Solitaire | Implementation of Solitaire in Pygame | Game Engine library
kandi X-RAY | Solitaire Summary
kandi X-RAY | Solitaire Summary
A simple implementation of Solitaire written in Python and PyGame.
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Top functions reviewed by kandi - BETA
- Handles click
- Draw cards from the deck
- Returns a list of cards from the stack
- Called when click is clicked
- Return the index of the topCard with the given position
- Called when click is clicked
- Takes the number of cards to take into account
- Takes cards from the tile
- Updates the area of the deck
- Checks if the card is valid
- Validates that the card is valid
- Double click handler
- Double click
- Load image
- Setup a draw
- Draw the card
Solitaire Key Features
Solitaire Examples and Code Snippets
Community Discussions
Trending Discussions on Solitaire
QUESTION
I am trying to program a Streets and Alleys card game with Python and I'm having some trouble handling when a function returns None. Essentially, my program prompts the menu of choices, then another line calling a function which is get_option. When the get_option is returned, it is returned as a list and the list could be either a single character long (U, R, H, Q), it could be 1 string and 2 ints (MTF 5 2) or just return None. In my main, I'm having trouble trying to restart my original while loop which contains the get_option function being called. If what I'm asking doesn't make sense, let me know and I can try to explain it more in depth. Here is my code:
...ANSWER
Answered 2022-Apr-14 at 22:49If you use a return statement inside a function, it will automatically break out of the function. If you need your function to continue to run you could try using a generator function or change your code so your while loop runs outside your function.
QUESTION
I was trying to make a Solitaire game and was building the cards inside the previous one. But the stack clip parameter is giving me more work than I was imagining.
If I put nothing inside the parameter, the output is this:
If I put clipBehavior: Clip.none,
the visual output is this (without the red lines):
Great! Thats visually what I wanted. The only problem is that when I touch outside the first image boundries (represented by the red lines), flutter doesn't render the touch.
Does anyone know how to make the gesture detection work again?
...ANSWER
Answered 2022-Jan-31 at 17:25I found this issue about this problem and the only easy solution I found wast to wrap the first child inside the Stack
in a Column
and add a SizedBox
like this:
QUESTION
As I have mentioned in Question title, I have following INI file, which contains umpteen number of sections and each section containing umpteen lines:
...ANSWER
Answered 2022-Jan-30 at 16:35In Notepad++ and Sublime Text, you can use
Find What: (\R){2,}(?!\R*\[[^][]*]$)
Replace With: $1
See the regex demo. Details:
(\R){2,}
- two or more line break sequences (the last one captured is saved in Group 1 memory buffer)(?!\R*\[[^][]*]$)
- a negative lookahead that fails the match if there are\R*
- zero or more line break sequences\[
- a[
char[^][]*
- zero or more chars other than[
and]
]
- a]
char$
- end of a line.
In Visual Studio Code, this regex needs tweaking a bit:
QUESTION
I wrote a program that solves a peg solitaire in java.
My program gets a starting board and a destination board and try to finish the game.
I have a sort of counter that count my turn because I have a destination with more the 1 peg rest and as assume that if I have to remove only 2 pegs so I can solve it in only 2 moves.
I have an board class that I create:
...ANSWER
Answered 2021-Oct-25 at 10:52Please review the modified code.
Many of the changes are related to indices and directions inconsistency across the code: where x represents horizontal index and y represents vertical index: array index should be board[y][x] (and not board[x][y]).
Many "magic numbers" were changed to constants for better readability of the code.
A toString
method was added to the Board
class to print out a board state. It uses special characters to make a nice printout :
This is helpful when debugging.
QUESTION
ANSWER
Answered 2021-Sep-21 at 02:56You can add a height: 100%;
in .box
and justify-content: space-between;
or justify-content: space-around;
QUESTION
I'm trying to do the same thing Marc Leese tried to do here but didn't seem to get a clear answer on (at least none that works for me): trying to convert this file to python 3 and getting the error module not found
That is, use in a Python 3+ environment the solitaire.py example code as found e.g. here: https://android.googlesource.com/toolchain/python/+/0d4194853e08d3244931523470331c00dfb94863/Python-2.7.3/Demo/tkinter/guido/solitaire.py
Specifically, I'm running Python 3.7.9 through Spyder 3.3.6.
When I try to run the above code, I first get an error that Tkinter is not found. When I correct Tkinter to tkinter, however, I still get an error that says:
ModuleNotFoundError: No module named 'Canvas'
Regardless of whether I use from tkinter import *
or from tkinter import Canvas
I keep getting the same error.
The whole code block in question is:
...ANSWER
Answered 2021-Aug-12 at 18:55You've copied some very old code that apparently depends on a module named "Canvas" (for example, a file named Canvas.py). This module is not part of tkinter. You will need to find the original Canvas.py
file
QUESTION
I've been working on an AI, where it'll solve the a solitaire card game. Suddenly, after a few changes (which I do not know how) the console is giving me error, which is:
The following code, that the error refers to:
...ANSWER
Answered 2021-Jun-11 at 10:07Looks like TryToFindCardInGame
returns a set, which is different from a list. https://docs.python.org/3.5/library/stdtypes.html#set-types-set-frozenset
QUESTION
I'm trying to code an algorithm that tests to see if a game is possible to be won, given a randomly shuffled deck. I came up with a super simplified solitaire-esque game with like 15 cards, because I'm just messing around and I don't want to try a game with too many options until I've figured out a way to do it. My goal is to test every possible combination of moves, so I wrote a function that returns an array of possible moves when given the state of the board. What I need help with is calling that function every time I change the board. Right now my code calling the function looks like this:
...ANSWER
Answered 2021-May-21 at 05:04A recursive function maybe what you are looking for
QUESTION
I'm making a card game using C++. It's similar to solitaire, i.e. there are different stacks and piles and the cards are moved from one to another.
I'm using std::vector
for the various piles, but instead of std::vector
, I'm using std::vector>
. My rationale for doing this is that:
- It ensures that the ownership responsibility is with the
vector
that it is currently in. - It makes sure that I never accidentally have more than 1 copy of the same card when transferring between stacks and piles, i.e. forces me to transfer using
std::move
. - I don't have to implement my own copy and move constructors for
Card
.
Is this a reasonable way to use unique_ptr
?
EDIT: Forgot to mention, there are different types of Card
s which are derived from a base class. I'm a beginner and didn't want to muck around with different copy and move constructors at all levels.
ANSWER
Answered 2021-Mar-25 at 11:26
- It ensures that the ownership responsibility is with the vector that it is currently in.
This makes little sense to me. Vector owns all its elements, so unique pointer adds nothing of value in this regard.
- It makes sure that I never accidentally have more than 1 copy of the same card when transferring between stacks and piles, i.e. forces me to transfer using std::move.
If preventing copying is useful, then another alternative would be to make Card
non-copyable - or keep Card
copyable and create a non-copyable wrapper. In a way, std::unique_ptr
could be seen as such wrapper, but it is more than just a wrapper and unnecessarily inefficient and complicated for that use case. A simple example:
QUESTION
I have a problem about implementing recommendation system by using Euclidean Distance.
What I want to do is to list some close games with respect to search criteria by game title and genre.
Here is my project link : Link
After calling function, it throws an error shown below. How can I fix it?
Here is the error
...ANSWER
Answered 2021-Jan-03 at 16:00The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.
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Install Solitaire
You can use Solitaire like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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