RenderPipeline | Complete deferred render pipeline for panda3d | Game Engine library

 by   Schwarzbaer Python Version: Current License: No License

kandi X-RAY | RenderPipeline Summary

kandi X-RAY | RenderPipeline Summary

RenderPipeline is a Python library typically used in Gaming, Game Engine, React, Unity, Pandas applications. RenderPipeline has no bugs, it has no vulnerabilities and it has low support. However RenderPipeline build file is not available. You can download it from GitHub.

Complete deferred render pipeline for panda3d
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            kandi-support Support

              RenderPipeline has a low active ecosystem.
              It has 5 star(s) with 20 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              RenderPipeline has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of RenderPipeline is current.

            kandi-Quality Quality

              RenderPipeline has 0 bugs and 0 code smells.

            kandi-Security Security

              RenderPipeline has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              RenderPipeline code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              RenderPipeline does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              RenderPipeline releases are not available. You will need to build from source code and install.
              RenderPipeline has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed RenderPipeline and discovered the below as its top functions. This is intended to give you an instant insight into RenderPipeline implemented functionality, and help decide if they suit your requirements.
            • Setup the render pipeline
            • Load the combiner shader
            • Compute the last MVP
            • Create the combiner
            • Load shader
            • Get the default object shader
            • Set the shading shader
            • Reload shader
            • Compute the light matrices
            • Set the position
            • Queues shadow sources
            • Update the shader
            • Compute camera bounds in render space
            • Updates the debug node
            • Creates a debug line
            • Performs the update
            • Returns True if shadow sources need to be updated
            • Create material sliders
            • Perform shadow update
            • Adds a shadow source
            • Set direction
            • Attach the specified debug node to the given parent
            Get all kandi verified functions for this library.

            RenderPipeline Key Features

            No Key Features are available at this moment for RenderPipeline.

            RenderPipeline Examples and Code Snippets

            No Code Snippets are available at this moment for RenderPipeline.

            Community Discussions

            QUESTION

            How to properly solve macro conflict (GetMessage) between Windows API and DirectX API & other APIs developed by microsoft
            Asked 2021-Jun-24 at 03:10

            Problem:

            I'm developing a desktop D3D12 application, so naturally, I need and it included to be able to create a window, but there's a GetMessage macro that conflicts with IDXGIInfoQueue::GetMessage and ID3D12InfoQueue::GetMessage (and also ID3D11InfoQueue::GetMessage ID3D10InfoQueue::GetMessage)

            other discussions about this macro I found on StackOverflow and Github are all saying that one should change their GetMessage function name to something else, but clearly, since I didn't develop DirectX API, I have no control over this...

            I include both Windows API and DirectX API headers together in a precompiled header file

            Imperfect/Failed solutions I tried so far:

            1. I could just ignore the issue or write #undef GetMessage before I call these methods, then their names will become IDXGIInfoQueue::GetMessageW, ID3D12InfoQueue::GetMessageW, ID3D11InfoQueue::GetMessageW ...
            ...

            ANSWER

            Answered 2021-Jun-23 at 06:42

            nothing need do here and no any conflict or problems in your code. you already viewed this yourself

            it compiled successfully and these methods can still be called normally runtime

            and you correct - methods called not by name but by address in virtual table. the winuser.h always included before IDXGIInfoQueue declaration, so already inside interface declaration GetMessage expanded to GetMessageW or GetMessageA. the same in your code, which call method on interface ( DXGIInfoQueue->GetMessage). as result names coincide.

            But still, it just feels wrong using the wrong names...

            here you have wrong feels. again - all is ok and nothing need todo

            Source https://stackoverflow.com/questions/68092284

            QUESTION

            How to resolve Unity HDRP will not work until error is fixed problem
            Asked 2021-Jan-27 at 08:47

            Recently me and my team decided to go from GitHub to Unity Collab and when my coworker created unity collaboration the project only works on his computer. When I downloaded it I got a bunch of errors which I was able to resolve except of this one:

            System.Exception: Compute Shader compilation error on platform Metal in file Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl:8: failed to open source file: 'Packages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl' at kernel LightVolumeColors HDRP will not run until the error is fixed. at UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ValidateResources () [0x00054] in /Users/adrianlorencic/Desktop/Programming/2020/Unity/Island Escape Soul Bonded NEW/Library/PackageCache/com.unity.render-pipelines.high-definition@7.3.1/Runtime/RenderPipeline/HDRenderPipeline.cs:536 at UnityEngine.Rendering.HighDefinition.HDRenderPipeline..ctor (UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset asset, UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset defaultAsset) [0x006d5] in /Users/adrianlorencic/Desktop/Programming/2020/Unity/Island Escape Soul Bonded NEW/Library/PackageCache/com.unity.render-pipelines.high-definition@7.3.1/Runtime/RenderPipeline/HDRenderPipeline.cs:352 at UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset.CreatePipeline () [0x00000] in /Users/adrianlorencic/Desktop/Programming/2020/Unity/Island Escape Soul Bonded NEW/Library/PackageCache/com.unity.render-pipelines.high-definition@7.3.1/Runtime/RenderPipeline/HDRenderPipelineAsset.cs:33 at UnityEngine.Rendering.RenderPipelineAsset.InternalCreatePipeline () [0x00004] in /Users/bokken/buildslave/unity/build/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:12 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)

            I am using unity version 2019.4.16f, template is High Definition RP, I imported HDRP through package manager(version 7.3.1 - somehow I can't upgrade to the newest version 7.5.2, there is a display every time I open up unity saying that there is a newer version available). Before moving to Collab everything was working ok but now HDRP suddenly isn't working and this error is displayed over 300 times even if I clear it It always comes back and I don't even press the "PLAY" button.

            ...

            ANSWER

            Answered 2021-Jan-27 at 08:47

            The only reference I could find to this issue is this issue tracker entry, stating that updating the package fixed it. As I see you can not upgrade your HDRP package, which is definitely unwanted behavior. You can try these steps:

            • Delete and redownload the whole project
            • Back up your project and delete the "library" folder in your unity project, it gets auto-created on startup.
            • Remove and reinstall the HDRP package
            • Check if your Unity Collaborations Host is passing you guys some system-specific files which should be ignored

            Source https://stackoverflow.com/questions/65915347

            QUESTION

            Rendering a rectangle using Metal
            Asked 2020-Jul-14 at 11:27

            I'm trying to render a rectangle using Metal. But the rectangle is skewed as in the screenshot. I would like to understand what's going wrong here.

            It seems like vertices of the rectangle aren't loaded correctly using the vertex index. I'm trying to follow the example as in this article - https://coldfunction.com/mgen/p/5a

            Below is the code for MetalView and the shader used -

            ...

            ANSWER

            Answered 2020-Jul-14 at 11:27

            Your third vertex has 0 in the w position when it should have 1

            Source https://stackoverflow.com/questions/62891472

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install RenderPipeline

            You can download it from GitHub.
            You can use RenderPipeline like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Schwarzbaer/RenderPipeline.git

          • CLI

            gh repo clone Schwarzbaer/RenderPipeline

          • sshUrl

            git@github.com:Schwarzbaer/RenderPipeline.git

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