rock-paper-scissors | An AI to play the Rock Paper Scissors game | Game Engine library

 by   SouravJohar Python Version: Current License: No License

kandi X-RAY | rock-paper-scissors Summary

kandi X-RAY | rock-paper-scissors Summary

rock-paper-scissors is a Python library typically used in Gaming, Game Engine, Tensorflow applications. rock-paper-scissors has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

An AI to play the Rock Paper Scissors game
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            kandi-support Support

              rock-paper-scissors has a low active ecosystem.
              It has 49 star(s) with 47 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 1 have been closed. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of rock-paper-scissors is current.

            kandi-Quality Quality

              rock-paper-scissors has 0 bugs and 0 code smells.

            kandi-Security Security

              rock-paper-scissors has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              rock-paper-scissors code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              rock-paper-scissors does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              rock-paper-scissors releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed rock-paper-scissors and discovered the below as its top functions. This is intended to give you an instant insight into rock-paper-scissors implemented functionality, and help decide if they suit your requirements.
            • Return the winner of two moves .
            • Get a tensorflow model .
            • Return the mapper for the given value .
            Get all kandi verified functions for this library.

            rock-paper-scissors Key Features

            No Key Features are available at this moment for rock-paper-scissors.

            rock-paper-scissors Examples and Code Snippets

            No Code Snippets are available at this moment for rock-paper-scissors.

            Community Discussions

            QUESTION

            JS + HTML + CSS Rock Paper Scissors game not working
            Asked 2022-Mar-26 at 03:39

            So I made a rock-paper-scissors game. Everything works correctly (the buttons work fine, and also the keypress events) however when you choose rock/paper/scissors, it doesn't play the game. It can send a console message (if you code it) but the game doesn't works.

            ...

            ANSWER

            Answered 2022-Mar-26 at 03:39

            You did not call win after userchoice set. You can check the full implementation which I embedded all events with win calls as well as randomizePCChoice calls (to randomize PC choice)

            Source https://stackoverflow.com/questions/71623972

            QUESTION

            Making "Rounds" in a Rock-Paper-Scissors Game?
            Asked 2022-Feb-23 at 21:13

            I know this is a very popular/simple game to make, but I'm having a bit of trouble. I have made a rock-paper-scissors game in javascript and I've managed to make it work so that it will prompt the player to choose rock, paper, or scissors, get the computer to randomly pick an option, and a means for it to say "you lose" or "you win". The problem is that I'm required to make 5 rounds. That's the issue I'm having. I, for some reason, cannot seem to get the code to prompt the user 5 times. It only prompts the user once and runs the same code each time. My code is as follows:

            ...

            ANSWER

            Answered 2022-Feb-23 at 19:00

            That's because you are asking for player's prompt only once i.e. it is outside the playRound method. Try moving the following snippet into playround method.

            Source https://stackoverflow.com/questions/71242552

            QUESTION

            What is wrong with my Rock Paper Scissors app?
            Asked 2022-Feb-21 at 04:19

            I've been trying to turn my old JavaScript learning projects into intractable web applications now that I am learning the DOM. It has been a while since I wrote a basic JavaScript script like this, so I am likely missing something obvious here, but my program outputs the last line in my game algorithm regardless of the user choice ('Rock beats scissors. You lose.'), and the computer score updates in increments of three. This is obviously not what I intended.

            I believe it is fairly intuitive what the output should be, but I've included comments in my JavaScript file to highlight the desired output (game should follow the conventional rules of Rock Paper Scissors). Apologies if the interface looks jumbled, I designed it to spec for a 15.6" screen and haven't worked out cross-user functionality yet.

            ...

            ANSWER

            Answered 2022-Feb-21 at 03:49

            The logic in your game() function is slightly off. Namely, if you want to use the else condition, it needs to be nested, otherwise it executes every time the primary condition is not met.

            Also, for the case where the results are tied, it looks as though you are comparing an undefined value of playerChoice with an integer value of computerChoice. I have commented this line out and amended your event listeners to pass a pcValue (0, 1 or 2) to your method.

            Have a look below.

            Source https://stackoverflow.com/questions/71200759

            QUESTION

            Discord.py creating a reaction game
            Asked 2021-Nov-27 at 14:59

            What I've tried

            StackOverflow articles

            Need help to fix a certain bug in rock, scissor and paper.

            discord.py documentation

            How can I add reaction to a message (checked plenty of articles, but I'm not going to add them in order to get into the point)

            I've managed to retrieve the emoji from the user in the check method, but still the issue with timeouterror appears, so there is something I'm missing which I can't get a hold on.

            In this senario im using Cog,

            The issue

            Even though the wait_for passes the check method, I'm not sure how to send it forward to the logical conditon. The result I get is passed in the exception.

            bot.py

            ...

