PyKinect2 | Wrapper to expose Kinect for Windows v2 API in Python | Game Engine library

 by   Kinect Python Version: 0.1.0 License: MIT

kandi X-RAY | PyKinect2 Summary

kandi X-RAY | PyKinect2 Summary

PyKinect2 is a Python library typically used in Gaming, Game Engine, Unity applications. PyKinect2 has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can install using 'pip install PyKinect2' or download it from GitHub, PyPI.

Enables writing Kinect applications, games, and experiences using Python. Inspired by the original PyKinect project on CodePlex. Only color, depth, body and body index frames are supported in this version. PyKinectBodyGame is a sample game. It demonstrates how to use Kinect color and body frames.
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            kandi-support Support

              PyKinect2 has a low active ecosystem.
              It has 440 star(s) with 225 fork(s). There are 33 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 67 open issues and 30 have been closed. On average issues are closed in 98 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of PyKinect2 is 0.1.0

            kandi-Quality Quality

              PyKinect2 has 0 bugs and 54 code smells.

            kandi-Security Security

              PyKinect2 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              PyKinect2 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              PyKinect2 is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              PyKinect2 releases are not available. You will need to build from source code and install.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              PyKinect2 saves you 847 person hours of effort in developing the same functionality from scratch.
              It has 1940 lines of code, 47 functions and 7 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed PyKinect2 and discovered the below as its top functions. This is intended to give you an instant insight into PyKinect2 implemented functionality, and help decide if they suit your requirements.
            • Initialize the object .
            • Main event loop .
            • Draw the body of the joint body .
            • Handle body arrival event .
            • Draw an infrared frame .
            • Return a copy of the body frame
            • Fire all registered handlers .
            • Remove other handlers from self .
            • Determine if a HR value is a HR value .
            • Get HR value .
            Get all kandi verified functions for this library.

            PyKinect2 Key Features

            No Key Features are available at this moment for PyKinect2.

            PyKinect2 Examples and Code Snippets

            No Code Snippets are available at this moment for PyKinect2.

            Community Discussions

            QUESTION

            PyKinectv2 Body tracking count
            Asked 2021-May-19 at 00:19

            New to pykinect and kinect in general -- trying to simply get a count of bodies currently being tracked. No skeletal or joint data required. Just want to get a running count of bodies currently in frame. I am using a kinect-v2 and pykinect2.

            Being more specific, I'm trying to track how many bodies are in frame and the time elapsed since that value changed. (0 people to 1 person, 1 person to 2, etc.) Due to the built examples for pykinect and the way that they loop, this has proven difficult however. The latest attempt (Now updated with the solved code):

            ...

            ANSWER

            Answered 2021-May-13 at 07:28

            I found a useful snippet that does what you need within one of the examples provided in the PyKinect2 GitHub repo.

            You need to get the body frame, and then count the number of tracked bodies:

            Source https://stackoverflow.com/questions/67512150

            QUESTION

            Kinect V2 vs PyKinect2 : difference between depth image
            Asked 2019-Feb-02 at 09:16

            I'm currently working on the kinect V2 to have access to the depth image. I use the library in python PyKinect2 that help me to have this images.

            My first problem is :

            -> I run KinectStudio 2, and look for the depth image, i look for the implementation of the PyKinect2 and i have a different image. How that could be possible ?

            -> To have access to the depth of specific point called X(x,y), I use the method MapColorFrameToDepthSpace, and i manage to have some coordinates that will help me to have the distance on the depth frame. Is this assertion is correct ?

            to get the depth image :

            ...

            ANSWER

            Answered 2019-Feb-02 at 09:16

            I found my mistake about this,

            When i use this

            Source https://stackoverflow.com/questions/54415817

            QUESTION

            How to convert a pygame image to Open CV image?
            Asked 2018-Nov-02 at 09:50

            I am currently getting a real time RGB video from a Kinect2 camera using Pygame and pykinect2. I want to convert it into an open cv image so that it would be helpful for me in my further Computations.

            ...

