Snake-Game | This is a classic snake game made by Python | Game Engine library
kandi X-RAY | Snake-Game Summary
kandi X-RAY | Snake-Game Summary
This is a classic snake game made by Python. There is nothing much to say about the game. As you know there is a snake and a snack. Snake eats snack. That's it.
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Top functions reviewed by kandi - BETA
- Move the cursor position
- Handle game over
- Draw the cube
- Show a message box
- Reset the snake
- Redraw the surface
- Draws boundary box
- Move the cube
- Called when the game is over
- Snack a tube
- Add cube to snake
- Draws the surface
Snake-Game Key Features
Snake-Game Examples and Code Snippets
Community Discussions
Trending Discussions on Snake-Game
QUESTION
I am currently programming the Snake game with Python 3.7.0. I use pygame. I am new to Python and I don't know how to change the color since the background itself is black and the "Window Bar" on top of it is also black. This makes it hard to see where the field is over. I am not sure if it's even possible to do but if someone know a way please let me know. For the picture I changed the background color sou you can see what I mean This is the Game. Usually it has a Black background.
This is the code I am currently using:
...ANSWER
Answered 2021-Sep-22 at 11:36I haven't used pygame too much myself but I remember reading something like the following might help
QUESTION
I'm having a hard time building out what is supposed to be a board with jQuery. I am strictly using jQuery to essentially append my rows and columns. I know where my logic is most likely incorrect - it is essentially within the second forEach
loop. Here, I am creating a new div called newSpot
and appending it to the current row
that was created. I console logged out my selector $(.row-${row})
and it is the correct id
that I want to target, and my newSpot
is a new div element. I'm not sure why it's failing to append to the current row. My only thought is that appending this way does not mean that the row
divs actually exist yet on the DOM. Hence why it can't find any divs named so. In which case, I could just create two separate methods: one for rows, and one for columns but I'd like to figure out what's going on here first. Thanks!
ANSWER
Answered 2021-Aug-10 at 00:14Your
QUESTION
I'm native Korean, so I'm sorry for my poor English.
I made p5.js snake-game, but 'Food' object is not working. I debugged my code, so I wrote only the part where the problem occurred in the code.
...ANSWER
Answered 2021-May-06 at 07:35You need to use for...of
instead of for...in
. The difference is that for...in
iterates over the keys (indices) of the list, and for...of
iterates over the values.
For example, consider the following code:
QUESTION
I'm at my wits end for why this heroku push won't work.
I'm trying to push a single python script which is a Snake Game developed with the pygame library.
using the git push heroku master
command
I'm receiving this response
...ANSWER
Answered 2021-May-05 at 01:00The python version (python-3.7.2
) doesn't go in requirements.txt
, it goes in runtime.txt
(docs). requirements.txt
is for dependencies from PyPI.
QUESTION
I was trying to make a simple Snake-Game with REACT. Everything was good till I needed to use useEffect to move "snake" when keydown fire. When I try to put moveSnake() into useEffect it's giving me some error. When I move it and call it outside effect it's making an infinity loop. I'm using functional components. App.js is messed around because I was stressed out because it's not working and tried every single option. Hope you will get everything.
https://github.com/Pijano97/snake-game code is here, thanks. Also if someone can not access that, here is the code. The snake component just renders snakeDots with a map. Food component just creating random food on the map.
...ANSWER
Answered 2020-Dec-13 at 02:27The reason you're getting that error which says React limits the amount of re-renders to provent infinate re-renders is because you call moveSnake() inside your App() component, and moveSnake() calls setSnakeDots() which updates the state of snakeDots. When the state of snakeDots gets updated, your App component rerenders, which triggers the calling of moveSnake(), which calls setSnakeDots() which updates the state of your snakeDots which re-renders your App component. Your stuck in an inifinate loop here.
Something that might fix it(although I tested it and the game doesn't proceed past one step) would be setting your moveSnake() function in a timer like
QUESTION
So I made the typical beginner Python snake game, but I want to modify it so that Jpeg images pop up inside the snake game whenever the player reaches a certain milestone in points. For example, if the player reaches 5 points, picture 1 pops up and then picture 2 appears when the player scores 10 points.
Tutorial I followed to make the game is linked below: https://www.edureka.co/blog/snake-game-with-pygame/
...ANSWER
Answered 2020-Aug-26 at 20:24You should have a variable that stores the score. use an if statement to check if the score has been reached. Try adding this to the main loop:
QUESTION
I have tried to implement the snake game tutorial from the link but the screen closes instantly after running the .py file. I have looked up for the screen instantly closing error and tried fixing it by adding a run block but now the screen just becomes black whenever I try to draw a rectangle.