            ANSWER

            Answered 2021-Nov-18 at 17:14

            Add this at the beginning of your code:

            Source https://stackoverflow.com/questions/70019518

            QUESTION

            How to use output of prompt as global variable in another function
            Asked 2021-Nov-20 at 23:05

            Following Odin Project Rock Paper Scissors - trying to use a JS prompt input in another function to work out who won a game.

            Have stripped a lot out to hopefully make the question/answer as reusable as possible for others.

            I have 2 global variables set :

            ...

            ANSWER

            Answered 2021-Nov-20 at 23:05

            You have an issue with scope here. Because you have a parameter called playerSelection being passed into the function it is setting that variable and not your global variable. You can solve this like this:

            Source https://stackoverflow.com/questions/70050474

            QUESTION

            Not getting the shadow on the winner tab
            Asked 2021-Nov-13 at 20:13

            I made a rock paper Scissors game in html css and js and the game is working fine but there is a slight problem i added a feature that whichever side wins either the computer or the user there should be a shadow behind the winner tab and that too is working but the problem is that it is totally random even when i put that in a condition of when to toggle and it gives the shadow to wrong tab and sometimes to both tabs here is the code: HTML AND JS:-

            ...

            ANSWER

            Answered 2021-Nov-13 at 19:31

            Donot use toggle , instead before result remove all shadow class from all tabs then add shadow class where win tab is.

            Source https://stackoverflow.com/questions/69957520

            QUESTION

            onclick function not working in javascript
            Asked 2021-Nov-12 at 07:49

            I am working on a project and i added an onlclick function in 3 elements in my code but none of them works because that element is not a button or an anchor tag i guess but i have to do something when that area is clicked here is the image:- This is the image

            I want to either click on the white part of the circle or the the colourfull part of the circle , right now i am trying to click on the colorfull part but i get nothing but when i put an anchor tag in one of the heading and then use onclick on it then it works but in the circle there is no text on which i can add anchor tag i also tried to use change the div to button type of class items and it became clickable but the java script still not works . Here is the code :- 'HTML'

            ...

            ANSWER

            Answered 2021-Nov-12 at 07:02

            When calling a function in onclick, you must specify that it is a function.

            Use () at the end.

            Example:

            Source https://stackoverflow.com/questions/69939043

            QUESTION

            Combinations of two lists where same element can't be in matching position
            Asked 2021-Sep-20 at 09:20

            Given the plays of several games of Rock, Paper, Scissors (out of order) and the fact that there were no draws, I would like to find the possible orderings(s). (A puzzle via Hubert Phillips.)

            So I have two lists that look like [Rock, Rock, Scissors...].

            Here is a way to find one solution in Python:

            ...

            ANSWER

            Answered 2021-Sep-20 at 08:02

            We only need to reorder one of them:

            Source https://stackoverflow.com/questions/69246908

            QUESTION

            False prediction from efficientnet transfer learning
            Asked 2021-Sep-18 at 18:09

            I'm new to transfer learning in TensorFlow and I choose tfhub to simplify finding a dataset, but now I'm confused because my model gives me a wrong prediction when I try to use an image from the internet. I used the efficientnet_v2_imagenet1k_b0 feature vector without fine-tuning to train a rock-paper-scissors dataset from https://www.kaggle.com/drgfreeman/rockpaperscissors. I used image data generator and flow from directory for data processing.

            This is my model here

            This is my train result here

            This is my test result here

            It's the second time I get something like this when using transfer learning with tfhub. I want to know why this happened and how to fix it, so this problem doesn't happen again. Thanks a lot for your help and sorry for my bad English.

            ...

            ANSWER

            Answered 2021-Sep-18 at 01:31

            To help really need to see the code for how you provide your data to model.predict. However as a guess, remember efficientnet needs to have the pixels in the range from0 to 255 so do not scale your images. Make sure your test images are rgb an of the same size as the image size used in training. Also need to see code for how you process the predictions

            Source https://stackoverflow.com/questions/69230748

            QUESTION

            How can I make my function return a value other than undefined?
            Asked 2021-Aug-13 at 06:14

            I am trying to complete the Rock-Paper-Scissors challenge from The Odin Project. I am stuck; I don't know why when I run my code, my function playRound returns undefined. Any help would be appreciated.

            ...

            ANSWER

            Answered 2021-Aug-13 at 06:03

            You're missing parentheses on toLowerCase method.

            Source https://stackoverflow.com/questions/68767463

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rock-paper-scissors

            Clone the repo.
            Install the dependencies
            Gather Images for each gesture (rock, paper and scissors and None): In this example, we gather 200 images for the "rock" gesture
            Train the model
            Test the model on some images
            Play the game with your computer!

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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