pygame_gui | A GUI system for pygame | Game Engine library
kandi X-RAY | pygame_gui Summary
kandi X-RAY | pygame_gui Summary
A GUI system for pygame.
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Top functions reviewed by kandi - BETA
- Redraw a state
- Blit text to surface
- Finalise all the images and texts
- Finalise the text surface
- Start the dropdown menu
- Calculate the size of the options list
- Rebuild the dropdown menu
- Gets the start percentage of selected items
- Rebuilds the theme data
- Set the image
- Returns the closest shadow to a given size
- Move the element to the front of the UI
- Called when an event is triggered
- Return the width height of the text
- Create a tooltip interface
- Update the shake
- Add font paths
- Rebuilds the background image
- Rebuilds the image
- Rebuilds the contents of the current theme
- Process an event
- Redraw the given state
- Rebuild the base surface
- Rebuild the widget based on the theme data
- Processes a keydown event
- Rebuilds the widget
pygame_gui Key Features
pygame_gui Examples and Code Snippets
Community Discussions
Trending Discussions on pygame_gui
QUESTION
I am trying to make a simple game with pygame, and I am running into the following general issue.
Suppose we have two sprites, call them sprite1
and sprite2
, each with their corresponding rect
and image
attributes. These sprites are "clickable", in the sense that when the user clicks on them something should happen. I usually implement this by adding the following into the game loop:
ANSWER
Answered 2021-Jun-07 at 13:01You can create a list of all sprites in order of z-index/how far front they are, starting with closer sprites.
QUESTION
I know this question has been asked before but I'v tried different approaches and I can't seem to be able to fix it.
I know I have to reset my important global variables in order to correctly restart the game. The reset of those variables is done when lives == 0 -> I reset the global variables, main menu becomes True and Game False which should put me back in the main menu.
However when I run my game, as soon as the lives reach 0 the code finishes and exits -> Process finished with exit code 0.
The issue must be in my while game loop but I'm unsure what I'm doing wrong. I'v also tried wrapping my game logic in a function, this seems to mess with my game since I only get the frozen state screen, no enemy spawning and not able to move.
Any ideas what might cause this issue?
Full code:
...ANSWER
Answered 2021-May-21 at 19:14You are setting game = False, but using that in the while loop. As soon as game is set to False the while loop exits and the game ends. If you want to do it this way, use another variable in the while loop:
QUESTION
Id like to create a transparent background for pygame_gui.elements.UILabel so the content can be displayed over an image without a coloured background. Im using a json theme which is best practice for pygame_gui, the key word being "dark_bg" to enter a hexadecimal value. Ive tried "None" and " " both dont produce the desired results and there doesnt appear to be another key word that allows for transparency. Any ideas?
Regards.
...ANSWER
Answered 2020-Dec-07 at 08:18In pygame_gui, if you want a fully transparent thing, you enter the color as "#00000000"
Each two digits represent R, G, B, and A (alpha, transparency) successively.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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No vulnerabilities reported
Install pygame_gui
If all goes well you should see a message about game_gui being installed successfully and will be able to find pygame_gui in the list of installed packages for your python interpreter (PyCharm displays these as a nice list under File->Settings->Project:project_name->Project Interpreter).
Should you need to delete pygame_gui for any reason then PyCharm will also let you do that from the same Project Interpreter settings window using the red minus symbol button.
Run this command in a command prompt:. Or, you may be able to use your IDE to update the library (PyCharm lets you update modules in it's interpreter settings).
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