Torus | 2D exploration/survival game using procedural terrain | Game Engine library

 by   YannThorimbert Python Version: Current License: MIT

kandi X-RAY | Torus Summary

kandi X-RAY | Torus Summary

Torus is a Python library typically used in Gaming, Game Engine applications. Torus has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However Torus build file is not available. You can download it from GitHub.

A 2D exploration/survival game using procedural terrain generation. This game was originally submitted to PyWeek22 challenge (You can find full version, light version and executable version on . The game makes use of Numpy and Thorpy libraries for python.
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            kandi-support Support

              Torus has a low active ecosystem.
              It has 1 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Torus has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Torus is current.

            kandi-Quality Quality

              Torus has 0 bugs and 0 code smells.

            kandi-Security Security

              Torus has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Torus code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Torus is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Torus releases are not available. You will need to build from source code and install.
              Torus has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Torus and discovered the below as its top functions. This is intended to give you an instant insight into Torus implemented functionality, and help decide if they suit your requirements.
            • Load a game .
            • reac time
            • Launch main menu .
            • Returns a handler for the given variable
            • Manage two stock stocks
            • Gets the confirmation dialog .
            • Stitch the screen to the given position .
            • Make display options setter
            • blit the game
            • Get instructions .
            Get all kandi verified functions for this library.

            Torus Key Features

            No Key Features are available at this moment for Torus.

            Torus Examples and Code Snippets

            No Code Snippets are available at this moment for Torus.

            Community Discussions

            QUESTION

            How to specify the argument types of function types
            Asked 2022-Apr-11 at 00:51

            Is there a way in Julia to constrain the argument type of a function type? Let's say I have a function f = p::Int -> sqrt(p) and I need to pass this function to other functions, is there a way to specify that these other functions take in functions which themselves take in Int, something like my_func(f::Function{Int}) = ....

            I am working on a raymarching implementation which uses functions to encode geometry. To combine two geometric objects, I need to take the minimum of their respective functions. Right now, I have this

            ...

            ANSWER

            Answered 2022-Apr-11 at 00:25

            short answer: no, Julia does not have typed functions. But you can achieve type stability without this feature.

            the #num is just a name given to un-named variables.

            Source https://stackoverflow.com/questions/71821341

            QUESTION

            How do i import OrbitControls in three.js
            Asked 2022-Feb-13 at 14:27

            I tried to import OrbitControls but it isnt working.
            I imported three.js and then tried impoting OrbitControls but it isnt working I imported three.js in the body of the html with this command script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/104/three.js" NOTE: I do have a scene and a camera and a renderer but i cant post this post with them here

            ...

            ANSWER

            Answered 2022-Feb-13 at 14:27

            You're using the jsm version of the OrbitControls, which means that you need a module for the Javascript file. Change:

            to

            That should do the trick.

            Source https://stackoverflow.com/questions/70851699

            QUESTION

            Error when trying to install react-twitter-embed
            Asked 2022-Feb-11 at 01:54

            I'm trying to install react-twitter-embed on my react app. I have tried deleting and reinstalling my node_modules folder and clearing my npm cache. I've tried upgrading my node and npm to the latest version as well.
            Here's the error I'm getting:

            ...

            ANSWER

            Answered 2022-Feb-11 at 01:54

            As the error states, you need to have react 15 or 16 installed. Your package.json currently has react 17 instead. Change it to:

            Source https://stackoverflow.com/questions/69857883

            QUESTION

            OpenGL: Problem with lighting when rotating mesh
            Asked 2021-Dec-02 at 04:29

            I'm drawing some static geometry (a sphere, a cube, etc.) together with some dynamic geometry (a rotating torus.)

            I can see that there is a problem because specular lighting on the torus is static and the torus is rendered dark when the rotation angle changes...

            I'm targeting OpenGL 2.1 (desktop), OpenGL ES2 (mobile) and WebGL1 (web). Here is a gist with the full code. There is also a WebGL demo.

            The framework used is chronotext-cross. It provides a level of abstraction above GL. It should be straightforward to understand. In any case I can provide pointers, as the author.

