Rummy | Card Game written in Python | Game Engine library

 by   VinithaGadiraju Python Version: Current License: No License

kandi X-RAY | Rummy Summary

kandi X-RAY | Rummy Summary

Rummy is a Python library typically used in Gaming, Game Engine, Pygame applications. Rummy has no bugs, it has no vulnerabilities and it has low support. However Rummy build file is not available. You can download it from GitHub.

Card Game written in Python.
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            kandi-support Support

              Rummy has a low active ecosystem.
              It has 6 star(s) with 13 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Rummy has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Rummy is current.

            kandi-Quality Quality

              Rummy has no bugs reported.

            kandi-Security Security

              Rummy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Rummy does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Rummy releases are not available. You will need to build from source code and install.
              Rummy has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Rummy and discovered the below as its top functions. This is intended to give you an instant insight into Rummy implemented functionality, and help decide if they suit your requirements.
            • Play the player
            • Adds a card to the pile
            • Draw a card from the stack
            • Displays the pile
            • Return the current pile
            • Test unit tests
            • Replace a card
            • Play the game
            • Add a card to the stash
            • Add a card to the pile
            • Shuffle the card
            Get all kandi verified functions for this library.

            Rummy Key Features

            No Key Features are available at this moment for Rummy.

            Rummy Examples and Code Snippets

            No Code Snippets are available at this moment for Rummy.

            Community Discussions

            QUESTION

            Sorting a list with both numbers and letters
            Asked 2020-Dec-27 at 14:51

            I am a first-year A-Level student and I am trying to sort the list below, which represents a hand in the card game Rummy:

            ...

            ANSWER

            Answered 2020-Dec-27 at 14:20

            QUESTION

            Executing a procedure based on the number of occurrences of an element in a multi-dimensional array
            Asked 2020-Dec-27 at 13:35

            I am a first-year A-Level student and I've got a problem. This is my list (context - it's a hand in the card game rummy, the program I'm making):

            ...

            ANSWER

            Answered 2020-Dec-14 at 14:03

            You can use sum as follows:

            Source https://stackoverflow.com/questions/65290291

            QUESTION

            Gin Rummy - Algorithm for determining optimal melding
            Asked 2020-Jul-03 at 16:35

            A similar question to this has been asked here, but in my question, rather than being restricted to melds of size 3, melds can be any size.

            In Gin Rummy, for any particular set of cards, cards can be grouped into either sets or runs. A set is a group of 3 or more cards that are all of the same rank (2-D, 2-C, 2-H or 7-D, 7-C, 7-H, 7-S). A run is a group of 3 or more cards with consecutive ranks and identical suits (A-D, 2-D, 3-C or 7-C, 8-C, 9-C, 10-C, J-C). Cards not belonging to a group are called "deadwood".

            The goal of my algorithm is to find the optimal melding for a particular set of cards, which is one that minimizes the sum of the values of all the deadwood (The values of number cards are their associated numbers, the value of the ace is 1, and the value of face cards is 10.).

            My original attempt at an algorithm worked on the assumption that for any run and group of sets that conflicted, either the run would exist or the group of sets would exist. Under this assumption, the algorithm could just calculate the sum of the values of the run and the sum of the values of all the sets, and keep whichever was greater. For example, if we had the groups

            [2-D, 3-D, 4-D], [2-D, 2-C, 2-H], and [4-D, 4-H, 4-S]. The sum of the run's value would be 2 + 3 + 4 = 9, and the sum of the all the set's values would be 2 + 2 + 2 + 4 + 4 + 4 = 18. In this case, this would mean the two sets would be kept for the optimal melding and the run would not be used (3-D would be deadwood).

            This assumption worked for groups of size 3, but fails with larger groups. For example, consider the following two groups:

            [4-D, 5-D, 6-D, 7-D], [7-D, 7-H, 7-S]

            The optimal grouping for this ends up being [4-D, 5-D, 6-D] and [7-D, 7-H, 7-S]. The conflicting set and part of the run is kept. I'm not sure how to create an algorithm, that isn't just brute force.

            Any help or ideas would be appreciated.

            EDIT

            I'm realizing that my original algorithm doesn't even work for size 3 melds. In the case of the following groups:

            [4-D, 5-D, 6-D], [4-C, 5-C, 6-C], [6-D, 6-C, 6-S]

            The algorithm would look at the two runs individually, and conclude that they should be removed in favor of the set, but the optimal solution would be to keep both runs and remove the set.

