python-games | raspberry pi python-games upstream repo | Game Engine library

 by   KenT2 Python Version: Current License: No License

kandi X-RAY | python-games Summary

kandi X-RAY | python-games Summary

python-games is a Python library typically used in Gaming, Game Engine, Raspberry Pi, Pygame applications. python-games has no bugs, it has no vulnerabilities and it has low support. However python-games build file is not available. You can download it from GitHub.

raspberry pi python-games upstream repo for asb/spindle some games modified to allow mouse clicking on keyboard only games. Original games from inventwithpython.com/pygame
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            kandi-support Support

              python-games has a low active ecosystem.
              It has 27 star(s) with 21 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              python-games has no issues reported. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of python-games is current.

            kandi-Quality Quality

              python-games has 0 bugs and 0 code smells.

            kandi-Security Security

              python-games has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              python-games code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              python-games does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              python-games releases are not available. You will need to build from source code and install.
              python-games has no build file. You will be need to create the build yourself to build the component from source.
              python-games saves you 1925 person hours of effort in developing the same functionality from scratch.
              It has 4240 lines of code, 220 functions and 17 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed python-games and discovered the below as its top functions. This is intended to give you an instant insight into python-games implemented functionality, and help decide if they suit your requirements.
            • Run the game
            • Checks for QUIT and exits
            • Check if the move is valid
            • Returns the leftmost pixel coordinates of a box
            • Draws the board
            • Make the hhh h h h h h h h hhh
            • Generate a random b
            • Convert a CCC into a list of radians
            • Draw a color
            • Resets all moves in the given board
            • Draws an animation
            • Show start screen
            • Wait for QUIT or ESC
            • Returns the starting board
            • Reads a level map file
            • Generate a new puzzle
            • Flash border animation
            • Change background animation
            • Show the game over screen
            • Generate a random board
            • Play an animation over a given color
            • Generate flashing button
            • Draw the board
            • Show the settings screen
            • Render a single level
            • Check if the player s move is valid
            • Start the game
            • Generates a random board
            • Draw an animation
            Get all kandi verified functions for this library.

            python-games Key Features

            No Key Features are available at this moment for python-games.

            python-games Examples and Code Snippets

            No Code Snippets are available at this moment for python-games.

            Community Discussions

            QUESTION

            Can't load image into pygame
            Asked 2022-Jan-20 at 02:55

            enter image description hereI am learning python from a book called "Computer Coding Python Games For Kids" Here's the bookhttps://www.amazon.com/Computer-Coding-Python-Games-Kids/dp/0241317797 The game is basically where you try to click on the red snowflake before it gets to the bottom My problem is that even if I store the image with the code in the same file it can't seem to find the image. If I try to write (C:\Users\Nigel\Desktop\python-games\find the red snowflake\image\red-snow)I get a Unicode error. here is my code

            ...

            ANSWER

            Answered 2022-Jan-19 at 01:22

            If you're getting a unicode error for that path, that means you're probably not typing it right -- those backwards slashes you see in paths are normally used for "escape characters", and they can interfere when you're just trying to type the path to a file. Try one of these solutions, if you haven't already typed your path like this:

            Source https://stackoverflow.com/questions/70764259

            QUESTION

            Generate tiles in piano tiles consecutively in pygame
            Asked 2021-Nov-09 at 10:49

            I have created a simple piano tiles game clone in pygame.

            Everything working fine except the way i am generating tiles after every certain interval, but as the game speed increases this leaves a gap between two tiles.

            In the original version of the game, there's no lag (0 distance ) between two incoming tiles.

            Here's a preview of the game:

            Currently I am generating tiles like this:

            ...

            ANSWER

            Answered 2021-Nov-09 at 07:34

            Use a variable number to know how many tiles have been generated since the start. This variable will start with 0, then you will add 1 to this variable every time a tile is generated.

            Then, you can use a variable like scrolling which increases continuously. You will add this scrolling to every tile y pos to render them.

            Now you just have to add a tile which y position is like -tile_height - tile_height * number.

            If that doesn't make sense to you, look at this MRE:

            Source https://stackoverflow.com/questions/69829389

            QUESTION

            How to read, write and update of your game highscore in pygame from/to file.txt saved.?
            Asked 2020-Sep-05 at 14:53

            I am beginner who just copy a game sample from a book. The game working fine, and i able to understand all part of the exclude the read, write part. The book didn't explain how it work and i been stuck at this part. p/s: the game work totally fine. Just unable to write and read from highscore list.

            ...

            ANSWER

            Answered 2020-Sep-05 at 14:53

            I worked with your code, but updating it made the code more complicated. I thought it may be easier to provide a short function to update the score file.

            The main steps:

            • Open the existing score file (scores are on single line separated by space)
            • Split the line and convert the scores to integers
            • If the current score is already included, just exit the function
            • Add the current score the score list
            • Sort the list and update the score file

            Here is the code:

            Source https://stackoverflow.com/questions/63751107

            QUESTION

            How to stop a ball from "phasing" through the paddle?
            Asked 2020-Jul-06 at 21:05

            I'm making a simple Pong game with Python and Pygame, you can get it here. So far I've got a ball which moves around and bounces off the walls of the screen and a paddle which stays within the screen. I've also (sort of) made the ball bounce off of the paddle too - if the ball hits the left or right side of the paddle, it will change direction correctly. However, if the ball hits the top or bottom side of the paddle, it "phases" through the paddle and goes somewhere else entirely, which is not what I want. How can I remove this behavior? Thank you in advance for your replies!

            ...

            ANSWER

            Answered 2020-Jul-06 at 20:34

            Here is one way to do this.

            Source https://stackoverflow.com/questions/62763984

            QUESTION

            local variable refernced before assigement error
            Asked 2020-Mar-21 at 05:52

            I am very new to codding and am trying to make a game I can call my own. I don't undertand what the error means but here is my code:

            ...

            ANSWER

            Answered 2020-Mar-21 at 05:49

            try making ozol global by

            Source https://stackoverflow.com/questions/60784835

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install python-games

            You can download it from GitHub.
            You can use python-games like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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