            The C++ code, abridged:

            ...

            ANSWER

            Answered 2021-Dec-02 at 04:26

            I found the solution: passing a new normal matrix (extracted from the model-view matrix) to the shader when drawing the dynamic mesh.

            Source https://stackoverflow.com/questions/70193786

            QUESTION

            Rotation torus in matplotlib3d
            Asked 2021-Nov-27 at 18:30

            Recently I started working with matplotlib. Can you help how I can rotate(spin) animation a torus around Oz? I tried to change the values of x,y,z in the update function, but this changes the location of the torus, not its rotation.

            ...

            ANSWER

            Answered 2021-Nov-27 at 18:30

            One way to do this is to just change the value of the azim argument of the ax.view_init function in your update function. You can for instance add the line ax.view_init(azim=360*num/100, elev=10). That way, the point of view rotates around the z-axis at every frame. See full code below:

            Source https://stackoverflow.com/questions/70136979

            QUESTION

            I can't see the object in Three.js
            Asked 2021-Oct-30 at 19:46

            So I'm trying to make a portafolio with three.js. The problem is that I can't see the object in the page and I don't know what is wrong with my code. here is the project https://codepen.io/BernardoOlisan/pen/vYJmpVZ What is wrong with my code?

            ...

            ANSWER

            Answered 2021-Oct-30 at 19:46

            Just a typo at window.ineerWidth

            Source https://stackoverflow.com/questions/69781498

            QUESTION

            Three.js display nothing
            Asked 2021-Oct-16 at 11:05

            I try three.js for the first time and I don't understand why I can see color and my torus.

            I try turn alpha: true in my render

            I try change camera position z.

            I try to change color.

            I try to console.log something and it's working.

            I try change window size.

            ...

            ANSWER

            Answered 2021-Oct-16 at 11:05

            You actually don't render your scene. Try it like so:

            Source https://stackoverflow.com/questions/69594871

            QUESTION

            How to create a random X and Y rotation for each randomly generated object that is created (Three JS)
            Asked 2021-Oct-13 at 02:21

            I have been working on a personal project of mine using Three JS as my main 3d object renderer and I wanted to randomly generate spheres at random x, y, and z coordinates with a specified range, I was able to do so, but now I need each of these randomly generated objects to have a randomly placed rotation speed along its x y and z from a range of 0.005 to -0.005. But no clue how to approach this and any help would be greatly appreciated, he is my random generation code, and also the code to animate 3d objects I have already dealt with:

            ...

            ANSWER

            Answered 2021-Oct-13 at 02:21

            You could store the random value of rotation on creation and animate it on each render.

            Source https://stackoverflow.com/questions/69547748

            QUESTION

            Color point by distance from origin
            Asked 2021-Oct-05 at 12:45

            Here is a Hopf torus created in Python with PyVista:

            ...

            ANSWER

            Answered 2021-Oct-05 at 12:44

            As a side note, at least to me it's clearer to compute the magnitude of the points yourself and set those as scalars (rather than relying on the magnitude of vector data as scalars for colour mapping, even though this is supported and valid).

            What you're missing is just a choice of colourmap. The default, just like with matplotlib, is viridis. Instead it seems you want jet (although I'd recommend against this; perceptually uniform colourmaps are preferable in most cases for data visualization):

            Source https://stackoverflow.com/questions/69448556

            QUESTION

            How to smooth pyvista.StructuredGrid?
            Asked 2021-Oct-05 at 12:37

            Here is a Hopf torus made in Python with PyVista:

            ...

            ANSWER

            Answered 2021-Oct-05 at 12:37

            I think what's going on here is that there's no connectivity information where the two ends of your structured grid meet. One way to fix this is to turn your grid into a PolyData using the extract_geometry() method, and then using clean with a larger tolerance. This will force pyvista to realise that there's a seam in the mesh where points are doubled, causing the points to be merged and the seam closed:

            Source https://stackoverflow.com/questions/69447959

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Torus

            You can download it from GitHub.
            You can use Torus like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone YannThorimbert/Torus

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            git@github.com:YannThorimbert/Torus.git

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