            Still looking for help in creating an algorithm that works in all edge cases.

            ...

            ANSWER

            Answered 2020-Jul-03 at 16:35

            My previous answer got deleted as I didn't really provide an explanation, and simply provided a link to a script with an algorithm for this problem. I realize why that isn't fit for an answer on stack overflow now. Here's my attempt at a complete answer.

            The algorithm I show here is based on the approach found here: https://gist.github.com/yalue/2622575. The solution is a backtracking search as Paul Hankin suggested above.

            The algorithm creates an object called MeldNode:

            Source https://stackoverflow.com/questions/62707039

            QUESTION

            Split duplicates in lists using LINQ
            Asked 2020-Jun-26 at 10:38

            So far I have this code

            ...

            ANSWER

            Answered 2020-Jun-26 at 10:38
            var _cardsCombination = cards
                .GroupBy(x => x.cardValue)
                .SelectMany(g => {
                    // group cards by suit
                    var cardsPerSuit = g.GroupBy(c => c.suitId);
                        
                    // max number of cards with same suit (will be 1 or 2 for two decks)
                    // this will be number of subsets
                    var maxCardsPerSuit = cardsPerSuit.Max(gg => gg.Count());
                    
                    return Enumerable
                        // create subset for each setNumber from 0 to maxCardsPerSuit - 1
                        .Range(0, maxCardsPerSuit)
                        .Select(setNumber => cardsPerSuit
                            // take nth card from each suit
                            .Select(s => s.ElementAtOrDefault(setNumber))
                            // skip nulls
                            .Where(s => s != null)
                        );
                })
                .Where(g => g.Count() > 2)
                .Select(c => c.ToList())
                .ToList();
            

            Source https://stackoverflow.com/questions/62590381

            QUESTION

            Unique Game Players Count by Pandas
            Asked 2020-May-13 at 05:23

            I have dataframe of customer id's and Game names. I want to calculate the count of those customer id's who have just played only 1 particular game

            My Dataframe is like

            ...

            ANSWER

            Answered 2020-May-13 at 05:19

            QUESTION

            AWS SES - Are IP Addresses used for multiple accounts or are they unique to me? Hit a Spam Trap for an email I didn't send
            Asked 2020-Apr-14 at 21:52

            Hey so I used MXToolBox ( https://mxtoolbox.com/ ) to check the headers on one of the emails sent from my system and noticed we were blacklisted on SORBS ( http://support.sorbs.net/ ).

            I use AWS SES to send emails from our system for Forgot Password, Verify Email etc.

            I sent a request to be removed from the blacklist and they accepted my request but said we were caught by a Spam Trap. He gave me an example of the most recent email that was captured by the Spam Trap with Host & Domains hidden.

            The subject for the email was "CoronaVirus Update (COVID-19)" and the From field was "From: Raj Rummy". I have never heard of that name and no one in my company sent any emails with that subject.

            1. Is the IP Address that my emails get sent from directly tied to me or are they more generic AWS IP Addresses that can be tied to multiple AWS SES accounts?

            2. If it is directly tied to me how would I go about figuring out how they got access to send emails from my IP Address?

            ...

            ANSWER

            Answered 2020-Apr-08 at 20:36

            AWS SES will use its own managed set of IP address for e-mail sending. You can however apply for a dedicated (leased) IP address as described here. Extra costs apply as described here.

            In order to perform tracing for e-mail sending in AWS SES, you should monitor your sending activity. This will not only allow you to investigate such events but it will allow you to track bounces/complaints effectively and proactively (i.e. raise an alarm when bounce rate is above threshold).

            Source https://stackoverflow.com/questions/61107615

            QUESTION

            Display player name based on score?
            Asked 2017-Jan-08 at 09:00

            I'm working on a score sheet program for the card game rummy. I'm having a problem displaying the name of the winner in a message box. The winner is the player with the fewest points. I put the final scores in an array and I am able to get the smallest score, but can't figure out how to display the wining player's name in a message box based on the score. Right now the message box just displays the first players name. The players names are displayed in labels in a different button. Thanks guys.

            Here's the code:

            ...

            ANSWER

            Answered 2017-Jan-08 at 09:00

            Create a class which represent player's data

            Source https://stackoverflow.com/questions/41530827

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Rummy

            You can download it from GitHub.
            You can use Rummy like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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