Ragnarok | Game Engine for PyGame | Game Engine library

 by   Racoonacoon Python Version: Current License: No License

kandi X-RAY | Ragnarok Summary

kandi X-RAY | Ragnarok Summary

Ragnarok is a Python library typically used in Gaming, Game Engine, Pygame applications. Ragnarok has no bugs, it has no vulnerabilities and it has low support. However Ragnarok build file is not available. You can download it from GitHub.

Game Engine for PyGame
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            kandi-support Support

              Ragnarok has a low active ecosystem.
              It has 6 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Ragnarok has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Ragnarok is current.

            kandi-Quality Quality

              Ragnarok has 0 bugs and 0 code smells.

            kandi-Security Security

              Ragnarok has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Ragnarok code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Ragnarok does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Ragnarok releases are not available. You will need to build from source code and install.
              Ragnarok has no build file. You will be need to create the build yourself to build the component from source.
              It has 3563 lines of code, 318 functions and 3 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Ragnarok and discovered the below as its top functions. This is intended to give you an instant insight into Ragnarok implemented functionality, and help decide if they suit your requirements.
            • Parse the tile map file
            • Start the game loop .
            • Run the collision action .
            • Update the mouse button .
            • Generate cells
            • Load a map .
            • Computes the addition of two vectors .
            • Resizes the surface extents .
            • Lerp between two vectors .
            • Sets the value at the given index .
            Get all kandi verified functions for this library.

            Ragnarok Key Features

            No Key Features are available at this moment for Ragnarok.

            Ragnarok Examples and Code Snippets

            No Code Snippets are available at this moment for Ragnarok.

            Community Discussions

            QUESTION

            How do I remove the
            Asked 2022-Mar-11 at 16:53

            So, right now, what I'm trying to do is that I'm trying to scrape a table from rottentomatoes.com and but every time I run the code, I'm facing an issue that it just prints

            This is my code so far:

            ...

            QUESTION

            Kubernetes Statefulsets: Restart all pods concurrently (instead of in sequence)
            Asked 2022-Feb-21 at 00:34

            I have a use-case for concurrent restart of all pods in a statefulset.

            Does kubernetes statefulset support concurrent restart of all pods?

            According to the statefulset documentation, this can be accomplished by setting the pod update policy to parallel as in this example:

            ...

            ANSWER

            Answered 2022-Feb-21 at 00:34

            As the document pointed, Parallel pod management will effective only in the scaling operations. This option only affects the behavior for scaling operations. Updates are not affected.

            Maybe you can try something like kubectl scale statefulset producer --replicas=0 -n ragnarok and kubectl scale statefulset producer --replicas=10 -n ragnarok

            According to documentation, all pods should be deleted and created together by scaling them with the Parallel policy.

            Reference : https://kubernetes.io/docs/concepts/workloads/controllers/statefulset/#parallel-pod-management

            Source https://stackoverflow.com/questions/71196230

            QUESTION

            Json view table html
            Asked 2022-Jan-18 at 03:30

            im not programer, i have json file, want to see in html file, i try to convert with https://www.convertjson.com/ its work, but thats only make a basic table, like excel, no filter, dropdown not as shown on the web preview, what should I do so that the html results are as displayed on the web preview on the web

            ...

            ANSWER

            Answered 2022-Jan-17 at 23:07

            QUESTION

            Problem with my footer that doesn't want to take bottom page length
            Asked 2021-Dec-11 at 14:44

            I have a problem with my footer. My footer is centered and doesn't take all the bottom page length. here's the result I'd like to get : The result expected. It needs to take all the bottom length.

            here's my codepen to see the problem : https://codepen.io/Softee/pen/RwLaJye

            Here's my code :

            ...

            ANSWER

            Answered 2021-Dec-11 at 14:43

            Some closing tags are missing in your html. For example, article is not closed. This is the reason why your footer inherits the width. As soon as you close it "before the footer" you will notice it. Also the div container with the class flex-container. Or the div with the id actualite will not be closed. Check this and it should work.

            Source https://stackoverflow.com/questions/70315817

            QUESTION

            Idea of how to make a slider of images
            Asked 2021-Jun-01 at 13:06

            I'm new with CSS, HTML, Javascript. What I'm trying to do, is a slider of images, when you click lelft/right arrow to go the prev/next imagine.

            I made at this moment something like this: https://i.imgur.com/TMNIo06.png

            What I want to do is something like this: https://i.imgur.com/JVAvr62.mp4

            EDIT: I've added snippet. Hope now is alright!

            ...

            ANSWER

            Answered 2021-May-31 at 22:10

            What is your question?

            The .slider class has flex-wrap: wrap;, so it is wrapping items to the next line. You'll want flex-wrap: nowrap;.

            You may want some JavaScript handling to determine which items to display.

            Source https://stackoverflow.com/questions/67780660

            QUESTION

            How multiplayer games like MMO's handle massive requests
            Asked 2021-Apr-22 at 09:21

            I asked myself how mmo's like ragnarok, WoW, handle the actions("requests i guess") they send to the servers? Like one player use some item or kill a monster, or activate a skill, how the game handle this in time fashion, to show this in others players game instantly, I saw one time that seems to be some event driven architecture, the player change the state of the game, and send the event to the server, but how? in massive multiple game clients open.

            ...

            ANSWER

            Answered 2021-Apr-21 at 01:15

            This is a very large question. But I will give you the shortest answer. If you want to know more, you can read Multiplayer Game Programming book to get more details.