            ANSWER

            Answered 2018-Nov-01 at 20:56

            I assume your are trying to convert the image you are blitting (surface_to_draw). To convert pygame.Surface object to opencv image:

            Source https://stackoverflow.com/questions/53101698

            QUESTION

            Dynamic Gesture Recognition and Kinect with Python?
            Asked 2018-Jul-25 at 04:28

            I am working on "Kinect for XBox One" on my HP Laptop with Windows 10 and 64-bit operating system. I have worked on python before and want to work in it only with jupyter notebok or python command line. The topic of my project is Dynamic Sign Language Recognition and till now I have worked on only static images. I found many tutorials for working with kinect camera but every tutorial has been done with C++, C# or Sketch in Processing 3. I have downloaded Processing 3 and tried some programs in Sketch also by following this link: https://www.youtube.com/watch?v=XKatPT3HlqA But even after 2 days, I am not able to run a simple program in it and only a black picture is there as an output, kinect is detected though.

            I have also tried Pykinect and python example from this link: https://github.com/Kinect/PyKinect2

            It was good and I was able to track the skeleton of the body. I want to learn Pykinect and many more such examples but I am not getting any source from where I can learn all these. My aim is to use all the three cues:RGB, Depth, and Skeleton for my work.

            Even for dynamic gesture recognition, there are projects in C++ and languages other than python.

            If you have any suggestions regarding kinect with python and dynamic gesture recognition, then you are welcome.

            ...

            ANSWER

            Answered 2018-Jun-08 at 03:42

            After searching for days, I figured out that there are no tutorials on Kinect using Python. Those who want to learn kinect with python and Windows should go to this link first: https://github.com/Kinect/PyKinect2 Go by the instructions and run the example programs whether in Visual studio, python command line or jupyter notebook. There are no tutorials defining the programming functions of Pykinect library. The only way to learn it is through one more link: https://github.com/Microsoft/PTVS Explore this link as it has one or two more examples which will help in understanding the functions. I am not done yet so I will keep updating my answer if I find any more sources.

            Source https://stackoverflow.com/questions/50678423

            QUESTION

            Webots robot doesn't speak while trying to use it with an external Kinect
            Asked 2017-Dec-04 at 08:09

            I'm trying to create a Webots simulation where I want my robot to speak when the Kinect camera detects a person.

            I have a Kinect V2 hooked up to the USB port and it can detect a person on its own by running my Python code using PyKinect2 and pygame.

            As the next step, I put that code into the Webots environment and I've added a robot to speak to the user when Kinect detects them. However, when the Kinect starts running and the window pops up, Webots clock stops ticking and the robot doesn't do anything. After I close the Kinect window, the robot speaks the message but that code should have been executed inside the Kinect code, as listed below.

            I believe this might be a synchronization issue due to Kinect and Webots having their own clocks, but I'm not sure. Even if that's the case, I don't know how to proceed. Any advice is welcome.

            Here are the relevant parts of my code, I can provide the full code if needed. The Kinect body detection is a slightly modified version of this example:

            ...

            ANSWER

            Answered 2017-Dec-04 at 08:09

            Webots needs that you call the robot.step(timeStep) function on a regular basis in order to progress on the simulation time, otherwise it will simply stop the simulation and wait until the next call to robot.step(timeStep). I would simply add a call to robot.step(timeStep) in your main loop, right before self._clock.tick(30) and uncomment the initialization of timeStep in your main program.

            Note that if your Webots simulation is running in real time, calling robot.step(X) will last approximately X milliseconds. So you should probably set the WorldInfo.basicTimeStep to 30 milliseconds in your world file and get rid of the call to self._clock.tick(30).

            Source https://stackoverflow.com/questions/47603024

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PyKinect2

            The package can be installed through pip using the usual means:. If you are using a virtual environment, be sure to activate it first. For more information, please see https://pip.pypa.io/en/latest/user_guide.html#installing-packages.
            To install the package manually, clone this repository to a local folder and include it in the appropriate python environment. If installing in a virtual environment, be sure to install all required dependencies (above). After installation is complete, you can launch the interactive python shell and import pykinect2 to ensure everything has been installed properly. Core helper classes for working with the Kinect sensor are located in PyKinectRuntime.py. For usage examples, please see /examples/PyKinectBodyGame.py.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • PyPI

            pip install pykinect2

          • CLONE
          • HTTPS

            https://github.com/Kinect/PyKinect2.git

          • CLI

            gh repo clone Kinect/PyKinect2

          • sshUrl

            git@github.com:Kinect/PyKinect2.git

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