to replace the red enemy squares with graphics.

            I have tried putting the Image Object in the nextLevel() method and filling it into the sprites there, but this gives me only a FileNotFoundException error.

            nextLevel() method:



            Answered 2020-Feb-16 at 17:14

            The following Minimal, Reproducible Example (1) demonstrates changing an image in a Rectangle in run time:


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install SpaceInvaders

            You can download it from GitHub.
            You can use SpaceInvaders like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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