            Most of MMO games are server-client games (Some games are peer-to-peer, but they are too minor percent). There are 3 types of server-client games:

            • Authoritative server: The game server’s simulation of the game is considered to be correct. If the client ever finds itself in different state with the server, it should update its game state based on what the server says is the game state.
            • Dedicated server: They only run the game state and communicate with all of the clients. The dedicated server process is completely separate from any client processes running the game. This means that the dedicated server typically is headless and does not actually display any graphics. Most of games is run on dedicated server, this type also is sub-classification of Authoritative server.
            • Listen server: One of the players can use their machine as both a server and a client. Game publisher doesn't need to rent servers in a cloud provider. One require is that a user's machine running as a listen server must be powerful enough and have a fast enough connection to handle this increased load.

            If you want explore more about some famous or AAA game server, checkout some open-source server like:

            • RakNet is a part of Oculus then Facebook now, but they stop development from 2015. One of famous game use RakNet is Minecraft, the server is forked then written Java (instead of C++ as original).
            • Agones is a collaboration project of Google and Ubisoft for Google Cloud Computing and Assassin's Creed Odyssey game. Their demo of server and client is here.

            Source https://stackoverflow.com/questions/66646046

            QUESTION

            Simple cookie test
            Asked 2021-Feb-05 at 01:50

            how do i display the tag "username" as "John Doe"
            My website holding the html code is here, hello!

            ...

            ANSWER

            Answered 2021-Feb-05 at 01:50

            I had to declare the cookie a variable to use it, the way i made it is inefficient but a quick solution.

            Source https://stackoverflow.com/questions/66056435

            QUESTION

            How do I create a table that can be filled with data from a data set randomly?
            Asked 2020-Dec-31 at 02:33

            I'm trying to create a random movie generator. I've already created a generator that displays a new movie after a button is clicked. But I want to create a table that will display more information about each movie that is generated, that is, the director, genre, year etc. I want this information to be generated into a table each time and the correct data to be under the correct heading in the table.

            Example of how the data would look

            HTML so far:

            ...

            ANSWER

            Answered 2020-Dec-31 at 02:33

            It looks like you are 90% of the way there already.

            All you need to do is replace your paragraph with a table that's organized how you want, then you need to update multiple table cells every time you click the button instead of just updating the one paragraph.

            How you update the table cells depends on how the data is stored.

            For example, if you had all the titles in one array and all the directors in another array and the years in a third array, you'd have to update one cell with titlesArray[randomNumber] and another cell with directorsArray[randomNumber] and another with yearsArray[randomNumber] — and you'd have to make sure the movies were in order in each array and nothing was missing anywhere.

            However, if at all possible, the easier solution is to store each movie's data as an object. This is a perfect use case.

            Your array of strings would simply become an array of objects. You would get a new random number for the index of the array, then you'd reference the properties of the object at that index for the particulars of that movie.

            Simple example here that you can build on:

            Source https://stackoverflow.com/questions/65514793

            QUESTION

            python - matching user input to list items
            Asked 2020-Dec-23 at 05:26

            I have written something that reads a file line by line(each line has a path to a folder like: C:\test\test)

            It gets the path and then searches the path for all the files, puts them into a list and then asks the user which movie they want to search for. This is where im stuck

            Im wanting to get the program to take the users input no matter if its lowercase or uppercase and find the matching files and display them in a numbered list to the user

            for example: User searches - star wars

            i want to display the files found like:

            ...

            ANSWER

            Answered 2020-Dec-23 at 05:24

            You can use lower() or upper() on both

            Source https://stackoverflow.com/questions/65419274

            QUESTION

            How to integrate custom widget (plugin) for Qt Designer
            Asked 2020-Sep-01 at 17:56

            I made a Qt Custom Designer Widget using Qt's Wizard. The plugin compile and install on the Qt Designer's plugin folder without problems but it does not appear loaded in the About Plugins of Qt. I use the QT_DEBUG_PLUGINS and notice that the plugin dosen't appear in the debug info. However when I compile another plugin (which is not a widget for the Qt Designer) like the SIGBUILD it appears loaded. I don't know what I'm doing wrong here in order to integrate these kind of plugins. Here is an example of the code I use to make the plugins. Does anyone have ideas how to solve this problem?

            CustomLabel.pro

            ...

            ANSWER

            Answered 2020-Sep-01 at 17:56

            After a litle more research I found the solution and fixed the problem. It seems that Designer's Plugins in order to work must be placed in the folder QT_INSTALL_PATH/Tools/QtCreator/lib/Qt/plugins/designer/ and not in $$[QT_INSTALL_PLUGINS]/designer as the Qt's wizard do. Being QT_INSTALL_PATH the folder where Qt is installed. In order to confirm that Qt loaded the plugins we most open a form editor inside Qt en go to Tools/Form Editor/About Qt Designer Plugins... Note we must have a form open in the Designer in order to this menu to work. This menu will show up all the plugins loaded and allow us to Refresh the plugins in case we want to load a new plugins on the fly.

            Source https://stackoverflow.com/questions/63680412

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Ragnarok

            You can download it from GitHub.
            You can use Ragnarok like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/Racoonacoon/Ragnarok.git

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            gh repo clone Racoonacoon/Ragnarok

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            git@github.com:Racoonacoon/Ragnarok.git

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