...ANSWER
Answered 2020-Jul-17 at 01:07You need to place your pygame.quit() command under the check events 'for' loop. Because what its currently doing is running through your program and once it completes the main loop once it quits:
QUESTION
using System;
using System.Windows.Forms;
using System.Collections.Generic;
using System.Drawing;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using OpenTK.Graphics;
namespace Snake
{
public partial class GameWindow : Form
{
private int glcontrolFieldWidth = 20, glcontrolFieldHeight = 20; //Playing Field
public int speedincr = 0; //Speed, Increase by 5% Check out GenerateFood()
public int GamePoints = -10; //Score
private int shaderProgram, color_attribute; //Shader Program
private int view, model, projection;//Shader Program
private Matrix4 ViewMatrix, ModelMatrix, ProjectionMatrix; // Matrix4
private List snake = new List() { new Point(1, 1) }; //Where the Snake Start off
private Point snakeDirection = new Point(1, 0);//Snake Direction
private Point mouse = new Point(); //Food
private Random random = new Random(); //Random Genereator
public bool bGameOver;
private static readonly Timer timer = new Timer();
public GameWindow()
{
//Form1.Designer
InitializeComponent();
// Centers the form on the current screen
CenterToScreen();
// Create a timer
//var timer = new Timer();
timer.Tick += new EventHandler(GameLoop);
timer.Interval = 150; // This is the snake inital speed
timer.Start();
// Generate an initial random position for the food
GenerateFood();
}
public void GameOver(bool bGameOver)
{
//Snake Collision with its own body
//for (int i = 0; i < snake.Count; i++)
//{
// //if Snake equal itself then snake hasn't touch any other parts of its body
// if (snake[0].X == snake[i].X || snake[0].Y == snake[i].Y)
// {
// this.bGameOver = false;
// //Console.WriteLine("Snake " + snake2[i].X + "," + snake2[i].Y);
// //Console.WriteLine("Snake2 " + snake[i].X + "," + snake[i].Y);
// }
// else
// {
// this.bGameOver = true;
// //Console.WriteLine(snake[i].X+","+snake[i].Y);
// }
//}
////---Display GameOver Message If Where Dead-- - //
//if (bGameOver == true)
//{
// Console.WriteLine("Game Over! Push Enter to Continue");
// if (bGameOver == false)
// {
// //Game Start Over
// }
//}
return;
} //GameOver Reset Game
public void GameLoop(object sender, System.EventArgs e)
{
// Update coordinates of game entities and check collisions
Update();
// UpdateWall check collisions with snake to bounce off wall
UpdateWall();
GameOver(bGameOver);
glControl.Invalidate();
} //Basic of the Game Loop
private void UpdateWall()
{
// Snake collison with Walls
if (snake[0].X < 1)
{
//snake[0].X = (glcontrolFieldWidth - 2) / 10; //Warp to right
//snakeDirection.X = (snake[0].X + glcontrolFieldWidth-2)/10;
//snakeDirection.X = (glcontrolFieldWidth-2)/10;
snakeDirection.X = (int)(glcontrolFieldWidth-0.5) / 10;
snakeDirection.Y = (int)(glcontrolFieldWidth-0.5) / 10;
Console.WriteLine("Snake hit left wall");
}
else if (snake[0].X > glcontrolFieldWidth - 2)
{
//snakeDirection.X = 0; //Warp to left
snakeDirection.X = (int)(glcontrolFieldWidth - 0.5) / -10;
snakeDirection.Y = (int)(glcontrolFieldWidth - 0.5) / -10;
Console.WriteLine("Snake hit right wall");
}
if (snake[0].Y < 1)
{
//snake.getFirst().y = windowHeight / 10; //Warp to bottom
//snakeDirection.Y = (snake[0].Y + glcontrolFieldWidth - 2)/10;
snakeDirection.X = (int)(glcontrolFieldHeight - 0.5)/10;
snakeDirection.Y = (int)(glcontrolFieldHeight - 0.5)/10;
Console.WriteLine("Snake hit Top wall");
}
else if (snake[0].Y > glcontrolFieldHeight - 2)
{
//snake.getFirst().y = 0; //Warp to top
snakeDirection.X = (int)(glcontrolFieldHeight - 0.5) / -10;
snakeDirection.Y = (int)(glcontrolFieldHeight - 0.5) / -10;
Console.WriteLine("Snake hit Bottom wall");
}
} //Wall Collision
private new void Update()
{
// Calculate a new position of the head of the snake
Point newHeadPosition = new Point(snake[0].X + snakeDirection.X, snake[0].Y + snakeDirection.Y);
// Insert new position in the beginning of the snake list
snake.Insert(0, newHeadPosition);
snake.RemoveAt(snake.Count - 1);
// Check snake collision with the food
if (snake[0].X != mouse.X || snake[0].Y != mouse.Y)
{
return;
}
else
{
//Snake Grow
snake.Add(new Point(mouse.X, mouse.Y));
}
Console.WriteLine();
//foreach (Point aPart in snake)
//{
// Console.WriteLine(aPart);
//}
// Generate a new food(mouse) position
GenerateFood();
}//...more code.
...ANSWER
Answered 2020-Feb-19 at 08:48It is sufficient to evaluate if the head of the snake hits its body. Test if snake[0]
hits any element from 1 to snake.Count-1
.
You have to verify if the x component and (&&
) the y component is equal:
QUESTION
I am making a snake game in console, but whenever I write system("cls") in draw function it writes "Process exited with return value 3221226356" on Output screen. I think there is some memory leak but I couldn't find the exact reason why this is happening.
You can also see this code at: https://github.com/Lakshay-Dhingra/Snake-Game
Here's my code: //Compiled in Dev-C++(Windows) with mingw std-c++11 compiler
...ANSWER
Answered 2020-Jan-30 at 09:53unistd.h
is a UNIX header (Linux, MacOS, etc...), you shouldn't include it in a Windows project. That can be the reason.
The call is system("clear");
in a Linux SO.
You then have to replace functions like usleep()
that belongs to unistd.h
and is not usable in a Windows project.
I believe windows.h
has some similar functions.
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Vulnerabilities
No vulnerabilities reported
Install Snake-Game
You can use Snake-Game like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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