Torus | 2D exploration/survival game using procedural terrain | Game Engine library
kandi X-RAY | Torus Summary
kandi X-RAY | Torus Summary
A 2D exploration/survival game using procedural terrain generation. This game was originally submitted to PyWeek22 challenge (You can find full version, light version and executable version on . The game makes use of Numpy and Thorpy libraries for python.
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Top functions reviewed by kandi - BETA
- Load a game .
- reac time
- Launch main menu .
- Returns a handler for the given variable
- Manage two stock stocks
- Gets the confirmation dialog .
- Stitch the screen to the given position .
- Make display options setter
- blit the game
- Get instructions .
Torus Key Features
Torus Examples and Code Snippets
Community Discussions
Trending Discussions on Torus
QUESTION
Is there a way in Julia to constrain the argument type of a function type? Let's say I have a function f = p::Int -> sqrt(p)
and I need to pass this function to other functions, is there a way to specify that these other functions take in functions which themselves take in Int
, something like my_func(f::Function{Int}) = ...
.
I am working on a raymarching implementation which uses functions to encode geometry. To combine two geometric objects, I need to take the minimum of their respective functions. Right now, I have this
...ANSWER
Answered 2022-Apr-11 at 00:25short answer: no, Julia does not have typed functions. But you can achieve type stability without this feature.
the #num
is just a name given to un-named variables.
QUESTION
I tried to import OrbitControls but it isnt working.
I imported three.js and then tried impoting OrbitControls but it isnt working
I imported three.js in the body of the html with this command
script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/104/three.js"
NOTE: I do have a scene and a camera and a renderer but i cant post this post with them here
ANSWER
Answered 2022-Feb-13 at 14:27You're using the jsm
version of the OrbitControls, which means that you need a module for the Javascript file. Change:
to
That should do the trick.
QUESTION
I'm trying to install react-twitter-embed
on my react
app. I have tried deleting and reinstalling my node_modules folder and clearing my npm cache. I've tried upgrading my node
and npm
to the latest version as well.
Here's the error I'm getting:
ANSWER
Answered 2022-Feb-11 at 01:54As the error states, you need to have react 15 or 16 installed. Your package.json currently has react 17 instead. Change it to:
QUESTION
I'm drawing some static geometry (a sphere, a cube, etc.) together with some dynamic geometry (a rotating torus.)
I can see that there is a problem because specular lighting on the torus is static and the torus is rendered dark when the rotation angle changes...
I'm targeting OpenGL 2.1 (desktop), OpenGL ES2 (mobile) and WebGL1 (web). Here is a gist with the full code. There is also a WebGL demo.
The framework used is chronotext-cross. It provides a level of abstraction above GL. It should be straightforward to understand. In any case I can provide pointers, as the author.
The C++ code, abridged:
...ANSWER
Answered 2021-Dec-02 at 04:26I found the solution: passing a new normal matrix (extracted from the model-view matrix) to the shader when drawing the dynamic mesh.
QUESTION
Recently I started working with matplotlib. Can you help how I can rotate(spin) animation a torus around Oz? I tried to change the values of x,y,z in the update function, but this changes the location of the torus, not its rotation.
...ANSWER
Answered 2021-Nov-27 at 18:30One way to do this is to just change the value of the azim
argument of the ax.view_init
function in your update
function. You can for instance add the line ax.view_init(azim=360*num/100, elev=10)
. That way, the point of view rotates around the z-axis at every frame.
See full code below:
QUESTION
So I'm trying to make a portafolio with three.js. The problem is that I can't see the object in the page and I don't know what is wrong with my code. here is the project https://codepen.io/BernardoOlisan/pen/vYJmpVZ What is wrong with my code?
...ANSWER
Answered 2021-Oct-30 at 19:46Just a typo at window.ineerWidth
QUESTION
I try three.js for the first time and I don't understand why I can see color and my torus.
I try turn alpha: true in my render
I try change camera position z.
I try to change color.
I try to console.log something and it's working.
I try change window size.
...ANSWER
Answered 2021-Oct-16 at 11:05You actually don't render your scene. Try it like so:
QUESTION
I have been working on a personal project of mine using Three JS as my main 3d object renderer and I wanted to randomly generate spheres at random x, y, and z coordinates with a specified range, I was able to do so, but now I need each of these randomly generated objects to have a randomly placed rotation speed along its x y and z from a range of 0.005 to -0.005. But no clue how to approach this and any help would be greatly appreciated, he is my random generation code, and also the code to animate 3d objects I have already dealt with:
...ANSWER
Answered 2021-Oct-13 at 02:21You could store the random value of rotation on creation and animate it on each render.
QUESTION
Here is a Hopf torus created in Python with PyVista:
...ANSWER
Answered 2021-Oct-05 at 12:44As a side note, at least to me it's clearer to compute the magnitude of the points yourself and set those as scalars (rather than relying on the magnitude of vector data as scalars for colour mapping, even though this is supported and valid).
What you're missing is just a choice of colourmap. The default, just like with matplotlib, is viridis
. Instead it seems you want jet
(although I'd recommend against this; perceptually uniform colourmaps are preferable in most cases for data visualization):
QUESTION
ANSWER
Answered 2021-Oct-05 at 12:37I think what's going on here is that there's no connectivity information where the two ends of your structured grid meet. One way to fix this is to turn your grid into a PolyData
using the extract_geometry()
method, and then using clean
with a larger tolerance. This will force pyvista to realise that there's a seam in the mesh where points are doubled, causing the points to be merged and the seam closed:
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